Looking for some advice on CM Explorable

Looking for some advice on CM Explorable

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Posted by: CassieGold.7460

CassieGold.7460

Okay, so I’m hoping for some advice from my stealthy brethren. I don’t do dungeons often, 1-2 explorable legs per weekend with guild mates, but I’m running into something that I just flat need a better way to deal with.

The staggering range of the Riflemen in CM explorable has me stumped. The range at which they deal damage looks to be over 1200, as I’m taking damage before I get into cluster bomb range… so, trading long range damage with these guys seems to be futile.

My last run at it (CM Explorable, Seraph path), we tried using Shadow Refuge to stealth the group and rush into melee range…. but all that seemed to do was draw us into range of riflemen even further on, and lead to us going down faster.

Currently I’m running full berserkers, w/ 6/6 sigils of the Vampire (that needs to change, I know), SB and D/D, 0/30/30/0/10.

While on this run, we discussed using Scorpion Wire to pull a rifleman forward and work them one at a time, but the riflemen are immune to Scorpion Wire (and the necro equivilent, which evidently is 1200 range while Scorpion Wire is 900…)

In the end, we zerged it, which was less than an elegant solution, and hit us all for a bit of armor repair, but it left me walking away thinking “there’s something I have to be missing here.”

Thoughts and suggestions welcome!

LVL 80’s: Thief / Warrior / Guardian / Mesmer

Looking for some advice on CM Explorable

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Posted by: ASP.8093

ASP.8093

Have you tried Smoke Screen and Dagger Storm? Smoke Screen blocks all enemy projectiles going through it. It’s really quite amazing.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

Looking for some advice on CM Explorable

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Posted by: CassieGold.7460

CassieGold.7460

I’ll have to give that one a go next time, thanks!

LVL 80’s: Thief / Warrior / Guardian / Mesmer

Looking for some advice on CM Explorable

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Posted by: Scootabuser.4915

Scootabuser.4915

Get a pistol offhand, use daggerstorm and shadowstep to close distance, then spam black powder while your teamates close in.

Works every time.

When your in CM as a theif you have 3 roles:

Stealthing teamates past easily avoided spawns.
Blinding and blocking ranged attacks.
Turning off traps.

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Looking for some advice on CM Explorable

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Posted by: Auesis.7301

Auesis.7301

There’s quite a few locations in the dungeon with riflemen, so which part are you talking about?

Gnome Child [Gc]
Resident Thief

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Posted by: Scootabuser.4915

Scootabuser.4915

The dungeon always has the riflemen at the end of a hallway of sorts, it works in pretty much all of the parts, the only exception is the big room where they spawn on opposite sides, but for that part you just run under the stairs.

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Looking for some advice on CM Explorable

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Posted by: CassieGold.7460

CassieGold.7460

The specific rough spot that got me asking is the canyon right before Turmaine. There are riflemen and gunners. and one of those oh so fun bandit cannon.

LVL 80’s: Thief / Warrior / Guardian / Mesmer

Looking for some advice on CM Explorable

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Posted by: BabelFish.7234

BabelFish.7234

Just went through this instance took the asura path. We dominated it. With my S/P build I was doing more dps then the rest of the party combined and was out tanking the guardian. They weren’t bad or anything…lvl 80s, some exotics but not full sets.

You just need a build that’s tough as nails to do dungeons properly and then you’ve got to know what’s coming. you can’t waltz into a room without knowing there’s 15 bandits that will own you…

Your problem it seems is you’re investing too heavily into Shadow Arts which is agro central. As a thief you don’t want agro…that gets you killed too quickly.

Next problem is you’re running D/D. /D while not horrible is not a weapon set that promotes extreme survivability or consistent dps. You’re clearly built as a burst thief.

(edited by BabelFish.7234)

Looking for some advice on CM Explorable

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Posted by: CassieGold.7460

CassieGold.7460

“Your problem it seems is you’re investing too heavily into Shadow Arts which is agro central. As a thief you don’t want agro…that gets you killed too quickly.”

Hmm… not sure on how shadow arts is agro central. running Shadow’s Rejuvenation, Shadow Protector and Hidden Thief, mostly to provide a beefy AoE heal that works well for res/recovery.

I suppose it is a bit burst heavy though…. I keep thinking of putting together a separate set of armor for dungeons on more of a Vitality / Toughness line.

How are you traited Babel?

LVL 80’s: Thief / Warrior / Guardian / Mesmer