gw1 – healing signet/frenzy/charge
Flanking strike #3
gw1 – healing signet/frenzy/charge
I haven’t noticed, but I’ll pay closer attention when I log in next time. Is this in the patch notes, or has a dev commented on it? Seems like they would want to take credit for fixing something like this.
The delay is still there for me. Try using the Sword #1 on nothing and after about 0.5 seconds (right when you would see a damage number on a target normally), use Flanking Strike or any other weapon skill with a cast time. Your character will stand still doing nothing for around 0.5 seconds before you use the second skill.
If you use a skill before the damage goes off, it cancels the auto attack (thus doing no damage) and uses the other skill instead. This might be what was happening to you.
Well unless I got very lucky and synced every flanking strike before the aa dmg, because I was able to do this for an hour strait on different maps vs different mobs. Tonight is pvp night so i try again there.
But flanking strike needs to override aa tbh.
gw1 – healing signet/frenzy/charge