Flanking strike #3

Flanking strike #3

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Has anyone noticed how responsive flanking strike (sword #3) is now? I was able to use this with a 99% chance to override the aa chain meaning it’s pretty dam quick. Although I was only in pve the times that I had to dodge for instant evade I was able to use flanking strike instead.

Anyone else noticed this?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Flanking strike #3

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Posted by: that baby stealing dingo.7216

that baby stealing dingo.7216

I haven’t noticed, but I’ll pay closer attention when I log in next time. Is this in the patch notes, or has a dev commented on it? Seems like they would want to take credit for fixing something like this.

I have a sword, a dagger, and an estimated life span of 2.47 seconds.

Flanking strike #3

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Posted by: Raiden.1375

Raiden.1375

The delay is still there for me. Try using the Sword #1 on nothing and after about 0.5 seconds (right when you would see a damage number on a target normally), use Flanking Strike or any other weapon skill with a cast time. Your character will stand still doing nothing for around 0.5 seconds before you use the second skill.

If you use a skill before the damage goes off, it cancels the auto attack (thus doing no damage) and uses the other skill instead. This might be what was happening to you.

Flanking strike #3

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Well unless I got very lucky and synced every flanking strike before the aa dmg, because I was able to do this for an hour strait on different maps vs different mobs. Tonight is pvp night so i try again there.

But flanking strike needs to override aa tbh.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge