(edited by Xeyon.6419)
Flanking Strikes : Bug/Unintended Behavior
That’s really unfortunate if true, I saw no reason to take that trait on it’s own without Trickster. If it doesn’t synergize with Trickster, none of the modifiers on it are going to kick in to even measure this traits worth, it’s a no show at this point if you’re correct. Which would also mean you might as well take Thrill of the Crime and at that point, you might as well also take Bountiful theft and run the same build everyone else does. Hope you’re wrong.
NSP
I agree, there not being any synergy between trickster and flanking makes both infinitely less attractive. Pretty please Anet, make flanking strikes a trick type skill again.
Like I’ve been saying- only reason to take this line (unless you really want the augmented steal) is for preparedness. Anet makes it baseline, sudden build diversity ensues, they realize how bad this line is minus 4 or 5 selectable traits. Profit?
I wouldn’t go so far to say its a bad line all together. The grandmasters are bit lackluster at face-value, outside of the daze on steal, but still have their uses. Caltrops on dodge can be really good in a few semibunker condi builds when coupled with signet of malice. Pressure Striking (torment on interrupt) is pretty lame though, and is almost never used, now along with flanking and trickster.
That’s what I meant though. Unless you specifically want either condi or steal boons, this line is not yours to pick. Unfortunately, regardless of build, you have to take it for Preparedness. I hate this line, I’m tired of this line, I even leave all the traits blank unless I plan to use them. Especially the daze gm because it gets me killed via Mirror of Anguish 50-60% of the time.
I agree preparedness is the most attractive part of the tree, but I wouldn’t say that makes the tree bad. Every class a profession mechanic oriented tree that has a passive that is more attractive than most the tree.
Either way, the tree desperately needs this bug with Flanking/Trickster fixed. It is alot harder to argue Trickery isn’t a bad tree without the traits synergizing with each other.
noone used that even with the 40% cd reduction. 20% is bad . Then what is 0%?
6k+ PvP games
This makes me kinda sad. This totally ruins my build.
Anet. I know you are cool people. We know you are cool people. Just some things need to be fixed. K?
I agree, this is a very sad, sad problem. And @Kicker, I agree, it was hardly used despite being 40% reduction, which says alot. I honestly thought it was intended because of that, the trait needs that kind of reduction to even be considerable.
It was hardly used because it showed how much hate Thief has when Warrior/Ranger have a 15s icd, Mesmer has kitten icd (now 0. perma quick is balanced), when Engi can get far more value from a utility skill over a trait, and when Guardians had it on 30s (now kitten , oh big deal) in an aoe party friendly manner. Legitimately, this Trait is garbage. Sorry to say. It needs to go icd 30s (and thats being generous) with it working as a trick icd skill for it to be worthwhile. But uh, guys, nerf thief remember? Too op.
Agreed, the trick status was really the best thing going for it. The cooldown was alot more reasonable with improv since you could double down on it.
Sad. Barely used Flanking and Trickster BEFORE… never going to now.
lending my voice here!!!! Flanking Strikes can be important in a build that uses Improvisation because it can count as one of the 6 skill types when only up to 5 can be equipped, unfortunately it’s unaffected by Improvisation completely
Like I’ve been saying- only reason to take this line (unless you really want the augmented steal) is for preparedness. Anet makes it baseline, sudden build diversity ensues, they realize how bad this line is minus 4 or 5 selectable traits. Profit?
Sleight of hand / lead attacks is pretty mandatory in pvp as well.
As long as DA is obviously superior to CS, steal is going to heal, do damage, apply poison, apply weakness (via the poison), potentially reset some heal/utlities/elite, and give you 2 stolen items. Reducing the CD on steal ~15 seconds is much too vital to be ignored, especially considering the alternative lines range from bland to dumpster fire.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Like I’ve been saying- only reason to take this line (unless you really want the augmented steal) is for preparedness. Anet makes it baseline, sudden build diversity ensues, they realize how bad this line is minus 4 or 5 selectable traits. Profit?
Thrill of the Crime.
I could leave it and be willing to lose preparedness. I can’t leave it and lose ToTC.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
So no one would experiment with no builds if we suddenly didn’t have to take trickery to maximize our ability “cooldowns”. I would. I’d drop it instantly. Take a stunbreak from acro, healing from sa, more damage from crit…something.