F3: Defensive Toggle
Just for your information the glancing strikes we currently have ingame trough weakness aren’t just a 50% damage reduction, they turn a hit into a glancing strike that does half of its normal non crit damage, that means what would have been crits now deal only 25% of their normal damage and don’t proc passives like sigill of air or fire.
So depending on the crit chance and the impact of fire and air sigills on the burst the damage reduction could be way higher than just 50%, while doing as good as nothing against condition builds.
while doing as good as nothing against condition builds.
This is the real problem. It takes like three burning stacks two seconds to down most Thieves and there’s almost nothing you can do about it.
We need fixes for that.
Hey, what’s stopping this new defensive mode from halving (or even negating) condition damage at the cost of Endurance?
1 tick of each condition for 10 Endurance
After all, Thieves have been building an immunity to such conditions over years of training. Most specifically, the deadly Iocane Powder!
Wow, this is the second post I read from you (I just read the F4 implementation) and I’m again impressed by how much potential it has despite having a trolling attitude to it
Um, I would like to enhance on this idea and propose F3 being a toggle that can’t be used along with F4 (stealth toggle) if those 2 systems are implemented. So if you choose to stealth, you lose your sustain which makes perfect sense.
Furthermore, toggling the F3 skill will continuously drain 10 endurance per 3 seconds to prevent leaving the toggle on, like you suggested. However, how about instead of granting “perma weakness” to everyone else, it could lower the endurance cost of dodge by 50% and cleanse 1 condition per 3 seconds (just like shadow rejuvenation).
This would be far easier to implement, synergizes with Daredevil and evasive thief playstyle, AND greatly benefit the long-forgotten Pistol mainhand builds.
I’m not a fan of adding more keys to find room for. I can’t just discount an idea because I don’t like it though but I’d rather these F key ideas posted recently be a new Acrobatics mechanic. Since having more keys to manage is a play style, let it be something to chose.
NSP