I've switched classes. Anet killed my thief.

I've switched classes. Anet killed my thief.

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Posted by: Ausfer.1853

Ausfer.1853

Has anyone else switched classes due to the changes to the thief?

While I love my daggers, back before the changes to the trait system I also had a ton of fun roaming PvE with p/p riccochet. I heavily relied on the Acrobatics trait line to stay alive, because p/p lacks stealth and shadowstep weapon skills. I also relied on Signet of Malice when things got dicey, because riccochet + unload procs the skill a ton, and was a great healing option for my build.

But none of that is possible anymore. None of it.

Riccochet is gone. If I go p/p, I can’t tag multiple enemies and lose out on a lot of DPS. I really don’t like that I’m forced to choose shortbow in nearly all situations except champs and world bosses in PvE, especially when sb does so little damage. And don’t get me started on PvP. Shortbow is so much more useful that p/p is laughable in comparison.

Likewise, I used to love the Acrobatics trait line. But now Acrobatics is terrible (and the tiny buff to FG doesn’t make up for everything else that’s wrong). The entire trait line is not worth taking anymore. But now I’m way more vulnerable.

Signet of Malice is nowhere near as good without riccochet, so I heal much less, and this combined with the terrible Acrobatics trait line, means I die way more easily. So not only do I die a lot more often, since I’m forced into shortbow for ranged encounters, I can’t kill as fast either. It’s terrible.

So yeah, Arena-net pretty much killed my thief. I haven’t touched her since the changes to traits. I had been clinging to the hope that they’d fix the thief and bring back build diversity with the next balance update, but they haven’t. So I’ve stopped playing her. This really saddens me, because I loved my old build for her, but it’s literally impossible to play her the way I used to.

Who thinks it’s a good idea to make under-used builds even worse, and by doing that, pressure all players to use the same exact playstyles? Arena-net has killed build diversity with the thief, and that’s a terrible thing to do, especially since the thief has such a narrowly-defined role to begin with.

I mean, I understand if the devs think riccochet was “too much RNG” (which is a BS argument considering all the other RNG-based attacks in the game) but there’s simple ways to change riccochet to have less RNG. Ways that don’t involve cutting it from the game completely with no fair compensation for it.

I’ve been playing more with my guardian, engineer, and even ranger lately. And while I’ve been having fun with those classes, I still miss my thief. She was my most-played character, but now the only thing I use her for now is ascended item crafting. That depresses me. But there’s nothing I can do about it. It’s literally not possible to replicate the old build I had for her, before the trait changes.

The thief I used to play as … Arena-net killed her.

(edited by Ausfer.1853)

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Posted by: Rain.9213

Rain.9213

I know the feelings. S/D Thief here.

I have tried running acrobatics in pvp with S/D and it is horrid. The power creep makes it so I die very quickly without being able to deal nearly the amount of damage the enemy can dish out on me. Not to mention since they moved Improvisation to Grandmaster along with Executioner, I now have to wait for an 18 second cooldown on Withdraw. Seriously. Panic Strike and Revealed Training for Master traits? I can’t really benefit from either of them as my sword already has immob and there’s no reason for an acrobatics S/D build to be stealthing a lot in combat.

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Posted by: Bloodyx.5946

Bloodyx.5946

S/D thief is basically unviable and thanks to Anet we now have exactly 1 thing to do: d/p. So that’s fun. I swapped to a warrior because of how versatile and easy they are to demolish people.

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Posted by: Kicker.8203

Kicker.8203

D/P is the only viable thing. The whole weapon set and Shadow rejuv is cheesy and boring. I also went to mesmer since s/d became utter crap. Thats still more skillful than dp

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Posted by: Zelulose.8695

Zelulose.8695

I have to agree, @kicker, It takes a very quardinated/preplaned team to use a thief now. D/p is the only viable set and it can barely hold off in tournaments due to the stealth nature of the build. It is almost like they were limited to a d/p 1 vs 1 spec to play on par with every class while losing the capping ability every other class has.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: DHawk.2687

DHawk.2687

Same goes for me, I love the D/D playstyle, but the patch lynched that as well
I’m sick and tired of having to be so extremly carefull in every fight not to make 1 single mistake or instadie (NOTE i have 22k hp and still drop within 2 sec) and basically having to be A LOT more skilled than my opponent or the ods of winning are pathetically small
the dmg is abismal and the sustain is non existant, 2 of my 5 weaponskills are somewhat useless or badly designed and the traits hardly help out at all

I stopped playing my thief and went back to my medi guard, I felt like I’ve been punshed in the face by anet after noticing that outnumbered fights are a piece of cake, the damage spike, dps and burst damage is higher on my guard and the sustain is a lot better
the only thing the thief is good at atm is running away
GG Anet!!

