Great sword, dual sword, Katana thief

Great sword, dual sword, Katana thief

in Thief

Posted by: nerovergil.5408

nerovergil.5408

Please anet. i hate ninja turtle thief with stick

Great sword, dual sword, Katana thief

in Thief

Posted by: GinghamLion.3614

GinghamLion.3614

The staff was the best choice for the thief hands down for the first specialization.

Secondly, I hate so much that you want thieves to get greatswords – literally the furthest thing away from everything they do thematically – because you want to use the one katana-like skin in the game with it. They just cam out with a Kama dagger, use that.

Lastly, thieves definitely should get a focus as their next weapon, and be shadow magic themed.

Great sword, dual sword, Katana thief

in Thief

Posted by: martin.1653

martin.1653

Please anet. i hate ninja turtle thief with stick

Leonardo had dual swords. So, you hate ninja turtle thieves, but you want more ninja turtle thieves? Is this one of those ‘fight fire with fire’ things?

Greatsword would seriously be a silly idea for thief.

Great sword, dual sword, Katana thief

in Thief

Posted by: Huskyboy.1053

Huskyboy.1053

I feel like this conversation could be a bit more civil? @nerovirgil this is GW2, like in GW1 every build has a counter. Staff thief is hard countered by power rev, so I’d suggest you learn it if you want to win.

Great sword, dual sword, Katana thief

in Thief

Posted by: Ohoni.6057

Ohoni.6057

I definitely want to see a dual-sword Thief, if only because Thief is the ONLY class that could do an actual two-sword version of Hundred Blades (because with other classes, you can only use either mainhand or offhand in a single attack, and only Thief #3 offers the ability to use both at once).

I would love to see that, but I did struggle a bit trying to figure out how to build the rest of the Elite spec to support that. What I settled on is one that turns the Steal ability from a Shadowstep to a Lunge, but in exchange it has a built in retreat, and it would be a spec based on launching yourself in and out of melee as you fight, using Mantras as the utilities (actually “tools” but with a similar mechanism of charging them up and then getting several uses of them before they CD).

You could hop into melee, beat people up a bit, hop back, refill your tools, then hop right back into it

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Great sword, dual sword, Katana thief

in Thief

Posted by: Doggie.3184

Doggie.3184

Dunno why there are still people who don’t realize how great it’d be to get a new 1handed weapon we don’t already use that can be wielded in either hand… lot more build diversity if they do it right.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Great sword, dual sword, Katana thief

in Thief

Posted by: GinghamLion.3614

GinghamLion.3614

Dunno why there are still people who don’t realize how great it’d be to get a new 1handed weapon we don’t already use that can be wielded in either hand… lot more build diversity if they do it right.

we need a foooocus.

Great sword, dual sword, Katana thief

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

“Great sword, dual sword, Katana thief”

… Uhm, I don’t want ANY of that! Where do I sign up for this to NOT happen?

Except for maybe dual-swords because none of the medium classes are capable of that, and light armors even beat us to it.

Sidenote:
I see a lot of people clamoring for a Focus, of all things. Curious, what would it do? Do people already have a set idea for what kind of abilities it would bring? Other than a generic explanation like “It would support!”? Anybody got any details?

I am all for it if it’s implemented well though.

Great sword, dual sword, Katana thief

in Thief

Posted by: darkaheart.4265

darkaheart.4265

havent read all the comments but i have a feeling it might be off-hand focus. i dont see any of the other weapons fitting thief, or it could be main hand focus??
with a bunch of new skins :O
kind of like the bo staff where it went from a magical staff to martial arts staff lol

i7 3770k @ 4.5 ghz|Z77X-UD5H Motherboard|16GB @ 1600Mhz|GTX 1080|Corsair AX750 PSU|Windows 10 Home

(edited by darkaheart.4265)

Great sword, dual sword, Katana thief

in Thief

Posted by: Harnel.6810

Harnel.6810

Now, I do believe that at some point, we’ll see thief with greatsword. The idea of a (relatively) lightly armored warrior pushing into combat with a large blade is nice.

However, I don’t believe it’ll be any time in the near future. That’s a very “Samurai” ideal, which means it’ll only come around around the time we go to Cantha, or deal with a lot of Canthan stuff. Before then, it feels like it’d be out of place.

I’d much prefer rifle as most people think is going to happen.

Great sword, dual sword, Katana thief

in Thief

Posted by: Ohoni.6057

Ohoni.6057

Sidenote:
I see a lot of people clamoring for a Focus, of all things. Curious, what would it do? Do people already have a set idea for what kind of abilities it would bring? Other than a generic explanation like “It would support!”? Anybody got any details?

I am all for it if it’s implemented well though.

