Getting hit by targeted moves in stealth

Getting hit by targeted moves in stealth

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Posted by: Skeletor.9360

Skeletor.9360

The really obvious one is when a ranger does a rapid fire, but the problem is much worse than that.

It is every single skill. The longer casting the skill the later you get hit in stealth. This means there simply is no check on the “hit” after the move. It seems that the counter move of stealth isn’t really a counter. Its just stealth so that you can’t have a skill started to be cast on you.

To me this is very poor game design.

Please fix. Very lame deaths when completely stealthed for a second make the game way less fun.

Maybe you should have fixed this instead of expanding cl;kitten and creating additional bugs.

Getting hit by targeted moves in stealth

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Posted by: Skeletor.9360

Skeletor.9360

Really c l kitten e s e s gets a kitten inserted?

Getting hit by targeted moves in stealth

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Posted by: Skeletor.9360

Skeletor.9360

Even spaces out C,l.kitten .e.s gets a kitten?

Getting hit by targeted moves in stealth

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Posted by: Skeletor.9360

Skeletor.9360

wow amazing C word L word A word S word S word E word S gets a kitten….More anything with aszes in it gets blocked?

Getting hit by targeted moves in stealth

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Posted by: Jana.6831

Jana.6831

Cool story, bro.
(There’s an edit function)

Getting hit by targeted moves in stealth

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Posted by: Skeletor.9360

Skeletor.9360

Yes but then you would not see all the stupid thwarts…it really illustrates the problem.

Getting hit by targeted moves in stealth

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Why do you hate kittens?

Anyway, channeled moves still hitting people in stealth is the intended design, and will not be changed. Stealth isn’t invulnerability, it’s not a failsafe to shield you from all damage.

Getting hit by targeted moves in stealth

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Posted by: Impact.2780

Impact.2780

Why do you hate kittens?

Anyway, channeled moves still hitting people in stealth is the intended design, and will not be changed. Stealth isn’t invulnerability, it’s not a failsafe to shield you from all damage.

Maybe, but maybe not. Have the devs ever specified it was intended? After all, they could have made unrelenting assault a channelled ability, or like 100b which just zips about the area of the target hitting whatever is in range. Instead, they identified each individual hit therein to have its own "cast", meaning each hit is calculated as to how it will behave as opposed to each hit behaving the same like for rapid fire. This is what enables the revenant character to follow the target or jump onto nearby foes. This is one of their new techniques in action, and when creating it they specifically chose not to let it track stealthed targets despite sharing similarities with channeled skills. It’s not unreasonable to question whether, with this new code, they might at some balance patch in future, prevent all channeled skills from tracking those in stealth.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

Getting hit by targeted moves in stealth

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Posted by: Wanderer.3248

Wanderer.3248

It’s been like this for years, It’s fair to assume that it’s working as intended.

Getting hit by targeted moves in stealth

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Posted by: Impact.2780

Impact.2780

It’s been like this for years, It’s fair to assume that it’s working as intended.

There are plenty of things that don’t or weren’t working as intended yet stuck around for months and years. It’s always the way with large pieces of software.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Jana.6831

Jana.6831

I can understand channeled skills still tracking through stealth to an extend, but the full Rapid Fire and Tower Lords in wvw (both F.e.) are a bit too much – so it would be great if someone would look into that.

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Posted by: Singularity.1486

Singularity.1486

I think having channeling skills to hit the “Last Seen” location would be a viable fix to this issue.
Case 1: getting rapid fire-ed, stealth and walk away
Case 2: getting CC and rapid fire-ed, stealth but still take full volley