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Posted by: Sandrox.9524

Sandrox.9524

Playing S/D and having fun.Try running CS instead of Acro,at least you will get the chance to kill them first /o\

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Posted by: Kadin.2356

Kadin.2356

I just took a hiatus with the game entirely. No way in hell in going to be spending any money on this game with the current level of mismanagement.

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Posted by: Maugetarr.6823

Maugetarr.6823

Playing S/D and having fun.Try running CS instead of Acro,at least you will get the chance to kill them first /o\

Yeah, that’s what I’m doing. SA might still be ok, and acro ate a hard nerf. Neither one improves your survivability enough to justify the loss in damage.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Bllade.1029

Bllade.1029

What’s worse about this entire situation is that Mesmers have taken over Thieves role.

There is absolutely no reason to play a Thief in this current meta when you could have a Mesmer instead.

Thieves rely on stealth and evades to stay alive but mesmers.. no they get clones.. ample supply of boons…. invulnerabilities… and now… PU STEALTH DURATION.

To be fair SA is very very strong. One of the strongest defensive trait lines in the game.

Anet makes some absolutely stupid decisions sometimes and I have no idea why.

[VLK] – No one ever complains about bad Thieves, they die.

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Posted by: Wryscher.1432

Wryscher.1432

What’s worse about this entire situation is that Mesmers have taken over Thieves role.

There is absolutely no reason to play a Thief in this current meta when you could have a Mesmer instead.

Thieves rely on stealth and evades to stay alive but mesmers.. no they get clones.. ample supply of boons…. invulnerabilities… and now… PU STEALTH DURATION.

To be fair SA is very very strong. One of the strongest defensive trait lines in the game.

Anet makes some absolutely stupid decisions sometimes and I have no idea why.

The thing that annoys me most is that Mesmers have options. Don’t want to be a stealth heavy burst ? Ok. Just a little stealth? Ok. Don’t want to trait torches to cleanse? Ok do it with your shatters. Need a little extra healing? Oh here put in on your mantras.

Thieves have exactly one option. Stealth. The whole class and anything it does is tied to stealth. Need health? Stealth. Need cleanse? Stealth. Need survivability? Stealth.

Most the fun little gimmicky builds I enjoyed (p/p, s/p) in thief didn’t even include stealth, except maybe black powder as an escape. They are all dead now. With the nurf to thieves Arco line if you aren’t heavy stealth, you aren’t living very long.

Anywho this is my wvw rant maybe thieves are doing swell in pvp.

I’m a Mesmer now anyway… So long live the purple Rays of death?

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Sandrox.9524

Sandrox.9524

What’s worse about this entire situation is that Mesmers have taken over Thieves role.

There is absolutely no reason to play a Thief in this current meta when you could have a Mesmer instead.

Thieves rely on stealth and evades to stay alive but mesmers.. no they get clones.. ample supply of boons…. invulnerabilities… and now… PU STEALTH DURATION.

To be fair SA is very very strong. One of the strongest defensive trait lines in the game.

Anet makes some absolutely stupid decisions sometimes and I have no idea why.

The thing that annoys me most is that Mesmers have options. Don’t want to be a stealth heavy burst ? Ok. Just a little stealth? Ok. Don’t want to trait torches to cleanse? Ok do it with your shatters. Need a little extra healing? Oh here put in on your mantras.

Thieves have exactly one option. Stealth. The whole class and anything it does is tied to stealth. Need health? Stealth. Need cleanse? Stealth. Need survivability? Stealth.

Most the fun little gimmicky builds I enjoyed (p/p, s/p) in thief didn’t even include stealth, except maybe black powder as an escape. They are all dead now. With the nurf to thieves Arco line if you aren’t heavy stealth, you aren’t living very long.

Anywho this is my wvw rant maybe thieves are doing swell in pvp.

I’m a Mesmer now anyway… So long live the purple Rays of death?

