Increase every thief's vitality!

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Posted by: Nephrite.6954

Nephrite.6954

I seriously think we need this. The devs doesn’t have an excuse to not do it since Feline Grace and SE are close to being redundant. Especially with PU mesmers 1 shorting every squishy in WvWvW, cele engis with ANALyse, condi rangers with sic em and good med guards banishing every single thief who are foolish enough to stand against them. All I can do now is burst or run if I miss it. It was tough duelling another good player before but it’s almost impossible now if they’re tanky enough. ==http://i.ytimg.com/vi/Z6gG3tKDBlk/maxresdefault.jpg

(edited by Nephrite.6954)

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Posted by: Mattigan.6395

Mattigan.6395

I guess I’d rather they help us out on survivability rather than a HP increase. I don’t want to tank, but I do want better ways to avoid direct damage and mitigate condi pressure.

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Posted by: Nephrite.6954

Nephrite.6954

Yes mitigate damage but I would like you to think about it, if we’ve got the same hp pool as engis for example we won’t have to worry about spending points in vitality for WvWvW anymore thus increasing our diversity with builds. Mesmers aren’t afraid to go full glass due to their hp pool you know. Yes they wear light armor BUT they can insta kill you once they enter stealth(longer than thieves if traited). As for us we need to get a backstab off in order to produce maximum burst and that requires you to stand behind your opponents. Once they turn around at the right time you lose half your backstab dmg. Fine sneak attack may be decent but more than half of p/p skills provide no dmg mitigation once we’re revealed.

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Posted by: Nephrite.6954

Nephrite.6954

You don’t have to worry one bit if you’re in spvp cause you either reset quick or spawn back fast when killed. The frustration of being Sic em and mauled down by some pew pew ranger in open field isn’t the best experience in WvWvW. Fine shortbow3 but what if you didn’t bring a weapon that evades or if shortbow is on cool down. Those guys are just scrubs but if you go head on against a truly good player with a tough build/class to fight against, hmp! You will feel hopeless, without a doubt.

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Posted by: Maugetarr.6823

Maugetarr.6823

I guess I’d rather they help us out on survivability rather than a HP increase. I don’t want to tank, but I do want better ways to avoid direct damage and mitigate condi pressure.

Buffing the minor traits in acro would go a long way towards helping. Also SA traits should just be front loaded to “[effect] on gaining stealth.” Note this isn’t on entering stealth, so shadow refuge would cause the effect on each pulse. Some effects would have to be nerfed slightly, but it should balance out and promote attacking faster from stealth.

Examples:

Shadow’s Rejuvenation: Gain 600 health and 1 initiative on gaining stealth.

Shadow’s Embrace: Remove a condition on gaining stealth (yeah it doesn’t pulse anymore, but heartseekering through BPS 3 times removes 3 condis, Shadow Refuge removes 5, etc.)

Cloaked in Shadow: Cause blind in an area on gaining stealth (this would pulse with Shadow Refuge).

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Posted by: YOUNGaz.5690

YOUNGaz.5690

the problem is you can add gear to increase vitality already, which a lot of people refuse to do. a bit more options for traited condi cleanse would help outside of shadows embrace or a specific skill would be nice though. Feline grace is a good idea on the right track. A few evades with S/D-3 helps fill it up nicely between dodge rolls. I kind of feel dodging should still return a small amount of endurance through Feline grace regardless of successful dodge but even more with a successful one. If you botch a dodge roll, you’re pretty much SOL.

What i’d like to see is some sort of merging or tinkering with Feline Grace and Pain Response. Something like removing damaging condi on dodging would be cool. Essentially trading endurance for condi removal. Pain Response kind of seems out of place since it relies on you being hit to trigger, and acrobatics is all about avoiding damage. There’s too many instances where getting condi’s on you is unavoidable and playing your best, avoiding a dodging all attacks, pain response won’t trigger. Seems like you’re being punished for avoiding damage.

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Posted by: Nephrite.6954

Nephrite.6954

I guess I’d rather they help us out on survivability rather than a HP increase. I don’t want to tank, but I do want better ways to avoid direct damage and mitigate condi pressure.

Buffing the minor traits in acro would go a long way towards helping. Also SA traits should just be front loaded to “[effect] on gaining stealth.” Note this isn’t on entering stealth, so shadow refuge would cause the effect on each pulse. Some effects would have to be nerfed slightly, but it should balance out and promote attacking faster from stealth.

Examples:

Shadow’s Rejuvenation: Gain 600 health and 1 initiative on gaining stealth.

Shadow’s Embrace: Remove a condition on gaining stealth (yeah it doesn’t pulse anymore, but heartseekering through BPS 3 times removes 3 condis, Shadow Refuge removes 5, etc.)

Cloaked in Shadow: Cause blind in an area on gaining stealth (this would pulse with Shadow Refuge).

Cloak and Dagger combined with Cloaked in Shadow wouldn’t hurt.

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Posted by: Sandrox.9524

Sandrox.9524

Even if what you said is true,and even if anet would browse thief forums they would not take you seriously,cause this is just pure rant. If they will listen to every guy who rage and rant about anything this game would be disastrous. We should get thier attantion,if we are being serious in a more formality way rather than exploding.

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Posted by: Sandrox.9524

Sandrox.9524

the problem is you can add gear to increase vitality already, which a lot of people refuse to do.

this…dosnt matter.Cause adding gear that boost vitality is available to every class,the main problem is the core/base health pool which no added gear matter. One can say hey im a thief and got 17k health because i use vitality gear! while fellow mesmer would say hah! I have 17k aswell and im using all dmg gear w/o vitality ! you see the problem?

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Posted by: Nephrite.6954

Nephrite.6954

Even if what you said is true,and even if anet would browse thief forums they would not take you seriously,cause this is just pure rant. If they will listen to every guy who rage and rant about anything this game would be disastrous. We should get thier attantion,if we are being serious in a more formality way rather than exploding.

Ask any other veteran thief if they would disagree with me on this. Rage? Rant? Even if I’m raging, my statements still had points in them. Disastrous? Your comment is a disaster. I don’t expect them to reply me, all I want is an increase in vitality for thief.

