Fix it before you nerf it...

Fix it before you nerf it...

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Posted by: Volrath.1473

Volrath.1473

As we all know, there are many bugs left in the thief profession to be fixed, instead, thieves get constantly nerfed due to heavy whining from bad players…

For example:

- Stealth: (yes again) as we know pets, ilusion/phantoms and chaneled ablilities folow the thief while in his endless 3sec stealth neglecting all chance of a surprise attack or escape. I’s been a known issue since beta and hasn’t been addressed yet.

- Poisons: Poisons applied to the weapons are wasted if you hit any ability (not just attacks)… if i wasted my poison on an attack ability that was dodged/evaded or simply by attacking the air i accept it but losing my poison buff my using a signet that grants a buff, or by shadow-stepping, or even my healing it makes no sense at all. Also known issue since beta and hasn’t been addressed yet.

Amongst other…

The thief class (in A-nets description on the profession class) is suppose to have low survivability which they have, be able to go in and out of combat quickly which they also have, be a feared in 1v1 situation (most ppl just laugh at them) and be able to put out great amounts of dmg in a short time due to initiative to compensate for its “squishyness”.

Now here is the problem, the thief has mobility and lacks survivability but is suppose to have high dps to compensate. Basically the thief needs to avoid taking dmg and kill his target as fast as possible otherwise he dies easily. Many players have learned how do deal with thiefs because they understand how it is suppose to be played, others don’t and come to this forum begging for nerfs which A-net gladly grants.

By diminishing the thieves dps output / bust dmg it also diminishes its survivability, since thieves have such low survivability (and its intended to be that way) and doesn’t have enough dmg to kill its target fast, the thief will probably have to run away from the fight or die.

After seeing how A-net dealt with the Ranger’s Short Bow Auto attack “animation” bug i now expect every thing from them.

I’m no dev but i have some notions on programing and to fix this, again ANIMATION bug they had 3 choices

- The obvious one would be to remove a few frames from the animation to make it quicker and its solved (<15 minutes to do) maintaining the ability as it is.

- The perfect way to fix this would be to make a brand new animation (3-4h to do it approximately) maintaining the ability as it is.

- The easy way (as we well know) increase the casting time of the ability (15 seconds to do) reducing its effectiveness my 1/3 and diminishing its dps by the same amount.

Not to mention the blind nerf to PW that probably wasn’t even internally tested nor mathematically reviewed, you can tell just by reading this sub-forum.

After this “fixs” nothing surprises me, i will not be shocked if in a near future thieves suffer more nerfs to its dps (and by doing so, also Survivability)…

I just hope that this waive of whining on the thief sub-forum doesn’t spread to other professions sub-forums, otherwise the nerf bat will be spinning like a fan…

Fix it before you nerf it...

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Posted by: Rannulf.9417

Rannulf.9417

Oh god every time i go in WvW and go up against a gs warrior, i just run in the other direction cause when you use up all your dodge and stealth and the warrior is still standing, and this happens most of the time, you’re dead, a warrior can bullrush ,hundred blade, anyone who’s not a warrior and kill them instantly, the thief have similar build like pistolwhip, although it’s nerfed and can’t tell if they still hit hard since i don’t roll one, but as a condition thief, get ready to be pwned by warriors cause no matter how much bleed you stack on those mofos you will die from just auto attacks.

So what does the thief have?

P/P= damage is joke
D/D= condition sucks against plate classes
P/D= damage is laughable
S/D= Duel skill doesn’t work right
S/P= PW have been nerf.

So you either roll a backstab build, which i hate or S/P for PW.

I’m still sticking to my condition D/D thief and love getting pwned my hundredblade.

Fix it before you nerf it...

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Posted by: Volrath.1473

Volrath.1473

well here some news for you, Warriors will never see a nerf wile most of the devs plays them as main chars.

Fix it before you nerf it...

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Posted by: thudcrash.3065

thudcrash.3065

Fix it before you nerf it should never have to be said. People should spend all day crying to get non-working skills or useless skills re-evaluated instead of crying about losing. You sir hit the nail on the head. Now go post this in all the class forums including my class.

Fix it before you nerf it...

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Posted by: Volrath.1473

Volrath.1473

Can someone from A-net confirm that at least they are looking into these problems and how to fix them? if so is there an ETA for these fixes?

From the customer point of view it looks like they are more concerned about implementing new hair styles / fluffy stuff and nerfing what actually works…

Fix it before you nerf it...

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Posted by: Sirevanac.3178

Sirevanac.3178

Right, we have a skill that’s called “Roll for initiative” that break’s any skill that wants you to get immobilized. But kitten me right, it’s better whining.

pd. I play cond dmg thief in pvp. If you cant kill, you just suck and arent playing the right treats and strategy.

Fix it before you nerf it...

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Posted by: nicole.8143

nicole.8143

You know….I am currently a ranger (a low level one since I just started playing the game) and it is so very sad that I am on other class forums looking for a new class due to the shortbow nerf and how the entire situation was handled.

I am becoming very, very disappointed with the developers and unfortunately making these huge mistakes (and not owning up to them and fixing them) is inevitably going to run players away AND keep new players from joining the game. They are essentially shooting themselves in the foot.

I think it’s also important for the developers to understand that not everyone plays for PVP; therefore, when you nerf the freaking shortbow you start dying to mobs in regular game play—absolutely ridiculous.

Developers—-please tell me you plan to fix these huge issues and mistakes (and come clean about them) or let me know that this will continue throughout the future so I can just find another game to play.

Thanks…