Just…give…thieves..proper…condi cleanse..

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Posted by: Zelulose.8695

Zelulose.8695

This is why I made a post on venom condition removal on skill or traits. It doesn’t have to be venoms. It Just needs to be a form that is easy to access with short CD. Every other class has multiple options for condition clear that are Convienient. Thief has allot of condition clear that is inconvenient.

Example, Trickery would be great for condition clear but forces a player to sacrifice healing damage and utility for trickery utilities and a very small low CD heal.
Other classes can stack better condition removal with better healing and protection while still putting out pretty high damage. (sometimes more than thief)

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Serious Thought.5394

Serious Thought.5394

Just read my sig. I used to love being able to assassinate people, now its “are you running d/p power or p/d condi/sustain? No, ok gg. Goodbye, get out.” Meanwhile, Ranger. Not op, not up- I honestly believe it to be a perfectly balanced class. Reason? You get what you pay for. You aren’t on the Thief side where everything you get is for survival to not die instantly or more damage to nuke someone before they get you NOR like Necromancers where you take traits because they seem like maybe they could possibly do…something? Ranger and Mesmer (Mesmer is overtuned, but they) are perfectly balanced in the sense that you get what you pay for. Someone else mentioned it. They have options, they have diversity, they can make builds work with what they get. They don’t have to build up to this magnificent end game fantasy in a trait line like Thief. Example.

Shadow Arts Thief: So you want some survival? Alright, well here’s a scrap of condi cleanse. Will that do? No? Ok, well here’s some really soft regen. Need more? Ok heres a cruddy heal with slow initiative gain. Not enough? Ok, well take a look at our Acrobatics.

Acrobatics: Hey, I’m garbage. But uh, I got this vigor thingie, and uh, some thingie to heal on skill use?

Meanwhile:
-Mesmers have the trait to heal per shatter, shatters remove boons (don’t have to trait per boon or something weird, or per heal) and they also get strength. In 3 traits they get this “Shatters remove boons, heal the Mesmer, and grant Strength”. Powerful stuff right?
-Ranger has a trait to gain quickness on pet swap, a trait to gain the equivalent of Thief’s steal on pet swap (and on their weapon swap), and by activating the pet skill can get massive benefits ranging from blinds to heals to boons to hard cc.

-Thief: Okay so I took 3 traits…that might help me live a bit longer. Uh, do I have more sustain? No? Uh, shoot. Um, how about … no I won’t kill anyone fast enough, but I have to take it.

Just how it feels to me, I’m sure people will disagree- but when I play Mesmer or Ranger I feel like my INDIVIDUAL traits have impact, yet I play Thief and I have to grab a slew of traits to have a similar effect.

Worst Thief in the world, yes I am.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Sorry but what I read is “a net has changed thief too much and I can not adapt and bounce back, there for I give up on thief and play something easier”

We are all going through this change and I personally don’t see it that bad I mean, for me who use to run acro s/d yeah that kinda sucked but I also use to play 2/6/0/0/6 d/p and with the trait changes and speccing into full sa, d/p has never been easier and forgiving. I never understood the hype of p/p , especially “roaming?” In pve. Sorry if I am coming across a bit formal here but people who give up like this were not real theif players.

Just wait for the thief elite specialization (few months I heard lol)

Oh and regarding shortbow, it still does an amazing job and tagging pve mobs, just donate cluster bomb higher up and let the bombs spread. Or even attach fire sigil to it.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Feral.3609

Feral.3609

I haven’t switched classes, sure thief might be out of place in this current meta but it can still function. I play mainly d/p and s/d builds. I’m glad to be honest, less thieves running p/d cheese in WvW, and haven’t seen any heart seeker heroes in pvp either. The good thieves won’t drop their mains.

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Posted by: apocom.3172

apocom.3172

. Sorry if I am coming across a bit formal here but people who give up like this were not real theif players.

WTF? A huge part for me playing thief was/is trying different builds. In have in my bank over 3 storage panes only for different armors. But if people complain that they dont want to be pigeonholed into d/p they are no real thief players?

I have the vast majority of my time on thief, but if ANET gives up on the class there is nothing we can do. ATM d/p may be fine.

Anyone remember the time d/d was a valid choice for pvp. They killed it. Anyone remember the time s/p was a valid choice for pvp. They killed it. I haven’t cared because I never liked s/p.
Now they killed s/d.
So if you say d/p is fine, than you are right, but guess what weaponset is the next to be killed.

