New F3 skill
I’m sorry, but the F3 key and F4 key are already reserved for further additions. I would suggest starting with F5, but it may be used as permanent Shortbow mode in order to free up an extra weapon slot :-P
Ps. Just joking…. maybe ;-P
PPs. I like insta-kills! Maybe we can add a decapitation effect for the Sword? ?
Outclasses an elite skill meant to do the same sort of thing by magnitudes, is overpowered beyond belief, and is never going to happen.
What would this add to the game?
The solution to Thieves being underpowered isn’t to make them overpowered.
Outclasses an elite skill meant to do the same sort of thing by magnitudes, is overpowered beyond belief, and is never going to happen.
What would this add to the game?
The solution to Thieves being underpowered isn’t to make them overpowered.
I actually don’t think it’s overpowered, but I agree it’s a poor solution. It would likely lead to endless qq about thieves, resulting in more nerfs and even less build variety. For that reason, I don’t support this idea. However, dd elite is pretty close, just needs to be a bit more usable.
Outclasses an elite skill meant to do the same sort of thing by magnitudes, is overpowered beyond belief, and is never going to happen.
What would this add to the game?
The solution to Thieves being underpowered isn’t to make them overpowered.I actually don’t think it’s overpowered, but I agree it’s a poor solution. It would likely lead to endless qq about thieves, resulting in more nerfs and even less build variety. For that reason, I don’t support this idea. However, dd elite is pretty close, just needs to be a bit more usable.
Just making it run through a bit faster would solve most of it’s problems. As it is, it’s a good skill chain.
It just needs to bring that nice “hard and fast” feel so that people can’t just roll away in the middle of it.
Just no OP lol… Adding an I-WIN button to 1/5th of your opponents hit box would be horrible.
I liked people suggesting Shortbow 5 being changed into an F3 skill so we can use a weaponset other than Shortbow as a baseline Thief profession mechanic (since every one of us are X/X and Shortbow Thieves)
I’ve long thought we should have some kind of Shadowstep core mechanic. Something akin to Infiltrator’s Arrow as a F3 (or it as the F1 and Steal as F2+F3) would make a lot of sense.
I’ve long thought we should have some kind of Shadowstep core mechanic. Something akin to Infiltrator’s Arrow as a F3 (or it as the F1 and Steal as F2+F3) would make a lot of sense.
Especially since we’re the only profession with a situational/not-always-usable core mechanic.
- Ele – Attuments which are usable in all fights
- War – Endurance + Bursts which are usable in all fights
- Ranger – Pets which are usable in all fights (but have bad AI and UI)
- Necro – Shroud which is usable in all fights
- Guardian – Virtues which are usable in all fights
- Engi – Toolbelt which is usable in all fights
- Mesmer – F1-4 skills which are usable in all fights
- Rev – Legends which are usable in all fights
Thief has initiative which is fine but steal is the only profession mechanic in the game that can actually get us killed using it.
- Claw of Jormag cuz of the frozen ground
- WvW Zerg Combat
- Any fight where melee is an instakill
I mean, I like what they did with Steal. The mechanic’s cool. It just feels weird sitting on it because it’ll trigger defiance or something while everyone has passive benefits to being their profession at all times. Adding the exact Shortbow 5 skill as Thief’s baseline F3 skill and reworking that move would go a long way to allowing us to use a weapon set other than Shortbow and something else.
ArenaNet should look at what % of Thieves who’ve completed Fractal 50 have shortbows as the second set. What % of Thieves who have high win rates in PvP have shortbows as the second set. What % of Thieves with high WvW ranks have Shortbow as the second set.
It’s pretty much accepted we’ll all be X/X and Shortbow for as long as our mobility is tied to the weapon instead of the profession.
I’ve long thought we should have some kind of Shadowstep core mechanic. Something akin to Infiltrator’s Arrow as a F3 (or it as the F1 and Steal as F2+F3) would make a lot of sense.
Especially since we’re the only profession with a situational/not-always-usable core mechanic.
