Ane’t can’t be serious..or better said, the responsible Dev for it can’t be serious…
If this is what the Elite-Spec should be for us, then this Concept truly shows, how massively out of touch that Dev is with the whole Class, the current overall Game Balance and most especially the huge Weaknesses of this Class that have grown to be too much within the last Game Balance Changres, without that have been made appropiate counterworking changes to the Thief Class.
Instead we got over 3 years with 90% of all Patches always only nerfed, nerfed nerfed … to the point, that they nerfed with the last Patch a complete traitline even to death, just so that the new Traitline of our Elite-Spec can come up now with Effects, that are basically features and effects, that should have been found since 3 years in the dead nerfed Acrobatics Trait Line…
The Concept of our Elite Specilization under Anets Designs offers absolutely NOTHING to do anything against the current massive game imbalances, nor does it anything at all greatly against the biggest game breaking weakness of the Thief Class, where you would think now, that the Elite-Specilization with the Staff Weapon would be now logically the most perfect solution for that issue to provide with it the thief Class finally a Build Diversity Option, with that you can do somethign as player against this game breaking weakness.
I’m speaking of Thieves being extremely weak against Conditions and even more weak against Hard CC’s due to practically having nearly no Stability at all and the only skil lthat has it sucks hard, due to Stability in itself havign been nerfed so that our Elite Skill that provides Stability has become so ridiculous, that it absolutely lost all of its worth to be called even at all an Elite-Skill, because its easily instantly interruptable by just fearing the Thief, where Stability should protect you against that crap normally!!
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But before I continue, lets look first on what all our Elite Specialization puts onto the table to decide, what is good and what is useless junk that should get changed instantly in regard also with fixing Acrobatics by moving certain things over to acrobatics to bring back Acrobatics back and using the created gaps under the Elite Spec Traits to add new Traits, which actually give the class something useful and unique for the Trait Line, for which doesn#t have to be death nerfed first an other Main profession Traitline to have a purpose to give the E Spec Traitline a superior thing over what the original Main Profession Trait Line provided earlier
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This will we gain with the E-Spec:
- +1 time more possible to do a Dodge Roll due to receivign a 3rd Dodge Bar Segment
- Endurance Gain on Steal (so means no change on our Main profession Mechanic..just lazy…)
- Whirl Finisher Multi Target Condition Damage on Dodge (if this counts for every single dodge, without ICD, then this would be a real good trait, but I’d make a tiny change on it – instead of Bleeding, it should give Poison)
- Endurance Gain on spent Initiative
- Heal on Evasion
- Extra Damage after Evasion
- Condition Removal on Evasion (as you can quickly realize, this Spec is like all about Evasion mostly only!!..seriously, its absolutely out of touch by what the Class needs.. yes it shows that some Devs seem to have read the Thief Forums, but sadly they seem to have ready only the threads where people QQ’ed about bringing back Build Diversity by letting return the high evasive gameplay… and basically ignored all the rest >.> THX)
- Endurance Gain on Physical Usage
- Another Trait that removes specific Conditions on Dodge and increases Dodge Distance + Swiftness Gain thats much better than what you get from Acrobatics
- Burst Damage on Interrupt (this has some OP factor in itself, which needs to be looked at)
- 5s Weakness of Critical Hits on 10s ICD (only good when you can keep up the Weakness through Cover Conditions for 5s bevore AEnemy can quickly remove it)
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On Weapon Side we get:
- A cleaving Auto Attack with that you will be able to Maintain practically over 10 stacks of Vulnerability if you just constantly AA, but who woudl seriously do that??
- A Knockdown Stealth Attack
- A little Multi Hit Weakness Attack
- A Cripple Attack with integrated Backwards Dodge Roll that removes Immobilize on us
- A cleaving Blindness Attack
- A 600 Range AoE Leap Attack which further devalues Build Sets like D/D
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On Heal/Utities/Elite we receive:
- A pulsing Heal that regenerates Endurance and heals more at Max Endurance.
- A Stun Break Block with Knockdown Counter Attack
- An Attack Combo String with included Stun, Burst and unblockable uno critical finisher
- A Throwing Dagger Kit with temporary 3 throable Daggers which increase Enemy Skill Cool Downs
- A throwing Dagger Skill, which Poisons, slows and immobilizes (umh the conditions make so much sense, especially immobilize /facepalm here)
- As elite another multi section 3 part attack Combo String, which can instant kill Downed Enemies, if you can land the hit after 2 seconds of total animation time, before the enemy gets rezzed, time in which you are same as vulnerabile/stoppable, as like when you do just a normal stomp finisher, you are just practically like a felt second faster and that for every 40s once, while beng against something that can’ be used underwater /facepalm, where we have there no build diversity since 3 years and just can take with us only that silly Basilisk Venom that isn’t by fas as effective there, as like on land
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So without ranting any much further about how I dislike this design and by knowing now exactly, what kind of gameplay design anet has in mind, I want to make with my next posting a COMPARISON simply, how I persinally think, how the Thief class should get rebalanced with all of this information about the new skills , traits and the weapon effects in my mind now, how I think it would be a much better Concept Design that would get near to the quality that the Chronomancer, the Reaper and the Berserker deliver (due to Robert Gee working on them), where the other Elite Specs (DH, Tempest) and the new Class, the Revenant massively fail in my opinion.
However – in regard of the Rev, theres again someone else for resposible (Roy) in this case, it’s not the job of Robert Gee, which in my opinion is here the only Dev, which makes superb work currently with his Concepts for Elite Specializations
So Part two ,the Comparison: