Mirrored weapons - thief passive

Mirrored weapons - thief passive

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Posted by: Phyrak.7260

Phyrak.7260

Hey there,

Thief is a unique class in the way it functions in relation to the action keys and mobility/burst potential

I was looking through the forums and wiki and came across something that may give thief some added interest

The ranger’s honed axe trait changes the skill winters bite from a single target to an aoe skill – this got me thinking, what if whilst playing paired weapons – dd/pp/ss when it comes around along with other weapons – such a buff could be applied?

Now, why passively instead of traits?
Passively allows for a more even distribution of balance compared to applying it to a trait tree – kinda how you would see an ele in water passively gaining hp back and being able to see that they are in water
If using dd – dd would be displayed and whatever buffs applied whilst wielding dd would be shown whilst hovering over the buff

The current mirrored weapons we have are dagger and pistol – I’m don’t play enough pp to have a good idea as to how one would give a passive buff to someone using pp but I’ll have a shot at dd

Dagger; whilst wielding two daggers, cloak and dagger no longer need to hit a target to gain cloak/cost is also reduced by x

Due to now being stuck with one pair of weapons, one may argue that a buff to using them for an extended period of time could also help – ie. Same thing with ele turned tempest – spend x time in the element, now click the skill again to deal greater damage
Higher back stab damage?
Unload – when you crit, your next crit will deal x% more damage

Etc

Anyhow, these are just some thoughts that I think there could be some good discussion on.

Thank you for reading,

-Phyrak

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Posted by: TheLordQ.1857

TheLordQ.1857

Hmmm, for P/P, let’s see….

I know!

+150 range.
50% chance each bullet bounces

Still want this back!

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Posted by: Phyrak.7260

Phyrak.7260

Hmmm, for P/P, let’s see….

I know!

+150 range.
50% chance each bullet bounces

Still want this back!

That would actually work really well considering that the trait was lost with the update
This would not only bring it back, but potentially bring it back stronger?

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Posted by: Ario.8964

Ario.8964

I think the idea is really cool because then it makes you have to choose if you want the buffed set or if you still think something like p/d or d/p would be a better option.

I would like to address something really quick:
Your suggested d/d buff would be ridiculous as you’d essentially be giving perma stealth to any d/d thief without having there be an animation for it. That imo would make d/d completely overpowered as it’d be the whole issue fighting the dueling d/p meta only without the bp field to give you a clue where the opponent is.

What I would suggest over the free stealth is allow CnD to blind on a successful hit and increase the hit range for the skill so it’s more reliable for d/d burst to use.

I think Lord has the right idea with p/p buff so I’ll leave that as it is.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: PopeUrban.2578

PopeUrban.2578

A better buff for d/d would be either increased end regen or a built in blind proc (similar to guardian’s passive block)

DD lacks mobility / survivability compared to other dagger sets. Daredevil creates a decent option for conditions, but power D/D doesn’t really need more stealth or damage. Adding some extra END or blind to either set would increase potency without being broken. Honestly though, I prefer the blind.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Phyrak.7260

Phyrak.7260

I think the idea is really cool because then it makes you have to choose if you want the buffed set or if you still think something like p/d or d/p would be a better option.

I would like to address something really quick:
Your suggested d/d buff would be ridiculous as you’d essentially be giving perma stealth to any d/d thief without having there be an animation for it. That imo would make d/d completely overpowered as it’d be the whole issue fighting the dueling d/p meta only without the bp field to give you a clue where the opponent is.

What I would suggest over the free stealth is allow CnD to blind on a successful hit and increase the hit range for the skill so it’s more reliable for d/d burst to use.

I think Lord has the right idea with p/p buff so I’ll leave that as it is.

Increase range can only do so much imo
Compared to the increase in aoe and reveal since hot was released, dd needs a way to get into combat undetected to do the critical damage needed to take out a foe

The blind should be a baseline to allow for greater movement/damage avoidance as dp seems to always be a better option compared to dd – especially when paired with daredevil

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Posted by: Phyrak.7260

Phyrak.7260

A better buff for d/d would be either increased end regen or a built in blind proc (similar to guardian’s passive block)

DD lacks mobility / survivability compared to other dagger sets. Daredevil creates a decent option for conditions, but power D/D doesn’t really need more stealth or damage. Adding some extra END or blind to either set would increase potency without being broken. Honestly though, I prefer the blind.

Blind should be baselined with cnd as to stop a hit going out once steath is aquired
Dd’s main problem is landing cnd on moving targets in wvw/pvp
As stated above, dp with always outshine dd in all regards
If more stealth were to be had with modifiers that are based around doing greater damage from stealth/also making it easier to get into stealth for the power based burst weapon that is main hand dagger

This would put dd on par with dp – especially considering all the reveal that was introduced