No Reason for Revealed in PvE

No Reason for Revealed in PvE

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Posted by: Einlanzer.1627

Einlanzer.1627

I feel like Stealth is really the only ability in the game that needs to work differently in PvE and PvP. In PvP, it’s used as an offensive tool and has to be balanced as such. In PvE, sure it has good uses as an offensive tool, but is really more important as a defensive one. A melee oriented class with worst-in-game Health and low armor values needs to have solid, reliable, and simple ways to reduce threat and slip away from danger. Stealth was designed to fit that bill, it just does it exceptionally poorly.

ANet’s insistence on balancing Stealth for PvP (which is a fine goal) combined with their apparent refusal to decouple the PvE component is crippling this class. There’s no good reason the Revealed debuff should even exist outside of PvP. Moreover, stealth should drop aggro, stop incoming attacks, and should last at least 5 seconds so that you can use it to reliably escape danger (lolsmokebomb).

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Posted by: Jack of Tears.9458

Jack of Tears.9458

I’d love for stealth to last even longer in PvE, but really the length was never a problem for me. The change so it doesn’t drop agro anymore and it’s super easy to interrupt, that’s a huge problem in PvE. Like you said, we’re supposed to be the class that can get away – we really aren’t anymore.

There are differences between PvP and PvE that need to be accepted and dealt with separately or they’re going to ruin one for the sake of the other. (or just foul it all up and ruin it for both)


I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Humorless.1573

Humorless.1573

The agro system with the pathetic downed state skills is even more hilarious.

WTB warrior downed state skills

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Posted by: Einlanzer.1627

Einlanzer.1627

The agro system with the pathetic downed state skills is even more hilarious.

WTB warrior downed state skills

Pretty much this. If absolutely nothing else, Smoke Bomb needs to last several seconds longer and drop all aggro.

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Posted by: Einlanzer.1627

Einlanzer.1627

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

Personally, I encountered #2 a lot more than #1. More importantly, as mentioned in my original post, when it comes to PvE Stealth serves a more critical function defensively than it does offensively.

No offense intended, but I frankly don’t find this to be a very convincing argument.

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Posted by: Tempest Darqmane.4862

Tempest Darqmane.4862

I’m quite convinced that Smoke Bomb was intended to just do the silly downed state stealth attack.

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Posted by: ensoriki.5789

ensoriki.5789

Revealed prevents you from stealthing inbetween the relatively long attack patterns of some enemies otherwise completely nullifying any likelihood of them attacking.
Not that this doesn’t happen with /P, but this would then also trivialize many boss encounters (whom otherwise are largely immune to blind).
PvE as well cannot handle a lack of Reveal.

The great forum duppy.

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Posted by: Invizible.2960

Invizible.2960

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

  1. has only really happened to me on Lupicus, where he resets if im in stealth for even a fraction of a second. Makes me think that they put this nerf in because they didn’t really want to fix him..

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

Personally, I encountered #2 a lot more than #1. More importantly, as mentioned in my original post, when it comes to PvE Stealth serves a more critical function defensively than it does offensively.

No offense intended, but I frankly don’t find this to be a very convincing argument.

Like I said, there are pros and cons in either situation. I don’t want mob to drop aggro when I’m close to kill them, it’s just stupid and annoying, but at the same I want them to drop aggro when I’m not in a mood to fight or simply just gathering.

I personally prefer that they don’t drop aggro because resetting after a long fight is simply not fun.

But as far as Revealed is concerned, I agree that it should stay in PvP.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Okamakiri.8746

Okamakiri.8746

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

  1. without a doubt. Playing BS build exclusively in PVE since BWE#1, what you describe has NEVER been an issue. Mobs resetting only ever occurred on extended stealths and could be prevented by applying any condition.

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Posted by: Dasorine.1964

Dasorine.1964

make stealth drop you through the agro table depending how long you are in stealth, in a team situation that would allow for even a second stealth to take the heat off you, in solo PvE it would mean you could still break agro but you’d have to wait at least the full duration for it to fully remove you from the agro table (maybe add in a distance calculation so if your still hugging the enemy as you hit the 3 seconds of most stealth it doesnt remove you but if your already 3 towns over the mobs don’t bother looking for you)

Having it just instant aggro drop or just no aggro drop sort of screws stealth over in 2 different ways, specially when it comes down to things like smoke bomb which is entirely pointless now in PvE

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

There is a pro and a con when it comes to mobs dropping aggro.

Scenario #1 (drops aggro): Fighting a Level 80 Vet Mob and it’s almost going down. Stealth to backstab – invulnerable – mob dropped aggro – nooooooooooo!

Scenario #2 (no drops): I walked into a hornet’s nest – Stealth – they’re staring at me – revealed – dead – noooooooo!

Which scenario do you prefer?

  1. without a doubt. Playing BS build exclusively in PVE since BWE#1, what you describe has NEVER been an issue. Mobs resetting only ever occurred on extended stealths and could be prevented by applying any condition.

I disagree. Often times, when I stealth to get behind the enemy, by the time I get behind them they already dropped aggro.

EDIT: Kraits were even worst. They dropped aggro as soon as I stealth.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.