How to fix thief...
All attacks from thief no longer trigger passive defenses like end pain, stun reverb, fear, etc…
THIS is the most important thing that can happen to the Thief, I believe. Of course, I’d also like the ability to punch through blocks and other invulnerabilities as well even if they are “active” defenses… at least in some manner (maybe inflict Weakness).
How about simply changing the base HP from lowest to highest (in line with necro and warrior)? Not like thief has access to any reliable protection, stability, aegis, block, or invulnerability. They’ll only have a 1s block in HoT, on a 15s c/d.
How to fix Thief: get someone who is passionate about the profession working on it.
How about simply changing the base HP from lowest to highest (in line with necro and warrior)? Not like thief has access to any reliable protection, stability, aegis, block, or invulnerability. They’ll only have a 1s block in HoT, on a 15s c/d.
To be honest, doesn’t it make sense anyway?
The high health pool is for the athletic (Warrior) and the magically lively (Necromancer)
But isn’t the Thief incredibly athletic as well?
Hell, just have the first Daredevil minor give like 600, 800 Vitality and be done with it.
If the DD is meant to be a tanky survivor, why don’t we get kittening serious?
There should be no longet the question “what to change”. Instead this should be “how to change thief designer”. We can post whatever we want and we did, a lot. But it’s no use with dev like this.