Not Another childish nerf
D/P thieves using perma-stealth and massive init regen were OP at least in WvW. Practically nobody liked fighting against them and they could simply keep resetting the fight until an enemy was on cooldown. The only way to kill them was poor play or multiple mistakes on their part.
Evasion/Sword… yeah that sucks (at least for WvW). The other builds are likely going to see a minor improvement.
“Youre lips are movin and youre complaining about something thats wingeing.”
D/P thieves using perma-stealth and massive init regen were OP at least in WvW. Practically nobody liked fighting against them and they could simply keep resetting the fight until an enemy was on cooldown. The only way to kill them was poor play or multiple mistakes on their part.
Evasion/Sword… yeah that sucks (at least for WvW). The other builds are likely going to see a minor improvement.
That is true, it is mainly just annoying/boring to play against them.
Sry, but this is the first patch since the release, where I see not one nerf.
We get a higher ini reg, for long fights, and the problem with the permastealth seems to be finally fixed.
-Charr Thief-
It’s good to be bad!
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
-Charr Thief-
It’s good to be bad!
Sry, but this is the first patch since the release, where I see not one nerf.
We get a higher ini reg, for long fights, and the problem with the permastealth seems to be finally fixed.
Dude do you even play any s/x thief builds the added cast time is gonna almost destroy thiefs swords build. Also the reduction in vigor is going to greatly affect thiefs ability to stay in fights and keep up there sustain dmg.
Due to the the prevalence of aoe dmg and cc the ability to dodge in team fights is more useful than stealth. The baseline increase in initiative is nice but it didn’t come without its costs. Overall this upcoming patch will decrease the survivability and dmg output of a lot thief builds when it comes to group play.
Highest ranked reached 28 soloq
Isle of Janthir
Sry, but this is the first patch since the release, where I see not one nerf.
We get a higher ini reg, for long fights, and the problem with the permastealth seems to be finally fixed.
Dude do you even play any s/x thief builds the added cast time is gonna almost destroy thiefs swords build. Also the reduction in vigor is going to greatly affect thiefs ability to stay in fights and keep up there sustain dmg.
Due to the the prevalence of aoe dmg and cc the ability to dodge in team fights is more useful than stealth. The baseline increase in initiative is nice but it didn’t come without its costs. Overall this upcoming patch will decrease the survivability and dmg output of a lot thief builds when it comes to group play.
S/P is my mainset, and I have so much evades that I cant count them.
-Charr Thief-
It’s good to be bad!
Sry, but this is the first patch since the release, where I see not one nerf.
We get a higher ini reg, for long fights, and the problem with the permastealth seems to be finally fixed.
Dude do you even play any s/x thief builds the added cast time is gonna almost destroy thiefs swords build. Also the reduction in vigor is going to greatly affect thiefs ability to stay in fights and keep up there sustain dmg.
Due to the the prevalence of aoe dmg and cc the ability to dodge in team fights is more useful than stealth. The baseline increase in initiative is nice but it didn’t come without its costs. Overall this upcoming patch will decrease the survivability and dmg output of a lot thief builds when it comes to group play.
S/P is my mainset, and I have so much evades that I cant count them.
Errm you do understand that a 1/4s cast time to infultrators return is a bad thing/nerf right?
Highest ranked reached 28 soloq
Isle of Janthir
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Balancing a Imba skill = Nerf.
Everyone need Imba skills, otherwise they can NOT play the game.
Fun is purely subjective. I love fighting other Thieves, therefore your whole thread is wrong.
all is vain
Fun is purely subjective. I love fighting other Thieves, therefore your whole thread is wrong.
It is purely objective, I looked at this on. I read it again, and cant see why this thread should be subjective?
I have to be sceptic on what you are writing to me, your saying that you like playing against a thief. Thoug, I guess your even thinking about 1 match, you recently had, or just that you only walk around in groups, which makes it hard for a thief to 1v1 you, which again makes your post invalid or atleast less valid, since your going towards that part saying that I can avoid them, or that I should go with a group to make thiefs fighting worth it.
In other words, your saying that I have to do something about this if I dont like it, not asking A-Net to change it. Thoug alot of people is not like/hating this form of stealth.
Not asking to nerf it, asking them to change it, they can simply change it, as well as removing a stone, just taking a bit longer, so dont make us choose between plague or cholera, when you can make something alot better.
Thoug looks like they are taking no part by saying “We did this unique form for stealth, you can still play it, thoug it will be less worthful than some of the others.” In other words, instead of changing it, they made it less worthful, it will be close to useless after that.
My little analysis, on their reaction to all of this
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Thats one of the main problems in this forum … thats not a mature answer to his question.
I listed the obvious buffs and nerfs here: https://forum-en.gw2archive.eu/forum/professions/thief/Balance-preview-breakdown-with-feedback/3137949
Nerfs are mainly reduced vigor duration and cast time for swords shadow return on sword.
The reduced initiative gain on traits is not a real nerf since the base regeneration is increased. It just changes that you dont need those traits anymore. they will become useless like the improvisation trait.
(edited by crouze.3078)
Sry, but this is the first patch since the release, where I see not one nerf.
We get a higher ini reg, for long fights, and the problem with the permastealth seems to be finally fixed.
read again. there is huge nerf. just do your math;)
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Thats one of the main problems in this forum … thats not a mature answer to his question.
