Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
This is a really interesting take on condition damage, but I’m worried that the stacking burning condition might turn out to be really OP. Albeit, I like the high stacks of bleeding, but at the same time, I don’t really want to be on the receiving end.
Source: https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
i am more worried about vulerability affecting condi dmg….
https://forum-en.gw2archive.eu/forum/game/pvp/Concerns-about-condis-suggestions/first#post5137078
(edited by Cynz.9437)
i am more worried about weakness affecting condi dmg….
https://forum-en.gw2archive.eu/forum/game/pvp/Concerns-about-condis-suggestions/first#post5137078
Cynz….you got it wrong. Weakness is remaining unchanged. It’s Vulnerability that was modified. Currently Vuln only increases incoming physical damage. With the change, Vuln will also increase incoming condition damage. This change will make Vuln more valuable and possibly even more deadly than it already is.
The one I don’t like is the change on Cripple and Chill. Cripple is a hard counter vs leaping Warriors and Guardians…after the patch, they can just ignore them. kitten soldier class QQing so hard not liking all the Caltrops all over the place.
i am more worried about weakness affecting condi dmg….
https://forum-en.gw2archive.eu/forum/game/pvp/Concerns-about-condis-suggestions/first#post5137078Cynz….you got it wrong. Weakness is remaining unchanged. It’s Vulnerability that was modified. Currently Vuln only increases incoming physical damage. With the change, Vuln will also increase incoming condition damage. This change will make Vuln more valuable and possibly even more deadly than it already is.
yeah ik, i switched vulnerability for weakness, too tired after work~
edited post
The one I don’t like is the change on Cripple and Chill. Cripple is a hard counter vs leaping Warriors and Guardians…after the patch, they can just ignore them. kitten soldier class QQing so hard not liking all the Caltrops all over the place.
well, I hear you on this one, but I personally think it won’t be that big of a deal. here’s why.
The change only effects the movement distance of the spell itself. NOT the characters movement speed. Sure, they’ll be able to leap a full Leap of Faith or sword leap, but once that leap is done, they’ll still have cripple or chill on them. Chill would be even less effected, because of how it extends recharges.
The ONLY scenario you’ll need to be concerned with is the warriors taking the new Warriors Sprint, which will not only give them a 25% movement speed while using melee weapons, but will also allow movement skills (like the sword leap or Bulls Charge or hammer burst skill, etc) to clear movement impairing conditions.
I’m still not worried about it though….thanks to lots of cripple, evades, bleeds and torment too!
(edited by sirjarros.4107)
The one I don’t like is the change on Cripple and Chill. Cripple is a hard counter vs leaping Warriors and Guardians…after the patch, they can just ignore them. kitten soldier class QQing so hard not liking all the Caltrops all over the place.
At least we can heartseeker away from a Reaper now.
Condi is already face roll.
Now they are buffing it…..wtf
Four hundred stacks of bleeds…. will generate four hundred stacks of tears! Can’t wait…
Well, at least cele might get slightly nerfed by this. They said the breakover point for condis doing more damage was 700, and even with a base stat increase I wouldn’t expect to see too much more condi damage added in. The meta cEle build has about 540 condi damage for example, so we should expect to see less damage per tick. Not to mention they said burning was going to get a slight nerf in general to make up for the intensity stacking. Lets hope that by making all of these damaging condis intensity stacking that condi builds will have to apply more constant pressure rather than bursting condis and kiting while you melt.
Well, at least cele might get slightly nerfed by this. They said the breakover point for condis doing more damage was 700, and even with a base stat increase I wouldn’t expect to see too much more condi damage added in. The meta cEle build has about 540 condi damage for example, so we should expect to see less damage per tick. Not to mention they said burning was going to get a slight nerf in general to make up for the intensity stacking. Lets hope that by making all of these damaging condis intensity stacking that condi builds will have to apply more constant pressure rather than bursting condis and kiting while you melt.