And as a real thief player I want kitten diversity.

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Posted by: Tyr.6097

Tyr.6097

No matter how bad thiefs are, i will continue playing. Tried different classes (warrior, ranger, necro, guardian) but nothing is satisfying enough.

Tyrs Klinge ~Thief~

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Posted by: Rain.9213

Rain.9213

I haven’t switched classes, sure thief might be out of place in this current meta but it can still function. I play mainly d/p and s/d builds. I’m glad to be honest, less thieves running p/d cheese in WvW, and haven’t seen any heart seeker heroes in pvp either. The good thieves won’t drop their mains.

See, the people that are okay with these changes are the ones that don’t mind playing D/P. You know why? Cuz it’s the only viable build at the moment. Those of us who ran S/D and loved being an acrobatic swordsman are mainly the ones who have been affected by these changes. D/P was buffed being able to pick Panic Strike or Revealed Training if they want and Executioner in a single line while also being able to get Shadow Arts for survivability and Trickery without losing any burst.

Literally all my friends are running D/P. Every thief I know is running D/P. The only ones not running D/P are perplexity condi thieves but that kitten is as annoying and effective as it’s always been.

So don’t say only good thieves will keep playing because us S/D thieves are at a really frustrating point right now and while I don’t hate my Thief, I feel like I do neet to take a break from him until some changes have been made.

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Posted by: reinforever.8902

reinforever.8902

No matter how bad thiefs are, i will continue playing. Tried different classes (warrior, ranger, necro, guardian) but nothing is satisfying enough.

You obviously didn’t try mesmer >.>

I used to play a d/d yishis build and I loved it because I could actually fight one or two people at once. d/p is just too slow paced for me. I find it extremely ineffective compared to mesmer. I don’t mind mesmers having a similar role to thief, but when they start doing it better that’s where I draw the line. If anything the two classes should be on par with eachother, but every single time I load up my thief I just go right back to mesmer because it handles literally every situation better. That said I’m gonna go try and do some roaming on thief to see if I still feel this way.

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Posted by: reddie.5861

reddie.5861

No matter how bad thiefs are, i will continue playing. Tried different classes (warrior, ranger, necro, guardian) but nothing is satisfying enough.

this even tho in PvE my thief is “fine” (i barely do any PvE thus why the “fine”) in PvP yes i feel lil difference but its not really the thief nerf its the insane boost on damage all classes got where thief didnt get anything in deffence but a nerf in my point of view.

tho i can deal with that i love my thief i miss my old vigor but i suck it up and keep trying i die alot more then before but im stubborn person also
i refuse to give up on my S/D.
i do not like the stealthy d/p build while its far superior now i just dont wanna play like that.

if i wanted to bandwagon easy mode classes for WvW id play guardian and just spam with my staff

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Posted by: Elixir.2169

Elixir.2169

RIP Thief. Hopefully the elite spec can save us a little or on to Shiro for me, if it ends up even being good. I can at least get close to the old assassin feel with him, figures crossed.

[vT] Loyaless – Thief
D/D S/D SB

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Posted by: iDoNotKnowFear.5821

iDoNotKnowFear.5821

Yep I switched classes too. I refuse to mes since they are extremely OP right now and I prefer to win by skill. I’ve always found Warrior and Guard boring, but decided to try them anyways. I made a cheese-mode might-stacking zerk Warr that hit 18k with hundred blades. It’s a fun build but extremely squishy. So my new fav class is Guard now. I can pretty much take on anyone, like I used to with my p/p condi thief.

Waiting for nerfs to Guard atm.

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Posted by: Einlanzer.1627

Einlanzer.1627

I just more or less stopped playing. Anet’s balancing is mind-numbingly atrocious. Thieves have always been poorly balanced and have always relied too heavily on specific traits to be viable. When those traits get changed, the class becomes borked.