I listed the obvious buffs and nerfs here: https://forum-en.gw2archive.eu/forum/professions/thief/Balance-preview-breakdown-with-feedback/3137949
Nerfs are mainly reduced vigor duration and cast time for swords shadow return on sword.
The reduced initiative gain on traits is not a real nerf since the base regeneration is increased. It just changes that you dont need those traits anymore. they will become useless like the improvisation trait.
Azraelle was right though for anyone who read the patch notes the nerfs are are obvious. Whats even more funny Black Teagan first claims there is no nerf and then replies and say he mains sp which is going to be greatly affected by the patch.
Highest ranked reached 28 soloq
Isle of Janthir
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Thats one of the main problems in this forum … thats not a mature answer to his question.
I listed the obvious buffs and nerfs here: https://forum-en.gw2archive.eu/forum/professions/thief/Balance-preview-breakdown-with-feedback/3137949
Nerfs are mainly reduced vigor duration and cast time for swords shadow return on sword.
The reduced initiative gain on traits is not a real nerf since the base regeneration is increased. It just changes that you dont need those traits anymore. they will become useless like the improvisation trait.
you basicaly cant go for perma stealth which is one way of playing thief..Less diversity. Perma stealth thief was no threath because low dmg. Lots of ppl crying because perma stealth has good escape mechanism but thats it..he can run;) Now nerf.. Thief has low hp pool, low armor, now we have evasion nerf – mobility and no more trolling in wvw. Where is the fun in it? Thief after this incoming patch will be good only for dungeons as STEALTH bot for ressing downed players. F******ing r*********ed nerfs.
Rogues have always been the bane of MMOs.
They are not meant for group games – Rogues are inherently a solo class.
Play a Warrior.
Rogues have always been the bane of MMOs.
They are not meant for group games – Rogues are inherently a solo class.
Play a Warrior.
Please open your eyes, rogues are what you want them to be. Every “I want to get every single coin out of you/WoW copy”. Got this form for system. Guild Wars 2 is all about innovation, moving 1 type of game, that can be/do anything to another. Imagine WvW to truely be about strategic, like a group over 2 walls, where a zerg group is walking down there, then ppl shoot like a 1000 arrows down there to kill them all, or that they use every class, by saying that the thiefs stealth behind them, where the different commanders for each class can make a writing, then it will be signed like that green arrow in single player. Example:
Your a guardian, your walking with alot of people, then there will be a green arrow, and a note on your screen saying “Put armor on”. You see guardians group take front while sins take behind while rangers moves a bit.
Open your eyes, everything can be made in a game like this.
Now open your eyes and see how fair a thief can get.
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Thats one of the main problems in this forum … thats not a mature answer to his question.
I listed the obvious buffs and nerfs here: https://forum-en.gw2archive.eu/forum/professions/thief/Balance-preview-breakdown-with-feedback/3137949
Nerfs are mainly reduced vigor duration and cast time for swords shadow return on sword.
The reduced initiative gain on traits is not a real nerf since the base regeneration is increased. It just changes that you dont need those traits anymore. they will become useless like the improvisation trait.
you basicaly cant go for perma stealth which is one way of playing thief..Less diversity. Perma stealth thief was no threath because low dmg. Lots of ppl crying because perma stealth has good escape mechanism but thats it..he can run;) Now nerf.. Thief has low hp pool, low armor, now we have evasion nerf – mobility and no more trolling in wvw. Where is the fun in it? Thief after this incoming patch will be good only for dungeons as STEALTH bot for ressing downed players. F******ing r*********ed nerfs.
I disagree. Perma stealth thieves could still hit really hard, which is one reason it was so easy and hated. It really wasn’t a challenge.
Sry, but this is the first patch since the release, where I see not one nerf.
Is this a joke- “Not one nerf”? If not, I think you should go back and read the notes a little more carefully.
Give me an example for “a nerf”
Read the patchnotes. You’ll see it unless you are absolutely kittened.
Thats one of the main problems in this forum … thats not a mature answer to his question.
I listed the obvious buffs and nerfs here: https://forum-en.gw2archive.eu/forum/professions/thief/Balance-preview-breakdown-with-feedback/3137949
Nerfs are mainly reduced vigor duration and cast time for swords shadow return on sword.
The reduced initiative gain on traits is not a real nerf since the base regeneration is increased. It just changes that you dont need those traits anymore. they will become useless like the improvisation trait.
you basicaly cant go for perma stealth which is one way of playing thief..Less diversity. Perma stealth thief was no threath because low dmg. Lots of ppl crying because perma stealth has good escape mechanism but thats it..he can run;) Now nerf.. Thief has low hp pool, low armor, now we have evasion nerf – mobility and no more trolling in wvw. Where is the fun in it? Thief after this incoming patch will be good only for dungeons as STEALTH bot for ressing downed players. F******ing r*********ed nerfs.
I disagree. Perma stealth thieves could still hit really hard, which is one reason it was so easy and hated. It really wasn’t a challenge.
Yeah, they did truely hit hard, but I did not hope for a nerf, I hoped for improvements regarding the thiefs. That would just make 1 class unuseble, or less fun to play. I havent seen every class, but I think that we all are getting nerfed, or moved to a position where ANet wants us to be, I hope they know what they are doing
They will become useless like the improvisation trait.
This is completely offtopic, but improv is actually a really good trait.