Make thief viable in PVP: Unblockable attacks
I like the unblockable idea but not to this extend. With the proposed changes (5 unblockable attacks), we’d completely destroy guardian-dragonhunter classes. Although I really think we need some offensive attributes that make the class more appealing for others to take for their team.
I would love if our backstabs and “Stealth” attacks would be unblockable for a start. Would be horrible if it was tied down to a trait as then you’d have to go for that traitline to make use of it. Just a simple addition to all our stealth attacks would make it work.
A pleasant dream but a poor fix that could be better solved with rewarding skillful play across the board.
If we get unblockables, classes will want unevadeables [/slipperyslope]
and we’ll be back in trash.
Instead of just making skills that lol-ignore people timing blocks and whatever, can we just have sustain and that 10% heal on withdraw?
please?
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.