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Posted by: Linfang.1087

Linfang.1087

My thief is shelved until we get our elite specialization reveal, then will either be excited to play thief or let down depending on what they decide. It is quite sad if you think about it, but with so much diversity with my Guardian I actually have more fun playing that instead

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Posted by: LTREEVEY.2348

LTREEVEY.2348

shrug I still S/d. Traits might have changed a we bit but…u kno…evolve or perish. I do sit on bow alot though. Fear not, we’ll make it

#RastaSyl-Vari
#ShrubLife
#DoItForTheVine

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Posted by: Maris.3164

Maris.3164

I still use thief for pve stuff and fractals but I quit thief in pvp for now. I mean, why do I have to be 2x better than my opponent in order to win? I don’t have cat-like reflexes so I don’t want to play thief in pvp anymore. It’s not fun knowing you’re the person dragging the entire team down just because you’re too squishy and everyone else is not.

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Posted by: apharma.3741

apharma.3741

Diversity? Let’s look a the diversity in competitive PvP.

Guard: medi or bunker, 2
Warrior: GS/Ham, 1 (optional axe+sh same build though)
Ranger: error, not meta.
Engineer: marauder elixir or PVT bunker down, 2
Thief: DP, 1
Necro: triple signet celestial, classic power with wells, 2.
Elementalist: staff cele or DD cele both similar, 2
Mesmer: power shatter, 1 (mantra build is dead after being needed)

But not everyone plays that, so maybe we can extend it to viable builds across the game?
Guard: bunker, medi and burn 3
Warrior: GS/ham, 1 (don’t see anything else nowadays)
Ranger: power pew pew or sw+to/ax+d condi trapper, 2
Engineers: marauder elixir, triple kits power, triple kits condi, flamethrower burn condi, PVT bunker, 5
Thief: DD, SD, DP, 3 (yes I’ve seen all 3 be somewhat effective, seen PP but it wasn’t very effective)
Necro: triple signet, power wells, bunker team support, 3
Elementalist: DD cele, Staff cele, DF fresh air, 3
Mesmer: interrupt, power shatter, condi, bunker, 4

Yet to try SD since the patch but will give it a shot later to see how it’s doing. However claiming thief has absolutely no other option but DP is false outside of top level where most classes are in the same situation. There are plenty of good options if you use them right. Then again most thieves I see want to be the team fight hero instead of decapping an unguarded node, drawing someone to it then going to the team fight to +1 it and tilt the balance.

Don’t get me wrong, thief could do with a bit more universally more accessible condition cleanse though that isn’t tied completely into stealth.

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Posted by: Jana.6831

Jana.6831

Thief: DD, SD, DP, 3 (yes I’ve seen all 3 be somewhat effective, seen PP but it wasn’t very effective)

I have a chance as a D/D if I outplay my opponent heavily, if there’s no lags and bugs and if my opponent uses no conditions (main problems being burn and confusion) – otherwise I don’t stand a chance. Other problem is the constant invulnerability applied to eles and mesmers. Edit²: And of course guards.
So, include that into your claim that you’ve seen these builds being effective – that have been either the top 0,1% of thief players or they were fighting potatos.
Edit: Or the “potatos” had lags or whatever. Not every player who loses is automatically a bad player.

(edited by Jana.6831)

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Posted by: Tyr.6097

Tyr.6097

No matter how bad thiefs are, i will continue playing. Tried different classes (warrior, ranger, necro, guardian) but nothing is satisfying enough.

You obviously didn’t try mesmer >.>

I’m not a player who plays a class because it’s fotm. I need a minimum of personal interest in playstyle and a favoured class theme to have fun.

I also never playing any “mage” class in any mmo, even if they are op as kitten (which is true in most games…)

Tyrs Klinge ~Thief~

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Posted by: apharma.3741

apharma.3741

Thief: DD, SD, DP, 3 (yes I’ve seen all 3 be somewhat effective, seen PP but it wasn’t very effective)

I have a chance as a D/D if I outplay my opponent heavily, if there’s no lags and bugs and if my opponent uses no conditions (main problems being burn and confusion) – otherwise I don’t stand a chance. Other problem is the constant invulnerability applied to eles and mesmers. Edit²: And of course guards.
So, include that into your claim that you’ve seen these builds being effective – that have been either the top 0,1% of thief players or they were fighting potatos.
Edit: Or the “potatos” had lags or whatever. Not every player who loses is automatically a bad player.

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

As for the top 0.1% that’s what the big long list of all classes having pretty much 1 or 2 viable builds, again it puts thief as average with most others with DP. Again, top 0.1% there is really only 1 or 2 viable builds across all classes with ranger not even showing face (though power pew pew would be it)

Yeah I know exactly how annoying those invuln states and blocks are but then thieves do have the ability to wait it out to an extent or (in PvP) go for another target or point decap.

