Inherent Thief Advantages: Where are they?

Inherent Thief Advantages: Where are they?

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Posted by: Kageseigi.2150

Kageseigi.2150

According to the official Thief description:

“Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.”

Umm, what exactly is so agile and acrobatic about Thieves compared to any other profession?

The default Thief has the exact same speed as any other profession.
The default Thief has the exact same rate of dodging as any other profession.
The default Thief takes the exact same damage from getting struck as any other profession (based on armor).
The default Thief is exactly as visible and hittable as any other profession.

The only thing I’m aware of that the default Thief has compared to others that even comes close to meeting that definition is Steal’s shadowstep. Everything else must be traited for or relies on specific weapons or utilities…. that includes the ability to stealth.

Even our Acrobatics traitline doesn’t really help avoid getting hit directly, especially compared to pre-patch Acrobatics. Now, in order to gain more dodges, we are required to evade or heal. Hard to Catch and Don’t Stop are great, but that’s simply canceling out effects, not avoiding damage directly.

Why not give the default Thief some advantages over others? Between a 10-25% movement increase. 50-100% base Endurance regeneration.

In other words, GIVE THE THIEF SURVIVABILITY WITHOUT STEALTH. You know… since they are going to be visible 90% of the time, especially with all of the revealing skills coming.

Ps. This has nothing to do with Daredevil. This is all about the (baseline) Thief as a profession.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Shogun.7401

Shogun.7401

LMAO!!!! your signature is crazy… lol

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Posted by: Kadin.2356

Kadin.2356

LMAO!!!! your signature is crazy… lol

Don’t point it out or he’ll get a 2 week ban because, apparently, having a sense of humor is against the TOS.

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Posted by: Nike.2631

Nike.2631

Thieves have survivability without stealth. Super Unicorns have always been rugged mostly visible bunkers.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Amante.8109

Amante.8109

Thieves have survivability without stealth.

Yeah, no.

(edited by Amante.8109)

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Posted by: Zero Day.2594

Zero Day.2594

Man, you’re my hero for wearing that signature. Had a good laugh, thanks.

As for the actual question(s), that’s just advertisement/pretty text to describe something. It’s needed in most things otherwise the world would look plain.

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Posted by: PopeUrban.2578

PopeUrban.2578

LMAO!!!! your signature is crazy… lol

“Raptors”
“Hundreds of them”

I lost it.

I’m pretty happy with the price point but that’s a kitten fine bit of memery sir.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Agemnon.4608

Agemnon.4608

LMAO!!!! your signature is crazy… lol

Why does everyone rip on Dragonhunter? Is it really that bad?

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Posted by: Cynz.9437

Cynz.9437

Thieves don’t have advantages. They got deleted or handled over to other classes.

All is Vain~
[Teef] guild :>

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Posted by: Drennon.7190

Drennon.7190

LMAO!!!! your signature is crazy… lol

Why does everyone rip on Dragonhunter? Is it really that bad?

It really is that bad. It has issues down to its core and all of them have had constructive posts with ideas to fix them. However, Karl is in charge of dragonhunter and thinks that adjusting numbers will fix it. It really is no coincidence that Karl is the lead for tempest, dragonhunter, and daredevil.

Baer

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Posted by: Straegen.2938

Straegen.2938

There was a time when even on my toughest builds, thieves were fearsome. I was dueling a friend in WvW while he was testing a pure D/D backstab build and he couldn’t dent my warrior. Even when I let him chip me down to half health that build had no chance.

We moved onto finding a competitive P/D and D/P but none of them could cut it. Warriors can be dangerous in solo combat if you don’t know their timing but a quality thief should be able to carve up a lumbering warrior build and now I hardly notice when one is on top of me.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Slowmelt.8547

Slowmelt.8547

LMAO!!!! your signature is crazy… lol

Why does everyone rip on Dragonhunter? Is it really that bad?

It really is that bad. It has issues down to its core and all of them have had constructive posts with ideas to fix them. However, Karl is in charge of dragonhunter and thinks that adjusting numbers will fix it. It really is no coincidence that Karl is the lead for tempest, dragonhunter, and daredevil.

I’m trying so very hard not to blame one person, or to put a dev down, but… it is a difficult-to-ignore pattern that the worst Elite Specializations are all led by the same person…

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Posted by: Black Cat.1024

Black Cat.1024

LMAO!!!! your signature is crazy… lol

I was crying. Seriously crying. It was that kitten good.

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Posted by: Volrath.1473

Volrath.1473

I’m trying so very hard not to blame one person, or to put a dev down, but… it is a difficult-to-ignore pattern that the worst Elite Specializations are all led by the same person…

Not sure if he actually led the the specializations or simply presented them on live stream…

Not sure what to think right now… I’ll be taking a forced brake soon, i hope when I come back in February things are at leat decent for us…

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Posted by: Black Frog.9274

Black Frog.9274

We have one inherent advantage: we die faster, which allows us to waypoint faster. Woot!

I Like to Run Randomly Around the Map

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Posted by: IchigoHatake.5098

IchigoHatake.5098

We have one inherent advantage: we die faster, which allows us to waypoint faster. Woot!

No……. our advantage is that we have infinite protection boon

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Posted by: Zero Day.2594

Zero Day.2594

Our three inherent advantage are:
1. The ability to quickly go between bank and the trading post.
2. Increased crafting speeds in stealth.
3. Pleasure from self inflicted suffering. (Masochism)

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Posted by: Kocoff.7582

Kocoff.7582

The only advantage to this profession is mobility. The other advantage other people claim we have are either flawed or simply inexistant.

I really think the Thief should have faster endurance regen. Make Feline Grace (the current nerf one) a passive.

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Thief – Raiden Hayabusa
Thief – Gouki Kurokawa