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Posted by: Cynz.9437

Cynz.9437

the problem is you can add gear to increase vitality already, which a lot of people refuse to do.

this…dosnt matter.Cause adding gear that boost vitality is available to every class,the main problem is the core/base health pool which no added gear matter. One can say hey im a thief and got 17k health because i use vitality gear! while fellow mesmer would say hah! I have 17k aswell and im using all dmg gear w/o vitality ! you see the problem?

pretty much this, not to mention that mesmers atm have way more surival tools than thieves and way more CC for that matter

surely, thief can go full glass but they would have to run 11k HP and here comes the problem
i got hit by shatter for 13k
if i was a mes, i would still have 4k left so a second to react
if i was glass thief i would instantly die :|

i don’t think that increasing base HP for thieves is a solution but Anet really needs to start to treat other classes like thieves and stop deleting every single surivability thieves got~

i mean this patch changes are even worse than infamous dec 11, bugs, nerfs after nerfs, promised but never implemented buffs………..

at this point, based on patches i do believe they want to delete the class in a sense that they want to force players to change classes to improve classes statistics; weither it is good politic is very questionable however~

All is Vain~
[Teef] guild :>

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Posted by: Black Teagan.9215

Black Teagan.9215

Increased Base HP were really nice, especially for PvE, but there is one thing, why the can’t do it. Stealth.

Caleb Ferendir
-Charr Thief-
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Posted by: Sandrox.9524

Sandrox.9524

Even if what you said is true,and even if anet would browse thief forums they would not take you seriously,cause this is just pure rant. If they will listen to every guy who rage and rant about anything this game would be disastrous. We should get thier attantion,if we are being serious in a more formality way rather than exploding.

Ask any other veteran thief if they would disagree with me on this. Rage? Rant? Even if I’m raging, my statements still had points in them. Disastrous? Your comment is a disaster. I don’t expect them to reply me, all I want is an increase in vitality for thief.

I didnt disaproved what you said though,you said valid things,it is the way you said them,im just being serious about that thing and want anet to actually pay attantion rather than classfied all the threads that player rage as garbage. I actually want them to read your points,but in that way you wrote it,Im afraid that even if they browse the thief forums they would just ignore that kind of posts.

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Posted by: DeceiverX.8361

DeceiverX.8361

I guess I’d rather they help us out on survivability rather than a HP increase. I don’t want to tank, but I do want better ways to avoid direct damage and mitigate condi pressure.

Buffing the minor traits in acro would go a long way towards helping. Also SA traits should just be front loaded to “[effect] on gaining stealth.” Note this isn’t on entering stealth, so shadow refuge would cause the effect on each pulse. Some effects would have to be nerfed slightly, but it should balance out and promote attacking faster from stealth.

This used to be the case for multiple effects, such as IoS, but it ended up being wildly overpowered to the point where D/P 5+2 spam was so effective it pretty much couldn’t lose in small-scale fights to pretty much anything.

I’d prefer the active mechanics of SA embracing more benefits for revealing – you need stealth pressure to gain these benefits – to promote more diverse capabilities of the trait line rather than just sitting around invisible or turning invisible passively waiting for effects to happen. Allowing players to spec this way would create some pretty cool situations with SA; consider a counterpart to SE that removes 2 conditions when getting revealed, a lump-sum heal effect on reveal as a GM to counteract Shadow Rejuv, etc. I think it’d help solve SA’s passive play problems while giving a variety of builds more interesting ways to play using SA, and also punishing players who just spam reveal effects, as currently, aside from S/P and P/P (SB I don’t consider as swaps can be baited or if not, 3spam avoidance) every build is punished no matter what for getting the revealed effect as it reduces the number of available options for the thief by a very large margin. Consider a condi ranger or engi unloading high stacks of a condition and then using Sic ’Em/Analyze with Minimize/block/CC effects as part of a rotation as a means to auto-win rather than a situational counter. It would cause the SA reveal build to be potentially the beneficiary by removing said conditions or healed.

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Posted by: Xovian.8572

Xovian.8572

I seriously think we need this.

While this may help in some fights (thief vs thief for example) I doubt you’d see any difference going against other classes. Simply put our base would need a 10K+ increase for any of it to even get close to mattering.

Think i’m full of it I’m sure right?
Go put on full sentinels gear with intelligence sigils and crit/shadow/X build in WvW. All items, armor, weapons, jewlery. You’ll have a crap load of hp, 24-26k. Your power with food can easily reach into the 2200 (or higher) range. That ain’t bad for non berserker gear. But you will still get run over by some classes regardless of the higher hp. Damage is just currently that ridiculous in the game.

Simply put, HP isn’t gonna help us, we lack the mitigation or out right invulnerability every other class has access to and that’s what is gonna keep killing us.

A quick throw together of the build:
http://intothemists.com/calc/?build=Vh;4RwkZ0J5R-kd0;9;4JKM;0247247237;4Ok0-R;1DucYDucYJOGiXf;0i1;1j5k5iaiajaha6mWRc4PW8gk1Ag;9;9;9;9;9;55-6o

Berserk back piece was used as i dont remember ever getting Sents for that slot.
Remember while using current builders, that build went as one of the most unkillable builds you could run. It didn’t kill super fast but it was the best distraction you could ask for for team efforts. Acrobatics was often used more often then trickery back then, just to point out.

(edited by Xovian.8572)

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Posted by: Maugetarr.6823

Maugetarr.6823

I guess I’d rather they help us out on survivability rather than a HP increase. I don’t want to tank, but I do want better ways to avoid direct damage and mitigate condi pressure.

Buffing the minor traits in acro would go a long way towards helping. Also SA traits should just be front loaded to “[effect] on gaining stealth.” Note this isn’t on entering stealth, so shadow refuge would cause the effect on each pulse. Some effects would have to be nerfed slightly, but it should balance out and promote attacking faster from stealth.

This used to be the case for multiple effects, such as IoS, but it ended up being wildly overpowered to the point where D/P 5+2 spam was so effective it pretty much couldn’t lose in small-scale fights to pretty much anything.

