NEW TRAITLINE: Anti-Elite Spec

NEW TRAITLINE: Anti-Elite Spec

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

First, I brought you the Traitline for Non-Stealth, but now, I see another need for the good of the Thief profession.

I’ve heard a lot of talk about it not being fair if the Thief had superior mobility as well as superior fighting ability in a 1v1. So, in order to solve that issue while also opening up more combat capability for the Thief, I present to you the…

Anti-Elite Specialization
(AKA: Self-inflicted Nerfdom)

Now, the only way this will work is if the base Thief is buffed tremendously with sustainability. More power, more toughness, more health, more evasion… whatever it takes to get it on par with everyone else.

Then… you remove the Shortbow from the base Thief. That’s right! Make it exclusive only to those who choose the Anti-Elite Specialization. Just as Daredevil gets Staff, this line gets Shortbow.

However, you will be required to spec fully into this line. Why is that? Because every trait will reduce your capabilities in some way. For example…


Adept Minor
Projectile Dysfunction (AKA: Bow Envy):
You get access to a new weapon. The good news: it’s a bow. The bad news: it’s too short to please. Wait, is this even a weapon?

Adept Majors
Blackout:
Did you pay your Power bill? No? It is reduced by half.

Wheaton Curse:
Wil Wheaton touched your dice. Always roll a 1. Precision… what is that? You never Critical Hit.

Wet Noodle:
Even if you hit the opponent in his “wet noodle,” you hit like one also. Ferocity is reduced by 75%.


Master Minor
Turn It Up To 11:
Your Health has been reduced to 11k. Yes, we hate you. We know you know. That’s why we’re smiling! ;-)

Master Majors
Junkie
A needle may be infected, but at least you won’t bleed to death. Bleeding damage you cause is reduced by 66%.

Iocane Powder:
Your enemies have spent the last few years building up immunities. Your Poisons do no damage. But at least they can’t heal, right?

We Don’t Need No Stinkin’ Burning!:
You have lost all ability to apply Burning to your foe. Actually, you will also Confuse yourself when you apply Confusion to an enemy. Why? I don’t know… it’s so Confusing!
Note: Yes, Thieves were actually buffed to apply a lot of Burning. But this trait takes it away. Sorry for the Confusion! :-P


Grandmaster Minor
That’s What She Said:
“Go away until I need you again! But when I call, you’d better have it out and ready!” When there are no allies nearby, all of your stats are reduced by 99%. Fortunately, you don’t need stats to decap nodes. Also, any non-Shortbow weapon cannot be unsheathed. “Hey, just be glad I let you do something. But don’t complain, because I’m sure a Ranger’s pet could satisfy me just fine!”

Grandmaster Majors
C’mon, It Will Only Take A Minute!:
Gone are the days when you could perform all night. You simply don’t have the Endurance you used to. You only get two dodge bars. Endurance regenerates at the same rate as any other profession… and slower then some.

Paper Tiger:
If you are a Charr, your Toughness is reduced by 90%. If you are not a Charr, your Toughness is also reduced by 90% so we will not suffer any discrimination lawsuits.

Conditioning:
You are the master of conditions… but only when they are applied to you. In fact, you love them so much, the only way you can cleanse them is by entering stealth (if also traited).


If Thieves were buffed and given the ability to choose such a traitline, then we would actually be able to fight OR be mobile! We would actually have a choice whether we want to 1v1 or +1! :-D

Or… they could just do something with Shortbow 5.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)