Getting hit by targeted moves in stealth
Really c l kitten e s e s gets a kitten inserted?
Even spaces out C,l.kitten .e.s gets a kitten?
wow amazing C word L word A word S word S word E word S gets a kitten….More anything with aszes in it gets blocked?
Cool story, bro.
(There’s an edit function)
Yes but then you would not see all the stupid thwarts…it really illustrates the problem.
Why do you hate kittens?
Anyway, channeled moves still hitting people in stealth is the intended design, and will not be changed. Stealth isn’t invulnerability, it’s not a failsafe to shield you from all damage.
Why do you hate kittens?
Anyway, channeled moves still hitting people in stealth is the intended design, and will not be changed. Stealth isn’t invulnerability, it’s not a failsafe to shield you from all damage.
Maybe, but maybe not. Have the devs ever specified it was intended? After all, they could have made unrelenting assault a channelled ability, or like 100b which just zips about the area of the target hitting whatever is in range. Instead, they identified each individual hit therein to have its own "cast", meaning each hit is calculated as to how it will behave as opposed to each hit behaving the same like for rapid fire. This is what enables the revenant character to follow the target or jump onto nearby foes. This is one of their new techniques in action, and when creating it they specifically chose not to let it track stealthed targets despite sharing similarities with channeled skills. It’s not unreasonable to question whether, with this new code, they might at some balance patch in future, prevent all channeled skills from tracking those in stealth.
http://www.twitch.tv/impact2780
It’s been like this for years, It’s fair to assume that it’s working as intended.
It’s been like this for years, It’s fair to assume that it’s working as intended.
There are plenty of things that don’t or weren’t working as intended yet stuck around for months and years. It’s always the way with large pieces of software.
http://www.twitch.tv/impact2780
I can understand channeled skills still tracking through stealth to an extend, but the full Rapid Fire and Tower Lords in wvw (both F.e.) are a bit too much – so it would be great if someone would look into that.
I think having channeling skills to hit the “Last Seen” location would be a viable fix to this issue.
Case 1: getting rapid fire-ed, stealth and walk away
Case 2: getting CC and rapid fire-ed, stealth but still take full volley