I’d prefer the active mechanics of SA embracing more benefits for revealing – you need stealth pressure to gain these benefits – to promote more diverse capabilities of the trait line rather than just sitting around invisible or turning invisible passively waiting for effects to happen. Allowing players to spec this way would create some pretty cool situations with SA; consider a counterpart to SE that removes 2 conditions when getting revealed, a lump-sum heal effect on reveal as a GM to counteract Shadow Rejuv, etc. I think it’d help solve SA’s passive play problems while giving a variety of builds more interesting ways to play using SA, and also punishing players who just spam reveal effects, as currently, aside from S/P and P/P (SB I don’t consider as swaps can be baited or if not, 3spam avoidance) every build is punished no matter what for getting the revealed effect as it reduces the number of available options for the thief by a very large margin. Consider a condi ranger or engi unloading high stacks of a condition and then using Sic ’Em/Analyze with Minimize/block/CC effects as part of a rotation as a means to auto-win rather than a situational counter. It would cause the SA reveal build to be potentially the beneficiary by removing said conditions or healed.

I think that’s a great idea also, but as many times as the thief player base has suggested and the only worthwhile skill we’ve gotten back is revealed training, I don’t think they’d go about changing the trigger conditions that much. Honestly I’m sort of hoping the new specialization revolves around getting revealed.

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Posted by: Nephrite.6954

Nephrite.6954

I seriously think we need this.

While this may help in some fights (thief vs thief for example) I doubt you’d see any difference going against other classes. Simply put our base would need a 10K+ increase for any of it to even get close to mattering.

Think i’m full of it I’m sure right?
Go put on full sentinels gear with intelligence sigils and crit/shadow/X build in WvW. All items, armor, weapons, jewlery. You’ll have a crap load of hp, 24-26k. Your power with food can easily reach into the 2200 (or higher) range. That ain’t bad for non berserker gear. But you will still get run over by some classes regardless of the higher hp. Damage is just currently that ridiculous in the game.

Simply put, HP isn’t gonna help us, we lack the mitigation or out right invulnerability every other class has access to and that’s what is gonna keep killing us.

A quick throw together of the build:
http://intothemists.com/calc/?build=Vh;4RwkZ0J5R-kd0;9;4JKM;0247247237;4Ok0-R;1DucYDucYJOGiXf;0i1;1j5k5iaiajaha6mWRc4PW8gk1Ag;9;9;9;9;9;55-6o

Berserk back piece was used as i dont remember ever getting Sents for that slot.
Remember while using current builders, that build went as one of the most unkillable builds you could run. It didn’t kill super fast but it was the best distraction you could ask for for team efforts. Acrobatics was often used more often then trickery back then, just to point out.

Thieves are usually great in team fights so why contribute as a distractor when you can lay down dps support which in turn provides more benefit. Let other classes do the tanking, our clutch is stealth, yes you can stealth your teammates but once you’re in stealth your team gets focused. Basically we’re not good tankers in terms of helping teammates. Also a number of you don’t seem to get the point of this thread, this thread is a simple request to increase every thief’s vitality to match other medium classes. By doing this it’ll solve a load of problems in terms of survivability.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Damage is just currently that ridiculous in the game.

Seems like most people forget we just had a major balance patch and those always bring some ridiculous specs so comparing thief vs mesmer to reason for higher HP request is just a knee jerk reaction.

Everyone’s dmg was buffed, even dev said that all dmg sources are strong currently so it’s more likely anet will reduce the dmg than give thieves higher HP.

Personally, I don’t think thief class should be balanced by slapping on some extra stats, the class is all about active defense, if needed, those should be buffed.

Underworld Vabbi 1.5yr

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Posted by: Sandrox.9524

Sandrox.9524

I seriously think we need this.

While this may help in some fights (thief vs thief for example) I doubt you’d see any difference going against other classes. Simply put our base would need a 10K+ increase for any of it to even get close to mattering.

Think i’m full of it I’m sure right?
Go put on full sentinels gear with intelligence sigils and crit/shadow/X build in WvW. All items, armor, weapons, jewlery. You’ll have a crap load of hp, 24-26k. Your power with food can easily reach into the 2200 (or higher) range. That ain’t bad for non berserker gear. But you will still get run over by some classes regardless of the higher hp. Damage is just currently that ridiculous in the game.

Simply put, HP isn’t gonna help us, we lack the mitigation or out right invulnerability every other class has access to and that’s what is gonna keep killing us.

A quick throw together of the build:
http://intothemists.com/calc/?build=Vh;4RwkZ0J5R-kd0;9;4JKM;0247247237;4Ok0-R;1DucYDucYJOGiXf;0i1;1j5k5iaiajaha6mWRc4PW8gk1Ag;9;9;9;9;9;55-6o

Berserk back piece was used as i dont remember ever getting Sents for that slot.
Remember while using current builders, that build went as one of the most unkillable builds you could run. It didn’t kill super fast but it was the best distraction you could ask for for team efforts. Acrobatics was often used more often then trickery back then, just to point out.

Not at all,im doing quite ok with 13-14k health atm(have the occasional mesmer that one shot me) with 5k more vitality I would be more than ok.

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Posted by: Nephrite.6954

Nephrite.6954

Damage is just currently that ridiculous in the game.

Seems like most people forget we just had a major balance patch and those always bring some ridiculous specs so comparing thief vs mesmer to reason for higher HP request is just a knee jerk reaction.

Everyone’s dmg was buffed, even dev said that all dmg sources are strong currently so it’s more likely anet will reduce the dmg than give thieves higher HP.

Personally, I don’t think thief class should be balanced by slapping on some extra stats, the class is all about active defense, if needed, those should be buffed.

We had “active defense before” but guess what? It got nerf to bits because of some newbie’s complain. Slapping on a few stats will dramatically increase our survivability, once that’s settled. The devs can then proceed with their roller coaster so called balance trend. Who knows maybe backstab might get a buff or nerf.

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Posted by: Runewolf.8456

Runewolf.8456

Idk about others but when mesmers have higher hp, higher burst potential, and more invuls and other damage mitigation than us, I don’t think getting both a HP and damage mitigation buff would hurt anyone especially since we’re supposed to be THE burst damage class and lord knows we aren’t gonna get a damage buff.

