Help me love my thief again

Help me love my thief again

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Posted by: Brun.4051

Brun.4051

Don’t get me wrong I still love my thief but the problem is I started leveling my Guardian and very rarely do I get on my thief. When I first started playing and up until I hit 80 I was mainly D/D condition build and I loved how easy I could take whole groups down by myself. I tried running dungeons and even WvW but I found that in dungeons I felt lackluster with my bleeds as other people could put on conditions as well. In WvW it took me a bit to kill anyone if I even could kill someone. I don’t play much WvW but I would like to play more of it.

What I am looking/asking from you fellow thieves is a weapon/build that would make me play more of my thief. Lately I have been trying out a P/P build (one with ricochet and one without) and I do find it fun but I am afraid I will get kicked out of dungeons for using P/P. I know I do not want to play a “perma stealth” build. \

Thank you in advance for your replies and help.

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Posted by: Marduh.4603

Marduh.4603

Reroll Necromancer.

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Posted by: ensoriki.5789

ensoriki.5789

Reroll Necromancer.

The great forum duppy.

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Posted by: Excalibur.9748

Excalibur.9748

Reroll Necromancer.

All is vain.

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Posted by: Zacchary.6183

Zacchary.6183

Reroll Necromancer.

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Posted by: bobross.5034

bobross.5034

not very helpful there guys. There is always the standard zerker backstabby builds. Then again, it seems like you’re a fan of non-standard builds. Maybe try s/d acrobatics /evasion builds. For Pve just use S/P instead.

Either way, you’ll need to get some new gear (not condition). Probably a mix of zerker’s and soldier’s or some other comprimise between damage and survivability.

Another thing to try is venom share builds…not the most optimal, but fun and useful in groups.

If those don’t do it for you, there’s always necromancers!

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Posted by: RedSpectrum.1975

RedSpectrum.1975

If you like condition builds so much, I heavily suggest the necromancer.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Rahar.9872

Rahar.9872

Reroll Necromancer.

Reroll Necromancer.

Reroll Necromancer.

Reroll Necromancer.

Thief community: The thread.

As for the OP, try S/D for WvW and S/P for PvE. If you don’t like those, reroll Necromancer.

Or just play a Guardian.

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Posted by: yski.7642

yski.7642

Rerolling a necromancer might actually do the trick though, I always miss thief mobility when playing one.

Learn the ways of the mighty Deathleaf: http://www.youtube.com/user/YskiTheBanshee

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Posted by: DrixTrix.7168

DrixTrix.7168

necro’s dont have much mobility if you want mobility go a condi engi or a mesmer variant, mesmers and thieves if using there slots for movement have the best in-combat mobility hands down.

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Posted by: Stooperdale.3560

Stooperdale.3560

In dungeons you can try a signet of malice, caltrops, smokescreen, daggerstorm type build and customize a bit for each boss. That shouldn’t feel much like a guardian.

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Posted by: naphack.9346

naphack.9346

for wvw, try:
P/D+D/0 (saving a weapon)
With Sigil of Geomancy in your offhand dagger.
Get a bunch of stealth related traits(namely blind on stealth and stealth duration) and a full set of Condition Gear.

Now, you can either get some points in trickery for caltrops on dodge, get some points in acrobatics and go for an evasive caltrop bleed build(something like 0/0/30/20/20 or 0/0/20/20/30) or go for a venom build with 20/0/30/20/0, getting venom related traits.
Whenever someone tries to press into melee, you CnD and stack bleeds. If they press more, you swap weapons to trigger Geomancy, creating more bleeds and death blossom right through them. If they try to kite, drop some cripples/immobs/torment on them.

If you feel like swapping back to pistol happens out of geomancy range too often, get
P(bleed duration)/D(Venom)
D(bleed duration)/D(Geomancy)
or something like that.

Acrobatics caltrops is more of a freeform evasive style, which can be built with stun breakers/stealth skills as needed, while venom builds rely entirely on CnD and blinds to stay alive, as you will typically slot BV+2 utility venoms(typically spider venom and Devourer or Skale Venom).
The Venom builds pack more punch, are better for chasing and got group utility but are also weaker against burst.

If you want to run the venom build, get some friends to run with you, preferrably ones with fast hitting summons(thieves, mesmers, …), cause those wreck with venom share.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)