No valid path to target / No line of sight.
Story of my life.
But these are no news. It’s been happening since ever along with “Obstructed” Impairing Daggers with a clear “not obstructed” line of sight.
It is nothing new and has been happening since launch. Fun part, if say DHs would be struggling with some nasty bugs that get them killed, Anet would instantly fix it.
[Teef] guild :>
it require line of sight
It is nothing new and has been happening since launch. Fun part, if say DHs would be struggling with some nasty bugs that get them killed, Anet would instantly fix it.
It is definitely new since the shadowstep rework. Before, having a green target marker meant you could shadowstep there 100%. Now it’s inconsistent as hell in PvP.
Which is a same because you think they’d test on the six or so pvp maps before making such a change.
It’s definitely not new, but recently a lot worse since the map changes. Like extremely awful, where line of sight is obvious but it still does not work. Also … the Hotm Arena…ugh
Call me noob but in the past few months I’ve been blinking in place while playing wvw because of the stupid bloated ui they added to top of screen.
This happens a lot in WvW on the walls of the northern towers in the desert BL too.
I firmly believe the new maps and changes have created overlooked pathing errors
Pretty sure those pathing “errors” are intended.
Both Coliseum and Capricorn have conveniently placed boxes, that happen to be stacked in such a way that you can jump up them, and happen to break teleports. If that’s not intentional design I don’t know what is.
YouTube
one thing most people probably do to not know that shadow shot skills have extramly low hit box so if you ever use one always jump first an it lower the odd of it getting LOS.
one thing most people probably do to not know that shadow shot skills have extramly low hit box so if you ever use one always jump first an it lower the odd of it getting LOS.
Plus it looks a bit like Heartseeker. I jump+skill a lot, wvw maps especially around downed walls are a mess for pathing also, usually a #3 skill since those get hung up more often but also with things like shortbow 5 and other movement utility. I might look stupid sometimes but I don’t like getting stuck or falling short.
NSP
Pretty sure those pathing “errors” are intended.
Both Coliseum and Capricorn have conveniently placed boxes, that happen to be stacked in such a way that you can jump up them, and happen to break teleports. If that’s not intentional design I don’t know what is.
That much is obvious. But are you telling me the east / blue side of the platforms at Kyhlo’s clocktower is strategically designed almost never allow shadowsteps while the rest of the 3/4 do? Even when the mirror west / red side can always make these jumps? (There are some exact angles that work on blue side, I’ll give you that. But it’s still nothing compared to almost always working on red side)
Also on Kyhlo, you can almost always shortbow from area at the bottom of the stairs on the right leading to blue side home. But only about half the time can you shortbow from the area at the bottom of the stairs on the right leading the ride side home. Takes me 5-10s of moving left and right while continuously spamming sb to make the jump to red side home. While on blue side home I get it almost 100% of the time on the first time.
There’s also various completely walkable paths from point B to A / C, and vice-versa, on skyhammer that don’t work and bug me.
Anet changed / nerfed ports more and more over the years and the thief is a lot affected. I can’t keep a count on how many time i died because i had port failure.
https://www.youtube.com/watch?v=TXx5eAkZNm8&list=PLJQAqlUS3qT9lmCzJMJIH9t4qZeaBbjjp&index=4&t=9s
watch the second issue on the video for more explaination
(edited by Saku Joe.2857)