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Posted by: Oberon Vex.1389

Oberon Vex.1389

You don’t have to worry one bit if you’re in spvp cause you either reset quick or spawn back fast when killed. The frustration of being Sic em and mauled down by some pew pew ranger in open field isn’t the best experience in WvWvW. Fine shortbow3 but what if you didn’t bring a weapon that evades or if shortbow is on cool down. Those guys are just scrubs but if you go head on against a truly good player with a tough build/class to fight against, hmp! You will feel hopeless, without a doubt.

So, are you complaining about a skill designed to be counterplay against stealth, working as a counter to stealth? Imo, if you are against a build/class that is designed to be effective against stealthers (Sic ‘em, Analyze etc) then yes, you SHOULD be at a disadvantage, otherwise that is not a viable build path on that other class. Don’t forget that those skills are for a special purpose and are inferior in-slot to many other utilities if used in a general sense against all non-stealthing classes. IE: those classes have taken a hit to their general effectiveness to be able to deal with stealthers.

Also: if the players are of a similar skill level, it is NOT an insta-kill ability. Thieves can have the highest level of mobility which will render melee useless in those 6-8s of revealed, and that same mobility can (if you are a good player) help you LOS to mitigate ranged dmg. On top of this there are many skills that the thief has that provide extra evasion (Death blossom, Withdraw, Roll for initiative, Evasive shot, Flanking strike).

There is no such thing as ‘CAUGHT’ in an open field in a 1v1 scenario, for a thief. Unless you are totally unaware that another player has been running towards you for the last 10s, you have plenty of time to disengage via stealth — before the enemy is in range to use Sic ’em or such. You are choosing to fight that ranger/engi in that terrain, and that is a poor choice made by you. If you think the enemy might be packing these skills you should instead refuse to fight until you can position in terrain better suited to you: forests, hilly/rocky areas/ruins etc.

I have no sympathy for those who want to be able to 1v1 any profession/build without changing their own set-up or tactics. Every profession should have a hard time against another profession that has built to counter them.

All that said, I would enjoy thieves getting a vitality buff — atm I feel I need to go Condi to have better survivability. I enjoy condi thief, but thematically I like direct damage as well as the general playstyle.

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Posted by: Oberon Vex.1389

Oberon Vex.1389

Idk about others but when mesmers have higher hp, higher burst potential, and more invuls and other damage mitigation than us, I don’t think getting both a HP and damage mitigation buff would hurt anyone especially since we’re supposed to be THE burst damage class and lord knows we aren’t gonna get a damage buff.

Really? Last I heard, Elementalists were supposed to be designed as the highest damage class. Thieves are supposed to excel at mobility/evasiveness, which they do.

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Posted by: Sandrox.9524

Sandrox.9524

Idk about others but when mesmers have higher hp, higher burst potential, and more invuls and other damage mitigation than us, I don’t think getting both a HP and damage mitigation buff would hurt anyone especially since we’re supposed to be THE burst damage class and lord knows we aren’t gonna get a damage buff.

Really? Last I heard, Elementalists were supposed to be designed as the highest damage class. Thieves are supposed to excel at mobility/evasiveness, which they do.

hoghest AoE dmg,while thief should have the highest single target dmg.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

tbh 11k for the lowest hp tiers is indeed just too low for the current stat of the game in general

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Posted by: Nephrite.6954

Nephrite.6954

You don’t have to worry one bit if you’re in spvp cause you either reset quick or spawn back fast when killed. The frustration of being Sic em and mauled down by some pew pew ranger in open field isn’t the best experience in WvWvW. Fine shortbow3 but what if you didn’t bring a weapon that evades or if shortbow is on cool down. Those guys are just scrubs but if you go head on against a truly good player with a tough build/class to fight against, hmp! You will feel hopeless, without a doubt.

So, are you complaining about a skill designed to be counterplay against stealth, working as a counter to stealth? Imo, if you are against a build/class that is designed to be effective against stealthers (Sic ‘em, Analyze etc) then yes, you SHOULD be at a disadvantage, otherwise that is not a viable build path on that other class. Don’t forget that those skills are for a special purpose and are inferior in-slot to many other utilities if used in a general sense against all non-stealthing classes. IE: those classes have taken a hit to their general effectiveness to be able to deal with stealthers.

Also: if the players are of a similar skill level, it is NOT an insta-kill ability. Thieves can have the highest level of mobility which will render melee useless in those 6-8s of revealed, and that same mobility can (if you are a good player) help you LOS to mitigate ranged dmg. On top of this there are many skills that the thief has that provide extra evasion (Death blossom, Withdraw, Roll for initiative, Evasive shot, Flanking strike).

There is no such thing as ‘CAUGHT’ in an open field in a 1v1 scenario, for a thief. Unless you are totally unaware that another player has been running towards you for the last 10s, you have plenty of time to disengage via stealth — before the enemy is in range to use Sic ’em or such. You are choosing to fight that ranger/engi in that terrain, and that is a poor choice made by you. If you think the enemy might be packing these skills you should instead refuse to fight until you can position in terrain better suited to you: forests, hilly/rocky areas/ruins etc.

I have no sympathy for those who want to be able to 1v1 any profession/build without changing their own set-up or tactics. Every profession should have a hard time against another profession that has built to counter them.

All that said, I would enjoy thieves getting a vitality buff — atm I feel I need to go Condi to have better survivability. I enjoy condi thief, but thematically I like direct damage as well as the general playstyle.

Yes scrubs run Sic em all the time. So why aren’t we given something to counter play other classes? Stolen items? Right… I’d expect you to kill engi with gunk. Atm the thief is almost countered by every class, placed at an obvious disadvantage. See you’ve even said that added vitality would be nice ==. You know I’d really like to duel you with my engi and show you how much of a pain ANALYSE can be. Death blossom pshhhh Flanking Strike? Are you even aware of the new patch? I agree with what you’ve stated about terrain but once you get on other classes you don’t even need a hill to gank other player of equal skill. Basically the thief is at every single disadvantage in terms of duels. (provided that they’re dueling experienced players of course)

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Posted by: Oberon Vex.1389

Oberon Vex.1389

You don’t have to worry one bit if you’re in spvp cause you either reset quick or spawn back fast when killed. The frustration of being Sic em and mauled down by some pew pew ranger in open field isn’t the best experience in WvWvW. Fine shortbow3 but what if you didn’t bring a weapon that evades or if shortbow is on cool down. Those guys are just scrubs but if you go head on against a truly good player with a tough build/class to fight against, hmp! You will feel hopeless, without a doubt.