The issue there is that Cele builds get more of their strength from giving themselves Might. A good few stacks will send them soaring well above 700 and supposedly condition damage above 700 will scale to be even stronger than before. Burning will struggle a little bit, maybe, but I can’t see a Cele nerf being that large if at all.
(edited by Auesis.7301)
Condi is already face roll.
Now they are buffing it…..wtf
Outside small skirmishes on WvW ConD was useless.
The ConD change was necessary for PvE more than PvP.
No one in their right mind will have more than 20 stacks of anything uncleaned.
I mean, who still walks without cleanse?
I am sad that my superspeed heartseeker won’t make me fly anymore, but i am happy that I can use HS to counter cripple.
Tough some may argue that, since HS doesnt have speed advantage anymore, SB 5# just got better.
No need to think about 400 stacks of bleeds, 3-5 stacks of burning will have killed you already before the bleed stacks go past 10.
In group fights, against more then one opponent applying burning, burning is already a major factor, wait untill it stacks in intensity and you will be Bar-b-Q in seconds.
Also in conjunction with taunt this will be insane, condi on guards will be the thing, the dev said it..
00666 builds for thieves inc, else you will be dead. Have fun being a venom bot.
From that post I understand that since they are recalculating the condi dmg, max condi dmg build will do more dmg than it does now + vulnerability. Condi dmg is already strong.
The fact it sucks in certain scenarios is not due to the condi dmg itself but how easily it can be cleansed in team fights or the current cap (pve).
Teams will still be able to cleanse easily while in very small scale or 1 vs 1, power will be kittened.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
except they are making those stats baseline….
The biggest thing with the new condi specs is thief’s access to resistance will be entirely too limited.
They will need to add resistance to the SA line, maybe gaining the resistance boon when entering stealth for a few seconds to allow the SA line to work in time before all those stacks wreck you.
The way I see it, these intensity changes are balancing out with the resistance boon, but in core specializations that boon is very very limited for almost all classes.
If these changes happen before HoT specializations and new skills like Rev’s aoe resistance, even zerg fights are going to be condi fests with no way out.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
We aren’t losing them they are just going to be tied to something else. I was under the impression you could choose which ones you want to better round out your build.
That being said a standard condi build runs well over 1k condi damage and their condi burst will rival power burst.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
We aren’t losing them they are just going to be tied to something else. I was under the impression you could choose which ones you want to better round out your build.
We are losing them since after the expac, we’ll have no stat bonuses from the trait line anymore (i.e. condition damage from Trickery).
Reallocating this bonuses doesn’t mean that it will be a 1-to-1 transfer from one place to another. The +300 condition damage from Trickery might be spread out starting with the increase in condition damage intensity — so that overall, even if we lost the bonuses from the trait line, it would feel as if we never did.
That being said a standard condi build runs well over 1k condi damage and their condi burst will rival power burst.
That is assuming that the conditions will function as it is now.
Knowing that the condition damage is now being stacked in intensity, your damage output having 1k condition damage now may only require, probably, 500 condition damage after the expac.
On top of that, they also mention that the base condition damage stats will be lowered and their coefficient value would be increased which further support the theory that you may not even need 1k condition damage to achieve the same result as you have now.
Not to mention that Vulnerability will also increase the condition damage on the target which is another indication that 1k condition damage may not even be necessary.
From Dulfy:
http://dulfy.net/2015/06/10/gw2-combat-changes-dots-and-dashes/
Adjusting the Scaling
As mentioned above, we’re changing damage formulas a bit for the damaging conditions. Since you’ll be able to reliably deliver your condition damage with the upcoming changes, it felt necessary to look at the damage formulas themselves and how conditions scale.
Essentially, conditions are too effective right now without investing points into the condition-damage stat. We will significantly lower the base damage on damaging conditions while increasing how much they scale with the condition-damage stat. This means at lower levels of condition damage you can expect to do less damage than you currently do, while at higher values you’ll do even more damage than you are currently able to. The formulas are still being adjusted, but to give you an idea, the break-even point before you start doing more damage is around 700 condition damage.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
We aren’t losing them they are just going to be tied to something else. I was under the impression you could choose which ones you want to better round out your build.
