So I’ve got a chance to play wvw with my “balanced” thief spec in wvw… Not a lot, but some.
30SA
10DA
30CS
I went with mug for a little extra dps instead of mobility.
D/D + S/D as usual.
First, I want to state that I don’t think stealth should have ever got a nerf. If I were in charge I would have said “Fix culling first, then let’s talk about thieves.” I truely believe and still believe culling was the only fix to stealth we needed.
Yes, thieves abused culling and didn’t even know it. The reason half or more of the people could never see us is because every time we stealthed we re-entered the “culling queue”. We would also render late on the enemies screen.
Pre-patch, when I saw a zerg, I didn’t care. I knew any kind of stealth would save me and put me into culling problem.
Post-patch, when I see a zerg, I freaking run. The second they get close to me all 100 people are throwing everything they have at me.
I haven’t had a chance to try to fight in the back fields in a large zerg fight yet, but I imagine I will get toasted in seconds.
I honestly feel that the difference between 3s revealed or 4s revealed literally change nothing about how I play 1vX, but add too many people and I will have to retreat or die where as before, culling saved me.
About the 4s revealed. ANet, why? I am having to relearn my rotation of skills all over again. I have screwed up my CnD countless times because I am so used to the 3s vs. the 4s.
3s revealed allowed for 1 auto-attack chain from sword or dagger, then you could use CnD. It was easy and it made a lot of sense to me for this 3s timer. I was very much used to it and if I screwed it up I died.
Now, it’s 1 auto-attack chain and then 2 or 3 more from dagger. You literally have to stop in the middle of your chain to use cnd. That makes no sense to me. Same thing with sword. You swing 4 times with sword, which is 1 auto attack chain plus another swing.
Seriously, imagine if ANet changed all the timer on your classes rotation and that the new rotation made absolutely no sense skill wise. That’s what it feels like to play a thief now.
Maybe it’s because I used to play a thief before change and new players won’t have this problem, but I really feel awkward on my thief now and I have no idea when to land my CnD anymore. I’ve screwed it up countless times because there is no good way to tell when to pre-cast it.
This is all for wvw, in spvp I believe there is only one viable build, pure dps. I have respec to a modified jinzu build. I believe the changes made to thief have only pushed me more into a burst build rather than a balanced build.
sPvP the thief has a lot of problems. There are tons of build where the thief can stay alive but under performs in dps and staying power. There is only 1 build where a thief can take out any class in 2-3s, assuming they don’t get a good stun break off. In 1v1 this build is terrible, but in a spvp environment it’s great because you can kill people already engaged with easy and use shortbow to escape/evade until your timers come back up.
sPvP the condi thief got nerfed really hard. Why? I thought ANet said they wanted to improve the condi thief. Any other build which is going to be S/X or D/X is going to be more of balanced build usually. There are plenty of burst builds for those but nothing beats D/D jinzu in burst. The balanced builds just don’t have the dps or the defense to really do a lot. Thief can negated by 1 ability most of the time because we are so weak. I really think this patch just enforced the “Play thief as burst or don’t play thief at all” mentality in spvp.
People cry so hard in hotjoins when I play my thief. I destroyed this elementalist like 3 times and he thought thieves were OP. I would mug him to 50% and kill him with the BS. Wouldn’t even need haste. If he was a good ele, I would never be able to kill him. He’s probably complaining to ANet right now at how hard he got owned and ANet will probably listen.
I predict, burst thief going to get nerfed next.
EDIT: Long read, I know. Sorry!
(edited by swinsk.6410)