So, are you complaining about a skill designed to be counterplay against stealth, working as a counter to stealth? Imo, if you are against a build/class that is designed to be effective against stealthers (Sic ‘em, Analyze etc) then yes, you SHOULD be at a disadvantage, otherwise that is not a viable build path on that other class. Don’t forget that those skills are for a special purpose and are inferior in-slot to many other utilities if used in a general sense against all non-stealthing classes. IE: those classes have taken a hit to their general effectiveness to be able to deal with stealthers.

Also: if the players are of a similar skill level, it is NOT an insta-kill ability. Thieves can have the highest level of mobility which will render melee useless in those 6-8s of revealed, and that same mobility can (if you are a good player) help you LOS to mitigate ranged dmg. On top of this there are many skills that the thief has that provide extra evasion (Death blossom, Withdraw, Roll for initiative, Evasive shot, Flanking strike).

There is no such thing as ‘CAUGHT’ in an open field in a 1v1 scenario, for a thief. Unless you are totally unaware that another player has been running towards you for the last 10s, you have plenty of time to disengage via stealth — before the enemy is in range to use Sic ’em or such. You are choosing to fight that ranger/engi in that terrain, and that is a poor choice made by you. If you think the enemy might be packing these skills you should instead refuse to fight until you can position in terrain better suited to you: forests, hilly/rocky areas/ruins etc.

I have no sympathy for those who want to be able to 1v1 any profession/build without changing their own set-up or tactics. Every profession should have a hard time against another profession that has built to counter them.

All that said, I would enjoy thieves getting a vitality buff — atm I feel I need to go Condi to have better survivability. I enjoy condi thief, but thematically I like direct damage as well as the general playstyle.

Yes scrubs run Sic em all the time. So why aren’t we given something to counter play other classes? Stolen items? Right… I’d expect you to kill engi with gunk. Atm the thief is almost countered by every class, placed at an obvious disadvantage. See you’ve even said that added vitality would be nice ==. You know I’d really like to duel you with my engi and show you how much of a pain ANALYSE can be. Death blossom pshhhh Flanking Strike? Are you even aware of the new patch? I agree with what you’ve stated about terrain but once you get on other classes you don’t even need a hill to gank other player of equal skill. Basically the thief is at every single disadvantage in terms of duels. (provided that they’re dueling experienced players of course)

So every ranger using Sic ‘em is a scrub? Every engi with analyze? Seriously? Do you always throw a tantrum when someone disagrees with you? These skills are niche abilities to counter stealth — most people do what I do and swap them in as soon as I see a thief on the horizon, *why wouldnt’ they use these skills*? I play thief as well as Ranger/Engi, I know how the skills work. I know from experience that thieves can still out-play based on positioning and evasions, from both sides of the engagement. Being unwilling to use evasion skills when they are needed is like being unwilling to dodgeroll, you deserve to take that hit if you don’t actively counter it. I’m not saying constantly deathblossom, but if you are stuck revealed and are out of dodgerolls and have big hits coming in? Why would you not use it?

Yes, I would like it if thieves got a vitality buff, but my reasoning for this has a lot more to do with the condition dmg changes and the changes to thieves condi removal rather than the revealed effects of Sic ’em and Analyze.

And seriously? “Duel me bro”? lol.

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Posted by: Nephrite.6954

Nephrite.6954

So every ranger using Sic ‘em is a scrub? Every engi with analyze? Seriously? Do you always throw a tantrum when someone disagrees with you? These skills are niche abilities to counter stealth — most people do what I do and swap them in as soon as I see a thief on the horizon, *why wouldnt’ they use these skills*? I play thief as well as Ranger/Engi, I know how the skills work. I know from experience that thieves can still out-play based on positioning and evasions, from both sides of the engagement. Being unwilling to use evasion skills when they are needed is like being unwilling to dodgeroll, you deserve to take that hit if you don’t actively counter it. I’m not saying constantly deathblossom, but if you are stuck revealed and are out of dodgerolls and have big hits coming in? Why would you not use it?

Yes, I would like it if thieves got a vitality buff, but my reasoning for this has a lot more to do with the condition dmg changes and the changes to thieves condi removal rather than the revealed effects of Sic ’em and Analyze.

And seriously? “Duel me bro”? lol.[/quote]

So what are you trying to prove here? That we’re capable of outplaying other classes of equal skill? Haven’t you seen power rangers running sic em? And yes some engis do run analyse to fight PU mesmers or make thieves lunch. Majority of the thieves now run d/p due to the versatility provided with the set. D/d thieves as well as s/d thieves are rare now. Tantrum? More like annoyed. To prove a point? Ugh you and I both know that it’ll only be a waste of time but if I have the opportunity then yes why not have a nice duel. If you say that thieves are able to outplay their opponents before patch then yeah I’ll agree as of now Decent of Shadows is in GM. So you know what I mean. In the end though the whole point of this thread would be the request of gaining an increase in base vitality.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

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Posted by: DarknesSushi.5876

DarknesSushi.5876

agree, we need tools to survive and our real traits back, its been very frustrating not be able to beat almost no one with that patch, and how people can say “thief became very OP”, yes some non-thief player still talk it, every single nerf that thief take we find a way to continue to fight but this time is impossible, every class with auto invulnerability and the auto shrouder from necros, the insane condition everyone can cause.
If you have 11k now(full zerker) or 16k(valkyrie set) you still die in 2 hits from guardians, rangers, mesmer and others, we really need to make a “list of what we need” so anet could focus better on judge it, than try to find solution that “maybe can help”
And just a little tip: get the old sword/dagger build, and change for sword/pistol – Yes i know we don’t have the leap skill to use the blck powder, but the idea is – Use Infiltrator strike with basilisk venom and start the Pistol Whip it will be a good damage, so you after that you have 2 things to choose use black powder to blind your foe(good vs mesmer before he cast the clones) and use steal, or use steal first and Black powder later, sometimes with the steal if you have a trait your basilisk venom will be out of cooldown and you can use the shadowstep back(from infiltrator) cast again the basilisk and repeat the combo….now on WvW don’t know if it work

(edited by DarknesSushi.5876)