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Posted by: apocom.3172

apocom.3172

Thief: DD, SD, DP, 3 (yes I’ve seen all 3 be somewhat effective, seen PP but it wasn’t very effective)

I have a chance as a D/D if I outplay my opponent heavily, if there’s no lags and bugs and if my opponent uses no conditions (main problems being burn and confusion) – otherwise I don’t stand a chance. Other problem is the constant invulnerability applied to eles and mesmers. Edit²: And of course guards.
So, include that into your claim that you’ve seen these builds being effective – that have been either the top 0,1% of thief players or they were fighting potatos.
Edit: Or the “potatos” had lags or whatever. Not every player who loses is automatically a bad player.

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

As for the top 0.1% that’s what the big long list of all classes having pretty much 1 or 2 viable builds, again it puts thief as average with most others with DP. Again, top 0.1% there is really only 1 or 2 viable builds across all classes with ranger not even showing face (though power pew pew would be it)

Yeah I know exactly how annoying those invuln states and blocks are but then thieves do have the ability to wait it out to an extent or (in PvP) go for another target or point decap.

I disagree with you. Like you mentioned in top play there is only one build, because there is for all classes only one build which is optimal. Like d/p vs s/d pre patch. D/p was slightly better, so everyone runs d/p.

The problem is the difference now between the optimal build, and the other builds. The patch buffed d/p while every other build got nerfed which extended the gap.

So imo there is out of hotjoin nearly no room for d/d. D/p deals beside the initial burst more dmg and has a lot more utility. Why on earth should you go for d/d?

S/D was a teamfight and 1vs1 build. Because they nerfed Acro you just can’t stay that long in a teamfight and 1vs1. It’s just subpar in every aspect now to d/p.

This is like using a weapon that does 10% less dmg because you like the skin. Yes, you can do this. And ofc you can also win with this weapon. But the other is just better.

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Posted by: Jana.6831

Jana.6831

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

Wvw gold veteran here – 99% of all ranks done on my D/D thief.
Sorry, but I know what I’m talking about.

Edit: Oh and I’m never in EotM

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

There is no real logic in using acro as this time. I like hard to catch though, very useful, and pain response is also pretty nifty, shame the regeneration is kinda poor. I find it better to run cs da and trickery now as s/d.

Still people belive that thief is dead? Can’t you guys spend a bit more effort on adapting/reworking your play style?

I am playing d/d s/d and d/p. I still see some friends who run s/p.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

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Posted by: yolo swaggins.2570

yolo swaggins.2570

Still people belive that thief is dead? Can’t you guys spend a bit more effort on adapting/reworking your play style?

This. If you hold onto the meta, you are going to kill your experience with the thief.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Jana.6831

Jana.6831

Still people belive that thief is dead? Can’t you guys spend a bit more effort on adapting/reworking your play style?

I am playing d/d s/d and d/p. I still see some friends who run s/p.

Wasn’t it you calling D/D one trick ponies? Now I’m confused.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Because I said that it obviously means I don’t play it, right :-/ but yes I do not play it often because I don’t enjoy it as much.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Jana.6831

Jana.6831

Because I said that it obviously means I don’t play it, right :-/ but yes I do not play it often because I don’t enjoy it as much.

Alright, but why do you include it in a rant how people need to adapt when all thief has got left is D/P which you obviously use?!

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Posted by: apharma.3741

apharma.3741

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

Wvw gold veteran here – 99% of all ranks done on my D/D thief.
Sorry, but I know what I’m talking about.

Edit: Oh and I’m never in EotM

Ok, I guess thank you for your years of service is in order. May you continue to C&D off that plethora of ambients, deer, structures and everything else that makes it viable in a game mode that is hilariously unbalanced.

Though seeing as you brought up WvW specifically I can now add P/D SA condi thief and P/D trapper thief to the list of viable builds.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Ofc I use d/p but I also said I use s/d and d/d as well. What I was trying to say is that there is more the 1 weapon set to play and if like – for example d/d, then you will make it work if you want it to.

Dont actually recall using it as a rant, but isn’t that what d/d was about? The old 6/6/x/x/x was about insta killing people. The shadow arts was more a fighter I admit though

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Jana.6831

Jana.6831

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

Ok, I guess thank you for your years of service is in order. May you continue to C&D off that plethora of ambients, deer, structures and everything else that makes it viable in a game mode that is hilariously unbalanced.

