As we all know, there are many bugs left in the thief profession to be fixed, instead, thieves get constantly nerfed due to heavy whining from bad players…
For example:
- Stealth: (yes again) as we know pets, ilusion/phantoms and chaneled ablilities folow the thief while in his endless 3sec stealth neglecting all chance of a surprise attack or escape. I’s been a known issue since beta and hasn’t been addressed yet.
- Poisons: Poisons applied to the weapons are wasted if you hit any ability (not just attacks)… if i wasted my poison on an attack ability that was dodged/evaded or simply by attacking the air i accept it but losing my poison buff my using a signet that grants a buff, or by shadow-stepping, or even my healing it makes no sense at all. Also known issue since beta and hasn’t been addressed yet.
Amongst other…
The thief class (in A-nets description on the profession class) is suppose to have low survivability which they have, be able to go in and out of combat quickly which they also have, be a feared in 1v1 situation (most ppl just laugh at them) and be able to put out great amounts of dmg in a short time due to initiative to compensate for its “squishyness”.
Now here is the problem, the thief has mobility and lacks survivability but is suppose to have high dps to compensate. Basically the thief needs to avoid taking dmg and kill his target as fast as possible otherwise he dies easily. Many players have learned how do deal with thiefs because they understand how it is suppose to be played, others don’t and come to this forum begging for nerfs which A-net gladly grants.
By diminishing the thieves dps output / bust dmg it also diminishes its survivability, since thieves have such low survivability (and its intended to be that way) and doesn’t have enough dmg to kill its target fast, the thief will probably have to run away from the fight or die.
After seeing how A-net dealt with the Ranger’s Short Bow Auto attack “animation” bug i now expect every thing from them.
I’m no dev but i have some notions on programing and to fix this, again ANIMATION bug they had 3 choices
- The obvious one would be to remove a few frames from the animation to make it quicker and its solved (<15 minutes to do) maintaining the ability as it is.
- The perfect way to fix this would be to make a brand new animation (3-4h to do it approximately) maintaining the ability as it is.
- The easy way (as we well know) increase the casting time of the ability (15 seconds to do) reducing its effectiveness my 1/3 and diminishing its dps by the same amount.
Not to mention the blind nerf to PW that probably wasn’t even internally tested nor mathematically reviewed, you can tell just by reading this sub-forum.
After this “fixs” nothing surprises me, i will not be shocked if in a near future thieves suffer more nerfs to its dps (and by doing so, also Survivability)…
I just hope that this waive of whining on the thief sub-forum doesn’t spread to other professions sub-forums, otherwise the nerf bat will be spinning like a fan…