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Posted by: Sandrox.9524

Sandrox.9524

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

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Posted by: DarknesSushi.5876

DarknesSushi.5876

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

i don’t know if everyone will agree with this but somethings that may help:
1º feline’s trait back
2º spider venom/skale venom/ice drake venom/devourer venom are pretty useless now, and have high CD, what about reduce cooldown for 20s and add some extra effect that really can help…or some traits that make the venom more usefull
3º the 4th skill from pistol, Head Shot, could get a little more damage, and the 5th skill from dagger, cloak and dagger could blind the enemy
4º if you leave the area from shadow refuge before its end, you don’t loose the stealth…
5º the invisbility skills like cloak and dagger, bliding powder, black powder + heartseeker last 1s more(without the trait) to be a little more “fair” since mesmer can get it longer

well MY OPNION, if you guys agree please feedback, or desagree tell why and if someone know what else could change

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Posted by: Nephrite.6954

Nephrite.6954

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet. Have some common sense guys.

(edited by Nephrite.6954)

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Posted by: MidoriMarch.8067

MidoriMarch.8067

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

Increase every thief's vitality!

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Posted by: Nephrite.6954

Nephrite.6954

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

Increasing HP on thief wont solve the main problems we have right now.

If u want high hp pool go play warrior or necromancer. I dont want thief to be a meatshield.

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Posted by: Reinn.7436

Reinn.7436

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

Increasing HP on thief wont solve the main problems we have right now.

If u want high hp pool go play warrior or necromancer. I dont want thief to be a meatshield.

Nope, I don’t clearly see his argument as a l2p issue. Thing is, the Thief class has the lowest base HP in the game. We can deal with that if only the evade frame windows and condi cleanses are all a-ok. But since we don’t have them our only choice of build is either run an ‘all-in’ glass cannon, or increase health by using health boosting equipments, resulting to a loss of the glass-cannon build.

Lack of sustain, evade frame windows, and stealth durations make this class hard to make it work at all. Considering that what the thief can do, mesmers can do it technically better and with a higher amount of hp.

Thief mechanics = confusion, diversion with stealth as primary
Mesmer mechanics = diversion, confusion through illusions with stealth as secondary

Thief base health + vit @ level 80 = 10,905
Mesmer base health + vit @ level 80 = 15,182

Clearly, the mechanics of what these two classes can do and their HP difference shows the lack of attention the devs giving to this class. Btw, I think he didn’t stated that he liked a very large amount of HP like what a warrior does. We are on the same boat of increasing the amount of hp similar to what Mesmers and Rangers have.

“Even thieves have principles to follow.”

-Chinese Proverb.

(edited by Reinn.7436)

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Posted by: Nephrite.6954

Nephrite.6954

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

Increasing HP on thief wont solve the main problems we have right now.

If u want high hp pool go play warrior or necromancer. I dont want thief to be a meatshield.

Nope, I don’t clearly see his argument as a l2p issue. Thing is, the Thief class has the lowest base HP in the game. We can deal with that if only the evade frame windows and condi cleanses are all a-ok. But since we don’t have them our only choice of build is either run an ‘all-in’ glass cannon, or increase health by using health boosting equipments, resulting to a loss of the glass-cannon build.

Lack of sustain, evade frame windows, and stealth durations make this class hard to make it work at all. Considering that what the thief can do, mesmers can do it technically better and with a higher amount of hp.

Thief mechanics = confusion, diversion with stealth as primary
Mesmer mechanics = diversion, confusion through illusions with stealth as secondary

Thief base health + vit @ level 80 = 10,905
Mesmer base health + vit @ level 80 = 15,182

Clearly, the mechanics of what these two classes can do and their HP difference shows the lack of attention the devs giving to this class. Btw, I think he didn’t stated that he liked a very large amount of HP like what a warrior does. We are on the same boat of increasing the amount of hp similar to what Mesmers and Rangers have.

Thanks for helping me eleborate.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Yet you keep comparing the most op class atm with thief to validate your reasons to give thief more HP.

Whether you think devs care or not, it’s way more likely traits/skill would be changed instead of our HP pool.

Perhaps you should check other subforums, you’d find a thread where a devs agrees that all dmg sources are currently strong. Oh hey, if the problem is being 1 shot after dmg was buffed, why increase HP instead of reducing the dmg output across all classes? So it’s okay to 1 shot other classes but thief should be given more HP to deal with the insane burst? In case you forgot, ele and guardians also have the lowest health pool, if you stab zerker ele for 10-15k, he won’t outheal that while he is rolling his face in dirt.

Regarding condi, they are problem if you don’t use shadow embrace or you fight a pu mes, which was overbuffed. Thieves had issues with condis when using no SE even before. If built for condi removal, current zerker thief can fight and kill pu mes much easier than other classes can. Oh pu mes can reset and come back to kill a thief, get real, thieves have been doing this since launch.

I simply dislike the idea of turning thief class into warrior, we are supposed to be squishy and to avoid dmg instead of soaking it. If you want to facetank dmg flying at you, reroll.

Underworld Vabbi 1.5yr

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Posted by: Reinn.7436

Reinn.7436

Then changing our traits and skills rather than our HP pool would be ok for me as long as our chance of survival increases. One way or another we need to fight and live to see the day than doing nothing but dying out a lot one by one like flies.

By the way, I discarded the idea of thieves soaking out damage. No, that didn’t come to any of my arguments, what we’re emphasizing here is the ability of the class to survive in any form. Read: we’re not emphasizing a thief to have an hp similar to a warrior class.

“Even thieves have principles to follow.”

-Chinese Proverb.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Yet you keep comparing the most op class atm with thief to validate your reasons to give thief more HP.

Whether you think devs care or not, it’s way more likely traits/skill would be changed instead of our HP pool.

Perhaps you should check other subforums, you’d find a thread where a devs agrees that all dmg sources are currently strong. Oh hey, if the problem is being 1 shot after dmg was buffed, why increase HP instead of reducing the dmg output across all classes? So it’s okay to 1 shot other classes but thief should be given more HP to deal with the insane burst? In case you forgot, ele and guardians also have the lowest health pool, if you stab zerker ele for 10-15k, he won’t outheal that while he is rolling his face in dirt.

