Invisibility problem
That shouldn’t happen anymore. They removed tracking from channeled skills, when you stealth, a while back.
No they didn’t thy only removed from Rev
^ this. If a ranger presses the rapid fire button a split second before you stealth, he’s still gonna cast the whole thing on you.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
You know that situation. When someone like Ranger use Rapid Fire and you go to invis.
You are invis and ranger still shooting arrows on you until skill end.There is no logic,
snip
Logic like going invisible as if by magic, or summoning lightning or illusory clones or magical spirit weapons from nowhere? In video games, logic does not apply.
The skill is working as intended and it should stay that way! If the ranger used skill #2 on longbow while you were visible then you get hit by it. Do you want to know how to avoid it? Simple, just stealth before ranger uses it, that way you will not get hit by it.
The skill is working as intended and it should stay that way! If the ranger used skill #2 on longbow while you were visible then you get hit by it. Do you want to know how to avoid it? Simple, just stealth before ranger uses it, that way you will not get hit by it.
Not really they now have no consistency between similar channeled abilities, Take Rapid Fire it channels and tracks through stealth, now look at Unrelenting Assault it used to channel and track through stealth, Anet removed that same with Precision Strike.
Anet needs to keep consistency so if One hammered skill gets cancelled when the target stealths then all should since it is the exact same mechanic a Channeled damaging skill. And since they removed it from UA because it was unfair then they should do that to all other channeled abilities
Ele air elemental channeled ability follows you still in stealth as well. very useful on my ele when I am fighting thieves.
DH’s Spear of Justice apparently still tracks as well
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Because it is channeled spell. I doubt they will change it. The only thing Anet was ever interested is nerfing thieves.
What actually bothers me more is not even channeled spells but queued spells. Like say someone uses a spell while you stealthed -> they shouldn’t be able to target you for next spell but since it was queued it will track you anyway. I would claim it is a bug (and no, i am not lagging, i have 20-40 ms on average). Like i am sitting in stealth for few seconds and still eating DH AAs because he spams them.
[Teef] guild :>
(edited by Cynz.9437)
Oh, oh, oh NOOOOOOOOO! How!? How did thieves deal with this for the past YEARS!? They didn’t even have a block before HoT, so HOOOOOOOOOW!!??
Maguuma – Predatory Instinct [HUNT]
Necromancer
Oh, oh, oh NOOOOOOOOO! How!? How did thieves deal with this for the past YEARS!? They didn’t even have a block before HoT, so HOOOOOOOOOW!!??
Again it’s a consistency issue, they stated that they didn’t want channeled skills on Rev to track in stealth so why should all the others?
Say it with me consistency
Edited changed Tev to Rev
(edited by Sly.9518)
Oh, oh, oh NOOOOOOOOO! How!? How did thieves deal with this for the past YEARS!? They didn’t even have a block before HoT, so HOOOOOOOOOW!!??
Again it’s a consistency issue, they stated that they didn’t want channeled skills on Tev to track in stealth so why should all the others?
Say it with me consistency
You expect consistency. I see… To each his own.
Maguuma – Predatory Instinct [HUNT]
Necromancer