Not in the Notes: IF Swap Cancel "nerf?"
lots of things are nerfed not in notes….they are tricky buggers :P
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
You dagger players continue to get S/P players nerfed. DIAF
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
(edited by Sizzle Hint.1820)
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
Gotta give you kudos for this Shiz, I totally missed this one out and I been s/d since almost start I played this game. I rerolled Mesmer just to wield 2 Bolts, had I known of this double S/D goodie … ^^ Glad you got to enjoy while it lasted.
That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.
It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.
Didn’t they talk about “we want to push thief mobility” a month ago or so?
d/p skill 3 ….. therefore it’s not “a bit strong”
u were able to cast infiltrator strike and then immediatly swap weapons so the toggle skill “Shadow Return” wouldnt pop up.
Oh, so that’s how that loophole worked.
Edit: Although I was given to understand before you could do it in combat to spam immobilizes or something. Must have read that incorrectly.
It’s pretty obvious, and nobody’s impressed.