Regarding condi, they are problem if you don’t use shadow embrace or you fight a pu mes, which was overbuffed. Thieves had issues with condis when using no SE even before. If built for condi removal, current zerker thief can fight and kill pu mes much easier than other classes can. Oh pu mes can reset and come back to kill a thief, get real, thieves have been doing this since launch.

I simply dislike the idea of turning thief class into warrior, we are supposed to be squishy and to avoid dmg instead of soaking it. If you want to facetank dmg flying at you, reroll.

That was my whole point. Thanks.

I don’t even understand why some of people want thief to have vitality increase.

We did absolutely fine before the patch even with low hp pool.

Only reason we are having hard time surviving out there right now is not because of HP pool.

And thief doesnt mean to have high hp pool like a warrior dont forget we are THIEF.

We just need buffs/revert on our survivability on traits/utility skills.

Jayden already stated most of it.

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Posted by: Sandrox.9524

Sandrox.9524

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

nope,only you.
Most here agree with it,and you are just a bad troll which obviously seen too much gameplay of thief rather than playing one.You cant say thief dosnt need vitality while there is a straight forward anomaly in proffesions base health which clearly shown thief got the lowest with no logic behind it.

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Posted by: Reinn.7436

Reinn.7436

Btw, I think he didn’t stated that he liked a very large amount of HP like what a warrior does. We are on the same boat of increasing the amount of hp similar to what Mesmers and Rangers have.

I simply dislike the idea of turning thief class into warrior, we are supposed to be squishy and to avoid dmg instead of soaking it. If you want to facetank dmg flying at you, reroll.

Read: we’re not emphasizing a thief to have an hp similar to a warrior class.

And thief doesnt mean to have high hp pool like a warrior dont forget we are THIEF.

Apparently this is how their stupidity work:

Premise:

Someone advocated to raise the thief’s hp bar to tier II, along with Mesmers, Rangers, and Revs.

Their somewhat rather stupid solution:

Don’t like current thief hp? Go Warrior class. We don’t like Thieves to have max hp as high as a warrior


Apparently what they don’t understand and still failing to understand is that we are not talking about a vitality compared to a Warrior.

They are failing to see the logic on their flawed argument. Lol, I think we have clowns here who can brighten up our day, not thieves.

“Even thieves have principles to follow.”

-Chinese Proverb.

(edited by Reinn.7436)

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Posted by: Nephrite.6954

Nephrite.6954

Yet you keep comparing the most op class atm with thief to validate your reasons to give thief more HP.

Whether you think devs care or not, it’s way more likely traits/skill would be changed instead of our HP pool.

Perhaps you should check other subforums, you’d find a thread where a devs agrees that all dmg sources are currently strong. Oh hey, if the problem is being 1 shot after dmg was buffed, why increase HP instead of reducing the dmg output across all classes? So it’s okay to 1 shot other classes but thief should be given more HP to deal with the insane burst? In case you forgot, ele and guardians also have the lowest health pool, if you stab zerker ele for 10-15k, he won’t outheal that while he is rolling his face in dirt.

Regarding condi, they are problem if you don’t use shadow embrace or you fight a pu mes, which was overbuffed. Thieves had issues with condis when using no SE even before. If built for condi removal, current zerker thief can fight and kill pu mes much easier than other classes can. Oh pu mes can reset and come back to kill a thief, get real, thieves have been doing this since launch.

I simply dislike the idea of turning thief class into warrior, we are supposed to be squishy and to avoid dmg instead of soaking it. If you want to facetank dmg flying at you, reroll.

That was my whole point. Thanks.

I don’t even understand why some of people want thief to have vitality increase.

We did absolutely fine before the patch even with low hp pool.

Only reason we are having hard time surviving out there right now is not because of HP pool.

And thief doesnt mean to have high hp pool like a warrior dont forget we are THIEF.

We just need buffs/revert on our survivability on traits/utility skills.

Jayden already stated most of it.

Majority of the people I’ve met who actually played thief long enough understands this thread. I’m just baffled by the fact that you guys still don’t get the point. I never requested them to increase our health pool to the highest level like necros or warriors, never once I’ve stated that if you read the posts obove. I really don’t want to make my statements rude cause things can get real toxic if you’ve read my previous post and other people on gw2 forum. Guardians are well known for having exceptionally high sustain without much effort, they’ve got a good deal of damage output as well as proper damage mitigation. Fresh air eles getting faced rolled? You seriously don’t expect anyone to trait into full damage output and expect to live long enough right? Is your logic seriously that limited(sorry I just had to). I mean you seriously think that thieves have enough sustain in the current state and that the dev is gonna stop the endless irrationally unjustified nerfs? Giving us medium health pool will provide some breathing room as well as opening the opportunity to not die like flies, exactly like what that’s been stated above. Btw Jayden I’ve seen your post before about thieves, I don’t wish to seem personal but it seems like you seriously seem like a person who would state things with absolute prejudice. It seems as if prejudice should be your middle name.

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Posted by: Nephrite.6954

Nephrite.6954

Btw, I think he didn’t stated that he liked a very large amount of HP like what a warrior does. We are on the same boat of increasing the amount of hp similar to what Mesmers and Rangers have.

I simply dislike the idea of turning thief class into warrior, we are supposed to be squishy and to avoid dmg instead of soaking it. If you want to facetank dmg flying at you, reroll.

Read: we’re not emphasizing a thief to have an hp similar to a warrior class.

And thief doesnt mean to have high hp pool like a warrior dont forget we are THIEF.

Apparently this is how their stupidity work:

Premise:

Someone advocated to raise the thief’s hp bar to tier II, along with Mesmers, Rangers, and Revs.

Their somewhat rather stupid solution:

Don’t like current thief hp? Go Warrior class. We don’t like Thieves to have max hp as high as a warrior


Apparently what they don’t understand and still failing to understand is that we are not talking about a vitality compared to a Warrior.

They are failing to see the logic on their flawed argument. Lol, I think we have clowns here who can brighten up our day, not thieves.

Reroll. I actually chuckled a little after reading that.

(edited by Nephrite.6954)

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Posted by: JaeleCt.3967

JaeleCt.3967

upping our vitality is just a bandaid, we should be asking for more viable condi removal solutions, ones that dont completely ruin our damage by traiting for it. as well as the 10% heal buff to withdraw we were promised. 17k vitality doesnt really matter if were only healing for 4.5k every 18seconds and getting overloaded with conditions…

Increase every thief's vitality!

