Not in the Notes: IF Swap Cancel "nerf?"
lots of things are nerfed not in notes….they are tricky buggers :P
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
You dagger players continue to get S/P players nerfed. DIAF
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
(edited by Sizzle Hint.1820)
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
Gotta give you kudos for this Shiz, I totally missed this one out and I been s/d since almost start I played this game. I rerolled Mesmer just to wield 2 Bolts, had I known of this double S/D goodie … ^^ Glad you got to enjoy while it lasted.
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
d/p skill 3 ….. therefore it’s not “a bit strong”
u were able to cast infiltrator strike and then immediatly swap weapons so the toggle skill “Shadow Return” wouldnt pop up.
Oh, so that’s how that loophole worked.
Edit: Although I was given to understand before you could do it in combat to spam immobilizes or something. Must have read that incorrectly.
It’s pretty obvious, and nobody’s impressed.
It was beautiful especialy on double S/D.