Infusion of Shadow changes

Infusion of Shadow changes

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Posted by: swinsk.6410

swinsk.6410

Q:

Mr. Peters wrote:

Infusion of Shadow
For basic use this trait’s functionality is not going to change. By many players it was being used to grant some initiative when going into stealth. However there were some abusive builds that were using this to maintain very long stealth uptime without having to use their utility skills. The problem with this is that it lets them recharge those skills while in stealth, which takes away the risk associated with using them. We are ok with thieves blowing their cooldowns to have longer stealth, and we are ok with theives bouncing in and out of stealth, but we were not ok with thieves maintaining long duration stealth through abusing a single trait.

Does this mean the trait will only trigger on entering stealth the first time or will it continue to work as usual but give less init per stealth applied ?

I am confused on exactly what’s happening to infusion of shadow.

Just another noob thief…

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Posted by: Travlane.5948

Travlane.5948

A:

i think its only the FIRST TIME….. which sucks in my opinion. if i use Shadow refuge when im at 25% hp…i get 2 init. i then use hide in shadows and up im up to 90%. i expect another 2 init. otherwise the skill isnt worth taking. blind on stealth and removing conditions on stealth. what a JOKE.

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Posted by: Dee Jay.2460

Dee Jay.2460

Yes, Infusion of Shadows will only grant you 2 Initiative when entering stealth and none if you are already stealthed.

The nerf is directed specifically at D/P perma-stealthing using the Black Powder + Heartseeker combo. It won’t really affect any of the others builds much at all since the increased passive Initiative regeneration will make up for any losses.

The only builds that would want Infusion of Shadows are Cloak and Dagger spamers. But I don’t see them being starved for Initative after the patch.

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Posted by: Rahar.9872

Rahar.9872

From my understanding, it gives initiative when you enter stealth. So that means if you combo with BP + HS or Cluster, you’ll get 2 ini from the first stealth and no ini for the subsequent applications of stealth. However, if you leave stealth and reapply it, you get the 2 ini bonus again.

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Posted by: Oghier.7419

Oghier.7419

The only builds that would want Infusion of Shadows are Cloak and Dagger spamers. But I don’t see them being starved for Initative after the patch.

I can’t wait to test this. If I can drop Infusion of Shadows in my D/D build, that means I can load up Blind, Healing and Condition clear on each stealth. That sounds pretty great for WvW.

Snit Dirtnap (Thief)
Ratbag Dogsticker (Guardian)
…Yak’s Bend

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Posted by: Switch.4892

Switch.4892

The only builds that would want Infusion of Shadows are Cloak and Dagger spamers. But I don’t see them being starved for Initative after the patch.

This all depends on how much of an impact the improved initiative regeneration will have. It would be nice to switch Infusion of Shadow out for Cloaked in Shadow as a D/D thief.

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Posted by: Gandalf.1792

Gandalf.1792

This all depends on how much of an impact the improved initiative regeneration will have. It would be nice to switch Infusion of Shadow out for Cloaked in Shadow as a D/D thief.

I actually play D/D thief using blind, condition remove, healing instead Infusion of Shadow trait. This change don´t affect my playstyle.

What really worries me is Opportunist trait nerf. Especially when you´re putting pressure on the enemy.

Sanctum of Rall
Thief / Warrior / Elementalist

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Posted by: swinsk.6410

swinsk.6410

Problem with moving to d/d is that you are completely exposed while unstealthed and you need to mitigate damage with a larger health pool or more toughness or both instead of using blinds/evasion/stealth like d/p.

Just another noob thief…

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Posted by: Excalibur.9748

Excalibur.9748

it’s easy to kite D/D thief….

on my S/D thief i kite D/D thief all day on shortbow lmao. when you get stoned stunbreak and dodge roll you should be able to dodge their whole burst. yes it was op when basilisk venom applied this hidden CC that you can’t stun break out of, but that’s no longer the case. i basically have to be no paying attention if their whole burst hits me (and doesn’t 1 shot me either)

All is vain.

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Posted by: Oghier.7419

Oghier.7419

it’s easy to kite D/D thief….

on my S/D thief i kite D/D thief all day on shortbow lmao. when you get stoned stunbreak and dodge roll you should be able to dodge their whole burst. yes it was op when basilisk venom applied this hidden CC that you can’t stun break out of, but that’s no longer the case. i basically have to be no paying attention if their whole burst hits me (and doesn’t 1 shot me either)

A S/D and SB spec can kite anything You’ve got spammable gap openers and closers, and one of them comes with a cripple.

Snit Dirtnap (Thief)
Ratbag Dogsticker (Guardian)
…Yak’s Bend

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Posted by: swinsk.6410

swinsk.6410

If this is the case good bye getting full init from dropping refuge or using blind powder+hide in shadows right after.

Dumb change if you ask me. Thief is dead after dec 10.

Just another noob thief…

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Posted by: Excalibur.9748

Excalibur.9748

it’s easy to kite D/D thief….

on my S/D thief i kite D/D thief all day on shortbow lmao. when you get stoned stunbreak and dodge roll you should be able to dodge their whole burst. yes it was op when basilisk venom applied this hidden CC that you can’t stun break out of, but that’s no longer the case. i basically have to be no paying attention if their whole burst hits me (and doesn’t 1 shot me either)

A S/D and SB spec can kite anything You’ve got spammable gap openers and closers, and one of them comes with a cripple.

yea but at least other classes can sustain that damage like warrior w/ healing signet or other classes have ranged options that is more powerful which forces you to go melee. D/D thief has neither so its boned.

All is vain.