Cestus! Look through the Focus gallery, many of them are pointy, many of the others are just fun. I want it to play as a drunken brawler set, so players can equip one of the various steins or goblets and bash enemies over the head with it! But yeah, like with Staff it would be employed as a melee weapon, just clocking people with it. I’m just thinking of it as an offhand complement to the MHs though, it’s too much to ask for them to add 10+ new abilities to the class in one go.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Great sword, dual sword, Katana thief

in Thief

Posted by: CreedOfGod.9764

CreedOfGod.9764

I think thief getting rifle would be sick. Stealthy sniper seems like it would be crazy fun in wvw. And don’t even get me started on the fashion wars with The Predator.

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.

Great sword, dual sword, Katana thief

in Thief

Posted by: AikijinX.6258

AikijinX.6258

If you want a Great Sword, Dual Sword kind of feel, sign up for Revelation Online. Play the Blademaster, Closed beta was announced today. Closed starts October 25th-November 8th. Game hosts (My.com)

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

Great sword, dual sword, Katana thief

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

I think thief getting rifle would be sick. Stealthy sniper seems like it would be crazy fun in wvw. And don’t even get me started on the fashion wars with The Predator.

It would also be completely broken though…

You can’t give a class range, mobility and damage all at once, and since thieves are all about being slippery with their stealth and mobility oriented utility skills and traits, I don’t see them giving us range and damage at the same time.

Unless they somehow remove a lot of our mobility options, like rooting us in place whenever we want to fire.

Great sword, dual sword, Katana thief

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I think thief getting rifle would be sick. Stealthy sniper seems like it would be crazy fun in wvw. And don’t even get me started on the fashion wars with The Predator.

It would also be completely broken though…

You can’t give a class range, mobility and damage all at once, and since thieves are all about being slippery with their stealth and mobility oriented utility skills and traits, I don’t see them giving us range and damage at the same time.

Unless they somehow remove a lot of our mobility options, like rooting us in place whenever we want to fire.

They did it for Druid so that is no longer an excuse apparently…..

Great sword, dual sword, Katana thief

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

^
… Fair point.

Great sword, dual sword, Katana thief

in Thief

Posted by: alchemyst.2165

alchemyst.2165

I don’t think greatsword would fit thematically with a thief, or be an extension of its archetype at all. Just because there’s one katana skin doesn’t mean it would be a good fit. Although it would look cool. Daredevils/staff extends from the bruiser/thug-type thief. They don’t care about getting their hands dirty and roughing people up. Greatsword doesn’t really fit with any thief extension/archetype.

Dual sword could work, but I’d rather them implement a decent ranged weapon first. Down the line, though, dual sword would be a nice thing to have.

Great sword, dual sword, Katana thief

in Thief

Posted by: Chapell.1346

Chapell.1346

https://wiki.guildwars2.com/wiki/Champion_Asai_Deftclaw Good concept and design seen his abilities/animation back then please do not throw this bird in recycle bin

[Urge]
Between a master and apprentice, i would love to see the differences.

Great sword, dual sword, Katana thief

in Thief

Posted by: alccode.1297

alccode.1297

Secondly, I hate so much that you want thieves to get greatswords – literally the furthest thing away from everything they do thematically

Aside from you needing to tone it down, I must begrudgingly agree with this, as much as I like greatswords (Unlike you, I was greatly disappointed that staff was the first specialization. They are just so boring).

I think perhaps OP is not realizing that Thief in GW2 is not the same as Assassin in GW1. Maybe if we were talking about GW1 a greatsword for an assassin class would make sense, but thieves are specifically designed in this game to be thematically stealthy, to sneak up on their foes. You can’t really do that with a greatsword.

Focus with shadow magic would be a fantastic addition, honestly I would prefer that over rifle/sniper as the second specialization.

Great sword, dual sword, Katana thief

in Thief

Posted by: Chapell.1346

Chapell.1346

Yeah, good point. just don’t give us an i Win button (Bad design) like every Greatsword wielding class/profession has to ensure team fighting/co-op capabilities. I’ll welcome new mechanic such as Astral shadow or another shroud to negate damage in melee combat if necessary, hopefully the feeling is mutual within reach against my fellow Thieves.

Yours truly;
Signed.

[Urge]
Between a master and apprentice, i would love to see the differences.

Great sword, dual sword, Katana thief

in Thief

Posted by: draxynnic.3719

draxynnic.3719

Sidenote:
I see a lot of people clamoring for a Focus, of all things. Curious, what would it do? Do people already have a set idea for what kind of abilities it would bring? Other than a generic explanation like “It would support!”? Anybody got any details?

I am all for it if it’s implemented well though.

More magic.

