Infiltrator's Strike lost all its skill.

Infiltrator's Strike lost all its skill.

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Posted by: Daecollo.9578

Daecollo.9578

It used to be a skill non-stealth thieves could use, but it seems they took all the skill/fun from the ability.

It most of the time does not even work.

Please return it how it used to be.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Incurafy.6329

Incurafy.6329

Please just stop spamming our forum with your crappy threads. Seriously dude, it got old long ago.

thiefhitfor2kbetternerf
all is vain

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Posted by: lLobo.7960

lLobo.7960

Actually, he got a point on this one.

IS, IA and SS are working terribly now.
I cant use Inf Arrow on the side of a simple ramp/stair as it used to be. And this was the best use for it, as in a straight line is faster (and more ini efficient) to just HS or run.

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Posted by: Daecollo.9578

Daecollo.9578

Honestly, they should restore the skills to how they were, but add revealed to them and make them longer range, so mobility thieves have a place. Currently stealth thieves reign all. Who complained about IS anyways over stealth/backstab?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Azraeel.1238

Azraeel.1238

Honestly, they should restore the skills to how they were, but add revealed to them and make them longer range, so mobility thieves have a place. Currently stealth thieves reign all. Who complained about IS anyways over stealth/backstab?

Those who think the Shadow’s Return part of that skill is OP…. Trust me, people complain about everything!!

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

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Posted by: Kerishan.8460

Kerishan.8460

All shadowstep (so IA too) are completly useless now in WvW, 95% of the time you don’t teleport.

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Posted by: Sarrow.2785

Sarrow.2785

I just think it’s odd that the devs stated that thieves would be getting their mobility buffed as compensation for some nerfs, and the first thing they do is nerf Infiltrator’s Strike and Infiltrator’s Arrow, our two hands-down best mobility weapon skills. I understand that IS was a ‘bug fix’, but however you word it, the change nerfed mobility.

There was nothing wrong with IA ledge jumps – all classes with shadowstep/flash skills could do it. Sometimes now you can’t even shadowstep in really easy to reach places – places that you could run too almost as quick. Again, I understand shadowstepping through walls shouldn’t occur, but this…….. really frustrating to relearn all the spots, which were second nature. Over-nerfed for sure.

Admiral Mournn, Tarnished Coast

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Posted by: ekimsfree.9406

ekimsfree.9406

Seriously, if you require a skill that teleported infinite range then you may be the thing that lacks skill.

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Posted by: Daecollo.9578

Daecollo.9578

The funny thing is, they left the necromancer’s version AS IS, its still infinite range teleport back.. and they are getting a huge sustain buff soon.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Excalibur.9748

Excalibur.9748

we were supposed to get a huge mobility buff and we’ve only gotten mobility nerfs

All is vain.

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Posted by: Piogre.2164

Piogre.2164

Seriously, if you require a skill that teleported infinite range then you may be the thing that lacks skill.

I agree that infinite range was kitten, and needed to be changed. That said, the mechanic is currently bugged in such a way that it hardly ever works, catching the player on the smallest of trivial obstacles (That said, Most teleporting skills have this problem, not just thief skills, and the mechanic which calculates teleports needs a serious overhaul- this is larger than just a thief issue)

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

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Posted by: Shemsu.8721

Shemsu.8721

Seriously, if you require a skill that teleported infinite range then you may be the thing that lacks skill.

The only thing thats required is a reading lesson for you. the thread has nothing to do with range, make all shadowsteps infinite range, and they remain useless when they FAIL to move you at all. Pay attention

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Posted by: Benji.9203

Benji.9203

The funny thing is, they left the necromancer’s version AS IS, its still infinite range teleport back.. and they are getting a huge sustain buff soon.

Dude…..

Are you really comparing necro mobility to thief mobility…….

I don’t even…..

:^{I

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Posted by: Azraeel.1238

Azraeel.1238

The funny thing is, they left the necromancer’s version AS IS, its still infinite range teleport back.. and they are getting a huge sustain buff soon.

Hahahahaahha Man, you must be the first one to complain about Necromancers.
1 – It isn’t infinite range, it is as far as you can run before the timer runs out, and trust me, that timer barely lasts.
2 – It doesn’t always send you back to the same place. The further you are, the less likely to return to the same place.
3 – It has 60 seconds cooldown, of course it can be traited, but still a long darn cooldown for a breakstun.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

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Posted by: Zacchary.6183

Zacchary.6183

I stopped using Sword because of this. :c R.I.P. awesome gap closer.

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Posted by: ekimsfree.9406

ekimsfree.9406

Seriously, if you require a skill that teleported infinite range then you may be the thing that lacks skill.

The only thing thats required is a reading lesson for you. the thread has nothing to do with range, make all shadowsteps infinite range, and they remain useless when they FAIL to move you at all. Pay attention

The change to it’s range is clearly part of the problem the OP has. It is implied by the words fun and skill he used and asking it to change it back to the way it used to be. He states the issue with it not working as a tack on sentence.

If I need a reading lesson then you should take a basic comprehension course. You know where you read a paragraph and have to guess its meaning, like main ideas and such.

BTW, I use only S/D and have yet to run into any major issues with IS.

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Posted by: bladie.5084

bladie.5084

BTW, I use only S/D and have yet to run into any major issues with IS.

Ur either new to Sword Main Set or you’ve been using Infil Strike on a very basic level this whole time.

You.. Nvm.

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Posted by: Ashanor.5319

Ashanor.5319

1 – It isn’t infinite range, it is as far as you can run before the timer runs out, and trust me, that timer barely lasts.
2 – It doesn’t always send you back to the same place. The further you are, the less likely to return to the same place.
3 – It has 60 seconds cooldown, of course it can be traited, but still a long darn cooldown for a breakstun.

So pretty much exactly the same as Shadowstep used to be? You do realize you pretty much said what Shadowstep used to do nearly word for word (Fyi: Shadowstep was nerfed for doing exactly what you think is alright for a Necro skill).

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Posted by: ekimsfree.9406

ekimsfree.9406

BTW, I use only S/D and have yet to run into any major issues with IS.

Ur either new to Sword Main Set or you’ve been using Infil Strike on a very basic level this whole time.

You.. Nvm.

Or I’m aware of my positioning and where my target is and avoid spamming keys like an untrained monkey…. Either or.

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Posted by: bladie.5084

bladie.5084

BTW, I use only S/D and have yet to run into any major issues with IS.

Ur either new to Sword Main Set or you’ve been using Infil Strike on a very basic level this whole time.

You.. Nvm.

Or I’m aware of my positioning and where my target is and avoid spamming keys like an untrained monkey…. Either or.

Or you just game with a very casual state of mind.