- Ele – Attuments which are usable in all fights
- War – Endurance + Bursts which are usable in all fights
- Ranger – Pets which are usable in all fights (but have bad AI and UI)
- Necro – Shroud which is usable in all fights
- Guardian – Virtues which are usable in all fights
- Engi – Toolbelt which is usable in all fights
- Mesmer – F1-4 skills which are usable in all fights
- Rev – Legends which are usable in all fights
Thief has initiative which is fine but steal is the only profession mechanic in the game that can actually get us killed using it.
- Claw of Jormag cuz of the frozen ground
- WvW Zerg Combat
- Any fight where melee is an instakill
I mean, I like what they did with Steal. The mechanic’s cool. It just feels weird sitting on it because it’ll trigger defiance or something while everyone has passive benefits to being their profession at all times. Adding the exact Shortbow 5 skill as Thief’s baseline F3 skill and reworking that move would go a long way to allowing us to use a weapon set other than Shortbow and something else.
ArenaNet should look at what % of Thieves who’ve completed Fractal 50 have shortbows as the second set. What % of Thieves who have high win rates in PvP have shortbows as the second set. What % of Thieves with high WvW ranks have Shortbow as the second set.
It’s pretty much accepted we’ll all be X/X and Shortbow for as long as our mobility is tied to the weapon instead of the profession.
That’s a pretty interesting suggestion. I don’t think making a fully fledged Infiltrator’s Arrow as an F3 would be too feasible, costing initiative and such. However, what if Steal worked similarly to the Sword’s Infiltrator’s Strike and Return? The initial Steal would work just like it does now, and you would then have about a 5 second time frame to activate its roll over skill which returns you to your previous position if you choose to activate it. This would help in those situations where steal can get you killed that you stated, and it would also make it more viable for our ranged weapons.
- Mesmer – F1-4 skills which are usable in all fights
I mean, I like what they did with Steal. The mechanic’s cool. It just feels weird sitting on it because it’ll trigger defiance or something while everyone has passive benefits to being their profession at all times.
Mesmers very, very rarely shatter in boss fights, and spend a /lot/ of time ignoring their f1-f2 skills because they’ll lose phantasms, sitting on their F3 because they’ll lose phantasms and trigger defiance, and only utilising their F4 when things have gone horribly wrong because they’ll lose their phantasms.
Also, shatters have no passive benefit.
- Mesmer – F1-4 skills which are usable in all fights
I mean, I like what they did with Steal. The mechanic’s cool. It just feels weird sitting on it because it’ll trigger defiance or something while everyone has passive benefits to being their profession at all times.
Mesmers very, very rarely shatter in boss fights, and spend a /lot/ of time ignoring their f1-f2 skills because they’ll lose phantasms, sitting on their F3 because they’ll lose phantasms and trigger defiance, and only utilising their F4 when things have gone horribly wrong because they’ll lose their phantasms.
Also, shatters have no passive benefit.
Same can be said for Guardians using virtues wrong or elementalists using the wrong attunement. A mechanic not being used is not the same as a mechanic being unusable.
My point is that if anyone else use their profession mechanics at inopportune times they do less DPS or provide less party support than they could. If Thief uses the profession mechanic at inopportune times we die.
Bonus: In some fights such we can’t even trigger out F1 ability for the traited buffs because the thing we’re attacking isn’t technically a creature so we get the “no path to target” pop up while meleeing the bad guy.
- Mesmer – F1-4 skills which are usable in all fights
I mean, I like what they did with Steal. The mechanic’s cool. It just feels weird sitting on it because it’ll trigger defiance or something while everyone has passive benefits to being their profession at all times.
Mesmers very, very rarely shatter in boss fights, and spend a /lot/ of time ignoring their f1-f2 skills because they’ll lose phantasms, sitting on their F3 because they’ll lose phantasms and trigger defiance, and only utilising their F4 when things have gone horribly wrong because they’ll lose their phantasms.
Also, shatters have no passive benefit.
There have at least been attempts to remedy that, however.
I do not feel we have had such attention.
I’ve long thought we should have some kind of Shadowstep core mechanic. Something akin to Infiltrator’s Arrow as a F3 (or it as the F1 and Steal as F2+F3) would make a lot of sense.
Yeah we are thieves that would be really cool