Help Me Counter You :D

Help Me Counter You :D

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Bottom line is, you can’t always actively react on everything, you still need some passive defense in place especially when the Thief goes in stealth.

Thieves also rely on active defenses. If we don’t dodge it, blind it or hide, we’re toast

That’s why I said “you can’t always” but the difference between having 10k HP vs. 17k HP is massive. You break like a glass because you build like a glass, having passive defense is wise.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Help Me Counter You :D

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Posted by: Kaon.7192

Kaon.7192

A thief will initiate a fight with a basilisk venom/backstab combo. The initial hit will be roughly 10k HP.

A bit of advice on this part: That initial hit is what you need to learn to avoid. And if you do avoid it, the rest of the fight will be greatly in your favor since he’ll be down an elite and half of his initiative, and a large chunk of his hp if you play your cards right.

Basilisk shows up as an icon on his status bar, so pay attention to it. If you see a Thief coming at you with the basi buff, that’s your cue to prepare for evasive maneuvers.

Pay attention to range as he approaches. 900 is the default range of Steal and unless he has a Infil signet (which you can also see on his bar) or traited Steal range (not many people run with this), this is the maximum range he can begin engaging you at, and most Thieves do tend to initiate at the max range possible. Keep target on him and pay attention to the range indicator on your skill bar and note when he gets within the 1200 range of decoy or mirror images. It’s hard to judge when exactly to start countering against D/D bursts since Steal is instant, but most Thieves usually precast C&D before stealing, so if you can see him raise his left arm while still at range, that’s usually a good cue to start countering.

When it comes to counters, here are some that I recall Shatter Mesmers using against me to a great effect (by no means exhaustive, ordered from highest to lowest effectiveness):

1) Blurred frenzy. This will make the Thief Steal into one of your hardest hitting, and hardest to land bursts and eat most of it, while you remain completely untouched. A bit of risk and reward at play here. If he doesn’t burst into your Blurred frenzy then you’d be down a skill for ~10s, but even then most Thieves would likely try to time his burst for when your Blurred frenzy ends, so you can chain it with one of your other options.

2) Illusionary Riposte. This will block the Steal and punish him with another very hard hitting burst. And teleport you away from where the hit landed and generate a clone there to absorb the C&D follow up.

3) Decoy. This will tend to make most Thieves steal and burst into the clone. The invis will buy you time to plan for a counter, but it doesn’t directly punish the Thief, and is a valuable stun breaker so I’d only recommend this as a follow up if the Thief waits out the above two.

4) Dodge. Again to reiterate, it’s hard to time dodges against D/D bursts since Steal is instant, but most Thieves usually precast C&D before stealing, so if you can see him raise his left arm while still at range, that’s usually a good cue. Dodging will leave a clone to confuse the thief and combined with mirror images can be used to land a full powered shatter with almost 0 delay.

5) Distortion. Although it works, this isn’t a good way to counter the initial hit because you’d have no clones out, wasting up to 3s of invul time. A better time is to use it mid battle when he Stealths off one of your clones to nullify his followup backstab.

Note that most of these tactics can also be used during the fight if the Thief doesn’t initiate with Basi. Since Basi has a cast time, you’ll be able to see it coming if he casts it out in the open, and you’ll be able to use any of the above to make him waste that Basi charge. More troublesome is when he casts it in Stealth, but you should be using one of the damage mitigation options above every time he goes into Stealth anyways to avoid the follow up Backstab.

(edited by Kaon.7192)

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Posted by: HELLruler.4820

HELLruler.4820

I’m not the best thief in the world, but one thing that really annoys me when fighting against mesmers is the massive clone creation + invisibility
The clones get in the way, and invisibility makes you lose target. Decoy is interesting imo, and if you have another clone, you can fool your enemy

Applying conditions is a good strategy too. Thieves condition removers have long CDs, and one of the best is a healing skill that they would probably use when mid-low hp. It also has a cast time, so you can disable him

Those are my tips, and good luck