Thief, as it currently stands, is a profession that fairly obviously uses magic, but doesn’t use it directly to harm the enemy. It’s used to hide, to move, to heal, possibly to guide a weapon to its target or to make smoke and dust behave in ways that they wouldn’t normally, but what’s doing the damage is their physical weaponry rather than direct application of magic (unless they’ve just stolen a magical implement).

Assassins, on the other hand, were more aggressive with their magic. Deadly Arts in particular is filled with hexes, touch skills, and other offensive spells to help bring down a target quickly, although the theme of the assassin was generally always to do most of the damage with daggers. A focus would be part of a specialisation that brings more of this assassin magic (back) into the thief, potentially including some of the more magical defensive skills as well as offensive magic.

I think perhaps OP is not realizing that Thief in GW2 is not the same as Assassin in GW1. Maybe if we were talking about GW1 a greatsword for an assassin class would make sense, but thieves are specifically designed in this game to be thematically stealthy, to sneak up on their foes. You can’t really do that with a greatsword.

They pretty much are. The thief traitlines are mostly named after the assassin attribute lines, thieves inherited a lot of the assassin’s kit (except as described above), and so on.

If the GW1 assassin was to be introduced into GW2 as an elite specialisation, it would clearly be a thief specialisation.

Regarding stealth…

First, I don’t think it’s necessarily a requirement for a thief build to be stealthy. It’s a very valuable feature, and thieves get special bonuses from stealth that other professions who use stealth don’t have, but I don’t think it’s necessary for every thief build ever to have stealth. In fact, it’s quite possible to make thief builds now without stealth. They may not be the best options in PvP, but they’re doable, and I think the daredevil build for raids is designed with only incidental use in mind.

Second, I don’t think a greatsword is inherently that unstealthy. Sure, the flaming blades and/or unrealistically large hunks of metal you see with some skins would be, but the more realistically proportioned greatswords could work for an assassin-type that fancies themselves as an executioner or something like that.

Now, there are certainly things that I’d be more interested in for the thief than a greatsword myself, but I don’t think it deserves to be ruled out as inherently unthiefy.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Great sword, dual sword, Katana thief

in Thief

Posted by: Ohoni.6057

Ohoni.6057

I’d rather not have the Thief use a Focus just like other classes. Similar to how Thief was (one of) the first classes to get a melee staff, at the least the first to get a pure DPS one, I’d like Thief to be the first to get a pure melee Focus, basically wielded like a Cestus, which almost every existing Focus is designed to accommodate. I think it would be awesome, and I have a whole thematic spec thumbnailed for it, basically a “Drunken brawler” build that ideally makes use of the beverage Foci.

If we are going to get a “shadow magic” build for Thieves, I’d prefer them to use a slightly less orthodox tool, Torch, or Warhorn perhaps. Fun could be had with either, especially if the Torches could be made to all use black flames, although I think that would be a weapon modification they couldn’t pull off. Perhaps even Shield, that could get weird. Or they could always go Scepter. You know, Scepter is currently the ONLY MH weapon that nobody wields in the off-hand position.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Great sword, dual sword, Katana thief

in Thief

Posted by: Chapell.1346

Chapell.1346

Oh and to add, make it not Elite spec like someone already suggested. all plain new Greatsword skill and lemme combine various traitline that positively synergize on core line which make this game fun to play with interms of diversity/variety (purity, plain and simple). If can, might introduce new utilities (if necessary) but i doubt though i’ll embrace Stances (if needed) like Endure pain although Acrobatics can cover that type of needs. Trapper (Utilities) Great sword thief plus deception, ugh so much sight Arena.net.

[Urge]
Between a master and apprentice, i would love to see the differences.

Great sword, dual sword, Katana thief

in Thief

Posted by: CreedOfGod.9764

CreedOfGod.9764

Unless they somehow remove a lot of our mobility options, like rooting us in place whenever we want to fire.

That is actually something I was thinking about:

It could start off as a mid range weapon with decent dps, but the 5 skill could root the thief in place. The skills would change to much longer range, slower, yet more powerful shots.

It could start off as a mid range weapon with decent dps, but the 5 skill could root the thief in place. The skills would change to much longer range, slower, yet more powerful shots.

That actually doesn’t sound like a bad idea. But it would be a balancing nightmare, trying to balance what is essentially 9 skills on a single weapon set.

Well they wouldn’t necessarily have to fill each skill slot. Since the number 5 would essentially only be used to set up “sniper stance”, they could make it to where only one or two abilities are available in which you would put (insert desired snipe abilities here).

I think as long as the extreme range and damage are only given when put in a place of high vulnerability, it could work. But then again, #druid

~Ghost Ren~
Stay Low. Move Fast. Kill First. Die Last.