My thief was my original “Main” that I leveled to 80. Since then I have 3 more alts that I got to level 80 and geared (Guard, Warrior, Necro, in that order). Of all these 4 classes I feel like my thief, while one of the most fun to play, is one of the most lacking in terms of support capabilities and team dynamics.
Example:
In a PvE dungeon setting, I can take my 30/0/0/10/30 axe/mace/GS zerker warrior into the party and bring might, vuln, +150 power to all allies, banner of discipline/might/battle standard, fury from FGJ and an 1 insta condition removal for all with Shake it Off. All that, plus one of the highest damage output builds in the game. Is it any wonder why everyone wants a zerker warrior in their party?
Counter example, my thief:
Stealth rezz or stealth my entire party to run past mobs. This, bountiful theft, and thrill of the crime is basically my entire extent of party support I can provide with my thief if I want to maintain a high burst dps build (and unless you take 20 into trickery you can’t have both thrill of the crime and bountiful theft).
To be frank, I think that the thief’s support abilities in comparison is extremely inferior. And that’s a shame. It is otherwise an extremely fun class to play, and if we had more party support it would make this class that much more enjoyable! Of course we don’t want to take the roles that are already occupied by existing classes.
Ideas for some support buffs, I have 2:
- Grandmaster trait that allows for your party to enjoy all the benefits you do when you stealth them.
This means that if I take Shadow’s embrace, cloaked in shadow, shadow rejuvination from shadow arts tree, your entire party gets to remove up to 2 conditions in 3s, AoE blind, and rejuvenation for the duration of the stealth.
- Rearranging the trait distributions and where the traits are
This is just in general improvement of the thief, the support aspect of this will be the improved DPS capability. The Deadly Arts tree just makes no sense, its a power and condition duration tree but all the minor traits give you poison or condition related buffs… whereas the condition trait line is supposedly trickery, which gives you stealing and initiative recharge buffs?
Wouldn’t it make a lot more sense for the power trait line to have stealing and initiative recharge buffs, and the condition trait line to have the venoms and condition buffs, move all the venom abilities down to trickery and move the burst abilities of trickery to deadly arts?
Suppose the minor traits of deadly arts were kleptomaniac (3 ini on steal), preparedness (initiative bar increases +3) and lead attacks (1% damage increase per initiative). Also, Venomous strength, potent poisions, quick venoms and Residual venom from deadly arts goes to trickery, and from trickery we get flanking strike and initial strike. This allows for you to make deadly arts a potent burst trait line, and trickery a potent condition/steal recharge trait line, and there wouldn’t be this unnecessary overlap!