Make thief viable in PVP: Unblockable attacks

Make thief viable in PVP: Unblockable attacks

in Thief

Posted by: Prince.7198

Prince.7198

As patch day is upon us i am probably to late to bring this idea to the table. But i am fairly convinced that a small trait or skill change may allow thiefs to become a lot more viable in the current PVP (not talking pve) scene.

This little change is: Unblockable attacks!

The reason thief is not very viable in pvp is the fact that many of its direct counters (Dragonhunter, Mesmer, Revenant and Engineer) have, or have gotten (with HoT) a lot of easy burst damage mitigation in the form of blocks on low cooldown (mesmer shield 4, engineer hammer 4, revenant shield 4 and staff 3, guardian new virtues, ..). Since the play style of thief is focussed heavily around high single target damage it is basically a kill fast or die scenario. These blocks thus really mess up the thiefs way of apllying damage as they drastiaclly decrease the window of opportunity. I know a lot of you will shout l2p at this but as most of these blocks have no tell its very hard to predict when to burst and when not.

This is why i propose thiefs either gain a skill or a trait (replacing an underused one) that allow x (id say 5) attacks to be unblockable.

Somethign like this:

Trait: Dardevil Adept
Expose defenses: After a dodge roll your next 5 attacks are unblockable (10 sec icd)

Skill: Physical
Fox strikes: Your next 5 attacks cannot be blocked and apply vulnerability (30 sec cd)

I think this will allow thiefs to be viable again as it will give them the unique role of being able to continue damage during blocks and an effective way to deal with the bunker meta. Invulnerabilities and ofcourse dodges still allow counterplay so it would not be too overpowered.

Just an idea

Make thief viable in PVP: Unblockable attacks

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Posted by: bliss.4305

bliss.4305

I like the unblockable idea but not to this extend. With the proposed changes (5 unblockable attacks), we’d completely destroy guardian-dragonhunter classes. Although I really think we need some offensive attributes that make the class more appealing for others to take for their team.

I would love if our backstabs and “Stealth” attacks would be unblockable for a start. Would be horrible if it was tied down to a trait as then you’d have to go for that traitline to make use of it. Just a simple addition to all our stealth attacks would make it work.

Make thief viable in PVP: Unblockable attacks

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

A pleasant dream but a poor fix that could be better solved with rewarding skillful play across the board.

If we get unblockables, classes will want unevadeables [/slipperyslope]

and we’ll be back in trash.

Instead of just making skills that lol-ignore people timing blocks and whatever, can we just have sustain and that 10% heal on withdraw?

please?

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.