Meld with Shadows change?

Meld with Shadows change?

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

So the Shadow Arts minor trait, Meld with Shadows, no longer gives the extra second of stealth duration when leaping through a smoke field. Utility skills still get the added duration.

Anyone know if this is intentional or not?

Critical Kit, Thief.
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Posted by: Kageseigi.2150

Kageseigi.2150

Did Meld with Shadows ever effect combos? I didn’t think it did.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: NinjaEd.3946

NinjaEd.3946

Nope, never did.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Zodryn.4216

Zodryn.4216

It never affected combos. Should it? I vote yes.

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Posted by: Vornollo.5182

Vornollo.5182

Never did… Would be a nice little buff to SA without making it OP though.

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Posted by: Loboling.5293

Loboling.5293

I could of sworn it worked with combos before the trait revamp. Maybe the new version never worked with them to avoid perma stealth builds. I’m a little amazed to be honest, I haven’t played a stealth build in so long, but I still see thieves staying in stealth nearly 24/7, it must be harder now. Back in the day, the blackpowder → hs gave you back 2 initiative each time you leaped, so it was even easier then. Maybe that was all it was, and my memory is just not working right. Anyone else remember?

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Posted by: Zodryn.4216

Zodryn.4216

Yes, that was the main thing. 2 init per application of stealth. That was nerfed to 2 init upon entering stealth, and later nerfed to 1 init every 3s in stealth when it merged with Shadow Rejuvenation.