Not in the Notes: IF Swap Cancel "nerf?"

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Hey guys, just logged on my thief, i just want to point out that something has been “changed” that is not in the patch notes.

Before the patch u were able to cast infiltrator strike and then immediatly swap weapons so the toggle skill “Shadow Return” wouldnt pop up. You were then able to cast Infiltrator Strike again and so and so on, basicly you were able to travel very very fast as long as you had a target and werent in combat.

I’m sad It was beautiful especialy on double S/D.

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Travlane.5948

Travlane.5948

lots of things are nerfed not in notes….they are tricky buggers :P

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Posted by: Geiir.7603

Geiir.7603

That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.

Melder – Thief

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Crawford.4135

Crawford.4135

You dagger players continue to get S/P players nerfed. DIAF

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.

It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.

Didn’t they talk about “we want to push thief mobility” a month ago or so?

(edited by Sizzle Hint.1820)

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Kajin.5301

Kajin.5301

That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.

It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.

Didn’t they talk about “we want to push thief mobility” a month ago or so?

Gotta give you kudos for this Shiz, I totally missed this one out and I been s/d since almost start I played this game. I rerolled Mesmer just to wield 2 Bolts, had I known of this double S/D goodie … ^^ Glad you got to enjoy while it lasted.

Skysap & Qaju & Juqa -VILE- Desolation

Not in the Notes: IF Swap Cancel "nerf?"

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Posted by: Cyhann.2609

Cyhann.2609

That sounds like a horrible bug that got fixed. Weird it isn’t in the patch note though.

It was only really useful to travel or to hunt someone in WvW. It was a bit strong tho i agree because you were able to travel really really fast (Shortbow 5 or Dagger 2 dont even come close), but had it’s limits because you needed a target and you were required to be out of combat otherwise 9 sec CD. It was really nice on double S/D because you were able to decide between “do i want that shadow return or not?”.

Didn’t they talk about “we want to push thief mobility” a month ago or so?

d/p skill 3 ….. therefore it’s not “a bit strong”

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Posted by: Softspoken.2410

Softspoken.2410

u were able to cast infiltrator strike and then immediatly swap weapons so the toggle skill “Shadow Return” wouldnt pop up.

Oh, so that’s how that loophole worked.

Edit: Although I was given to understand before you could do it in combat to spam immobilizes or something. Must have read that incorrectly.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.