Though seeing as you brought up WvW specifically I can now add P/D SA condi thief and P/D trapper thief to the list of viable builds.

You brought it up – Calling me stupid because I disagree, telling me that you meant something I also meant and then calling me stupid for talking about what you “meant” – take a break from forums, will you?

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Posted by: Jana.6831

Jana.6831

Ofc I use d/p but I also said I use s/d and d/d as well. What I was trying to say is that there is more the 1 weapon set to play and if like – for example d/d, then you will make it work if you want it to.

Dont actually recall using it as a rant, but isn’t that what d/d was about? The old 6/6/x/x/x was about insta killing people. The shadow arts was more a fighter I admit though

Then make it work and share your build – I can also use D mainhand and nothing else and run through wvw/pvp – doesn’t mean it works.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Sounds like what you are saying is that you can’t always win there for it doesn’t work. D/p “works” but dosnt always win. Either deal with this change by re doing your build and “bounce back” are reroll a new class. It’s that simple

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Jana.6831

Jana.6831

Sounds like what you are saying is that you can’t always win there for it doesn’t work. D/p “works” but dosnt always win. Either deal with this change by re doing your build and “bounce back” are reroll a new class. It’s that simple

Try D/D for yourself and then we talk, ok? It’s like a ranger telling me that a “thief = insta win”.

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Posted by: apocom.3172

apocom.3172

Sounds like what you are saying is that you can’t always win there for it doesn’t work. D/p “works” but dosnt always win. Either deal with this change by re doing your build and “bounce back” are reroll a new class. It’s that simple

Great argument, with this ANET can simply make every traitline useful as Acro and then we can say: “Oh hey look, everything is trash now, adept to the change or reroll. It’s that simple.”

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Are you really that sore over this? Acro trait LINE is fine, we lost poi and fluid strikes but got a buffed version of hard to catch and don’t stop. It’s feline grace that’s the only downfall and that’s 1 trait, not the whole line.

If you can’t move on from d/d because of how “bad and unviable” it is then thats your problem.

People need a break from this class, if all they feel is nothing but negative about the thief.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Jana.6831

Jana.6831

If you can’t move on from d/d because of how “bad and unviable” it is then thats your problem.

People need a break from this class, if all they feel is nothing but negative about the thief.

Yeah that was the point of this thread, that people are quitting D/D or S/D because it isn’t viable anymore – don’t think we haven’t tried.
It was you who said we should adapt (without having a clue about D/D) – that was why I wrote here – so thank you for stating the obvious “play another class”.

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Posted by: apocom.3172

apocom.3172

Are you really that sore over this? Acro trait LINE is fine, we lost poi and fluid strikes but got a buffed version of hard to catch and don’t stop. It’s feline grace that’s the only downfall and that’s 1 trait, not the whole line.

I’m pretty sure you don’t play anything with Acro. Feline Grace was the reason to trait into Acro.

Hard to Catch is nice. That’s it. And don’t stop is useless for s/x builds that never had a problem with immobilize. So for s/x builds there is 1 trait that is somewhat nice.

Acro offers close to nothing atm. Nearly every thief, regardless of the weapons, is running DA/SA/Tr atm. And this while ANET is introducing more and more skills that reveal you.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Yeah, it’s was all about that 1 trait that made s/d or even acrobatics worth taking . Such a shame that they went too far on it.

Sigh. What has really hurt you then as d/d? Because shadows embraces has effected all of us. Is it that you can not blind people on stealth anymore? S/d acro users never had that option anyway. Is it Shadows rejuvenation? Because I can’t understand why it’s become so bad now. I have tried it a few times after this patch but didn’t notice all that much.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: apocom.3172

apocom.3172

Yeah, it’s was all about that 1 trait that made s/d or even acrobatics worth taking . Such a shame that they went too far on it.

You can be sarcastic on this topic, but nonetheless that’s it.

We can talk about this all day long, but in the last 2 weeks I have seen not a single enemy d/d thief in wvw or pvp and 2 s/d thieves in the last week. But there are countless d/p thieves.

I still keep playing S/D, but with CS in pvp and SA in wvw. Even if I don’t use CnD once, SA offers more than Acro.