Not looking forward to deadeye
Well, you deal with that. Personally I am looking forward to it. Thief doesn’t need more mobility, and I am not at all fussed that they tried doing something opposite of what thieves are usually comfortable with. Gotta admit though, taking away all mobility is a hilarious response on Anet’s part.
Wait’n see. People are going to call it a mess eitherway, because breaking the cycle hasn’t been an option for years.
Deadeye seems like it’s all cheese for now, but… We’ll have to wait’n see.
We can share similar mentalities but ultimately ANet keeps implementing pretty poorly-designed ideas (also see the next mesmer spec). I was really hoping (and tried) to get ANet to consider the more aggressive ranged style of play for its second elite spec that didn’t just involve 1HKO mechanics, but it is what it is.
I think HoT marks the landmark where ANet has pretty much moved in the direction of builds being cheesy gimmicks more than anything else.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
So it has more stealth, but … to really synergize with the skills, we have to immobilize ourselves, thus crippling our potential and our mobility, on a class that already has way too few means to avoid harm via damage or conditions (or cleanse them) without moving.
Few other professions and mobs have the Deadeye’s range. You’ve got a good 300 yards extra on them.
Kneel in that zone.
I’m not looking forward to being on the receiving end.
Long range stealth class… in the right hands this has a high potential for large scale OP in WvW. Probably sucks in PvE though.
“Youre lips are movin and youre complaining about something thats wingeing.”
So it has more stealth, but … to really synergize with the skills, we have to immobilize ourselves, thus crippling our potential and our mobility, on a class that already has way too few means to avoid harm via damage or conditions (or cleanse them) without moving.
Few other professions and mobs have the Deadeye’s range. You’ve got a good 300 yards extra on them.
Kneel in that zone.
what OP is getting at is if you arent kneeling and you “think” you are in range to “get in range” and kneel just to find out you still arent in range, what is the point in kneeling just to spam the “dip dip potatoe chip” button for?
IMO i honestly think something needs to be done for the Skill 5 (snipers cover) with the RED RANGE BAR and indicate whether or not youd be in range when using it before you use it…kneel wise…now as i see the range does already say 1500 so it may already be good for the OP.
I however want something like This somehow initiated into the game for the Deadeye class OR a forced FPS combat camera on…i liked how we had to aim for most skills