We are losing them since after the expac, we’ll have no stat bonuses from the trait line anymore (i.e. condition damage from Trickery).
Reallocating this bonuses doesn’t mean that it will be a 1-to-1 transfer from one place to another. The +300 condition damage from Trickery might be spread out starting with the increase in condition damage intensity — so that overall, even if we lost the bonuses from the trait line, it would feel as if we never did.
That being said a standard condi build runs well over 1k condi damage and their condi burst will rival power burst.
That is assuming that the conditions will function as it is now.
Knowing that the condition damage is now being stacked in intensity, your damage output having 1k condition damage now may only require, probably, 500 condition damage after the expac.
On top of that, they also mention that the base condition damage stats will be lowered and their coefficient value would be increased which further support the theory that you may not even need 1k condition damage to achieve the same result as you have now.
Not to mention that Vulnerability will also increase the condition damage on the target which is another indication that 1k condition damage may not even be necessary.
You really don’t get it do you?
Do a complete condi dump on someone with a thief using 1700 condi damage.
Watch how fast they get burned down.
Now increase that damage AND remember the poison is now stacking……qq
ps they also stated we aren’t giving the trait line stats they’ll just be reallocated. Think about it because anet would be nerfing steal HARD
Will this cement at least 2 points in SA into all of our post update builds? I was pretty hyped for 66006 and 60066.
Will this cement at least 2 points in SA into all of our post update builds? I was pretty hyped for 66006 and 60066.
There’s no choice; you can only spec 6 deep in a line after the changes. No more 2-point dipping.
I think 6/0/6/6/0 is probably going to be what most people go for, if not 0/0/6/6/6 and just forgetting about Panic Strike and the damage portions of DA on the basis that conditions are just going to be too strong to not take SA + Acrobatics for absolute maximum condition immunity.
I potentially see thieves becoming almost pointless in any PvP scenario after these changes take place.
I have a good feeling the game is going to quickly turn into condi wars 2, as if it already wasn’t bad enough.
For people confused about where the stat points are going; 74 will be put into base stats, raising all stats from 926 base to 1000, the rest are being spread into your actual gear stats.
They are increasing the damage per tick on builds that have +condi damage.
Thats not needed. The increase in stacks for PvE was.
Already condi burst is real in today’s game….
I think they’re doing it to compensate for the loss of condition damage from the traits.
We aren’t losing them they are just going to be tied to something else. I was under the impression you could choose which ones you want to better round out your build.
We are losing them since after the expac, we’ll have no stat bonuses from the trait line anymore (i.e. condition damage from Trickery).
Reallocating this bonuses doesn’t mean that it will be a 1-to-1 transfer from one place to another. The +300 condition damage from Trickery might be spread out starting with the increase in condition damage intensity — so that overall, even if we lost the bonuses from the trait line, it would feel as if we never did.
That being said a standard condi build runs well over 1k condi damage and their condi burst will rival power burst.
That is assuming that the conditions will function as it is now.
Knowing that the condition damage is now being stacked in intensity, your damage output having 1k condition damage now may only require, probably, 500 condition damage after the expac.
On top of that, they also mention that the base condition damage stats will be lowered and their coefficient value would be increased which further support the theory that you may not even need 1k condition damage to achieve the same result as you have now.
Not to mention that Vulnerability will also increase the condition damage on the target which is another indication that 1k condition damage may not even be necessary.
You really don’t get it do you?
Do a complete condi dump on someone with a thief using 1700 condi damage.
Watch how fast they get burned down.
Now increase that damage AND remember the poison is now stacking……qq
ps they also stated we aren’t giving the trait line stats they’ll just be reallocated. Think about it because anet would be nerfing steal HARD
Just as I suspect. You’re comparing the future changes to the current stats when you should be comparing future changes to future stats.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.