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Posted by: Cynz.9437

Cynz.9437

thieves would be fine if bugs were fixed, some survival unnerfed … more wouldn’t help imo

mesmer just need straight out nerfs because they got way to much after patch and it will be even worse when spec come out

oh and mark my words, out spec will be worst garbage possible (after necros ofc)

All is Vain~
[Teef] guild :>

Increase every thief's vitality!

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Posted by: Nephrite.6954

Nephrite.6954

Guys does my post request the devs to not improve our traits? I only posted things that state how useless the dev is to our class, you know that guy who doesn’t give a kitten about this class. The one who forgets the name of thief traits during live stream.== Anyway of course I would appreciate it if they’d give us old feline grace and SE back. I’m just asking for them to increase our vitality as well so we won’t drop in a couple of Aoes so quickly. If only our vitality were same to engis and mesmers then we won’t have to spent much for vit in WvWvW, doesn’t this allow us contribute to other things like Precision or toughness? Yes, I understand thieves aren’t meant to tank, but I’m positively sure that increasing our vitality will help prevent us from dropping flies and assist us by providing the time to react to burst from other classes. As a thief player from almost a year and a half I’ve seen what people requested from this forum, request that are usually obvious nerfs. I’ve seen enough of them ask for feline grace nerf, SE, shadow rejuvenate etc, it’s endless look it up. To my absolute surprise they actually listened to them or were too inexperienced to balance it due to the lack of test. The nerfs are so ridiculous sometimes that I suspect they only test it on golems in Heart of Mist.

Increase every thief's vitality!

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Guys does my post request the devs to not improve our traits? I only posted things that state how useless the dev is to our class, you know that guy who doesn’t give a kitten about this class. The one who forgets the name of thief traits during live stream.== Anyway of course I would appreciate it if they’d give us old feline grace and SE back. I’m just asking for them to increase our vitality as well so we won’t drop in a couple of Aoes so quickly. If only our vitality were same to engis and mesmers then we won’t have to spent much for vit in WvWvW, doesn’t this allow us contribute to other things like Precision or toughness? Yes, I understand thieves aren’t meant to tank, but I’m positively sure that increasing our vitality will help prevent us from dropping flies and assist us by providing the time to react to burst from other classes. As a thief player from almost a year and a half I’ve seen what people requested from this forum, request that are usually obvious nerfs. I’ve seen enough of them ask for feline grace nerf, SE, shadow rejuvenate etc, it’s endless look it up. To my absolute surprise they actually listened to them or were too inexperienced to balance it due to the lack of test. The nerfs are so ridiculous sometimes that I suspect they only test it on golems in Heart of Mist.

So you know it already. It would actually make a difference when we get about 10k+ hp but that would be just ridiculous we are not warriors or necroes. less than 10k hp wouldnt even make a big difference.

Just like ele or guardian as u said have great sustain thats because of their skills/trait NOT THE HP POOL. AND WE NEED THOSE KIND OF BUFFS NOT HP INCREASE.

Whats the point of having higher hp when we doesnt have those traits back or further solution? yes we may a bit tanky but the main problem would be still same. and as someone stated above there is almost 0% chance that dev will increase thief’s vitality higher chance would be trait fix.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

nope,only you.
Most here agree with it,and you are just a bad troll which obviously seen too much gameplay of thief rather than playing one.You cant say thief dosnt need vitality while there is a straight forward anomaly in proffesions base health which clearly shown thief got the lowest with no logic behind it.

scroll up and check it out u are obviously blind and i bet i have more time spent on thief than u salty boy. So u want thief to have just more vitality instead of SE/FG back? obviously u got no logic behind it and got no experience about thief at all.

(edited by MidoriMarch.8067)

Increase every thief's vitality!

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Posted by: Nephrite.6954

Nephrite.6954

Guys does my post request the devs to not improve our traits? I only posted things that state how useless the dev is to our class, you know that guy who doesn’t give a kitten about this class. The one who forgets the name of thief traits during live stream.== Anyway of course I would appreciate it if they’d give us old feline grace and SE back. I’m just asking for them to increase our vitality as well so we won’t drop in a couple of Aoes so quickly. If only our vitality were same to engis and mesmers then we won’t have to spent much for vit in WvWvW, doesn’t this allow us contribute to other things like Precision or toughness? Yes, I understand thieves aren’t meant to tank, but I’m positively sure that increasing our vitality will help prevent us from dropping flies and assist us by providing the time to react to burst from other classes. As a thief player from almost a year and a half I’ve seen what people requested from this forum, request that are usually obvious nerfs. I’ve seen enough of them ask for feline grace nerf, SE, shadow rejuvenate etc, it’s endless look it up. To my absolute surprise they actually listened to them or were too inexperienced to balance it due to the lack of test. The nerfs are so ridiculous sometimes that I suspect they only test it on golems in Heart of Mist.

So you know it already.

Whats the point of having higher hp when we doesnt have those traits back or further solution? yes we may a bit tanky but the main problem would be still same. and as someone stated above there is almost 0% chance that dev will increase thief’s vitality higher chance would be trait fix.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

nope,only you.
Most here agree with it,and you are just a bad troll which obviously seen too much gameplay of thief rather than playing one.You cant say thief dosnt need vitality while there is a straight forward anomaly in proffesions base health which clearly shown thief got the lowest with no logic behind it.

scroll up and check it out u are obviously blind and i bet i have more time spent on thief than u salty boy. So u want thief to have just more vitality instead of SE/FG back? obviously u got no logic behind it and got no experience about thief at all.

facepalm if you’re replying to prove that you actually know a thing or two just for your ego then I suggest you stop your track on this thread. Because this thread is meant for legitimate points. Lemme ask give you a few questions to think about. First would be, does increasing our vitality give us the chance to not sacrifice a few points in WvWvW for vitality? Second would be does the dev(you know who) actually know what his doing with the class? Is he actually capable of proper scrutinising before a nerf? Does vitality actually not help during fights from conditions and physical power? When we get hit toughness can only do so much until our vitality drops, conditions ignore toughness btw.