(edited by Wargameur.6950)
[PVP] Thought on new sigils for thief ?
I like the second set of suggestions. The biggest change is removal of bloodlust type buffs which is fine because it reduces the inevitable snowball effect by a bit.
Removal of on crit is a bit of a nerf but I think a reduction in sustain that was promised will help balance it out. It may also be the cover for a larger sustain nerf generally.
They also cut the life stealing and healing sigils which will have a moderate negative effect on sustain as well. This isn’t terrible for us comparatively because as a lighter class we benefit least from regaining health compared to tankier targets (as far as sustain goes).
Mostly I was glad that condi duration remained in place because that has been my choices as far as sigils go.
What will happen to the existing air/fire runes then?
What will happen to the existing air/fire runes then?
They are allowed to go through the mist after being used for years of slavery.
New sigils are interesting but they clearly nerf power classes, especially thief because of reaveal sigil.
What sigils do u think will b the best for dp/sb and pp/sb?
DP:
1) 100% Sigil of Exploitation- Deal 5% extra damage to targets below 50% health.
2) Sigil of Punishment- Deal 1% extra damage per boon on your foe.
(btw Sigil of Paralyzation+30% Stun duration ,Deal 3% more damage versus disabled foes LOOKS OP for war)
Vuln or might on hit sigils are not that interesting for dp, but they seem good for pp
SB: 3 interesting options
1) REVEAL
2) 5 vuln stacks for swap
3) 2 boon removal for swap
4 poison for swap- maybe for pp because pp lacks poison from autoatacks and u can spam 3 right away with 10% extra dps for having condi on target
PP:
1) Exploitation 5% dps below 50% hp (2.5 % effective dps increase)
2) Punishment (1% dps for a boon on target) looks very potent
3) vuln or might on hit maybe- there is a good reason for vuln. It triggers 10% dps trait for condition on target, which is not that easy to get if u spam pp3.
For staff and DP, I’d probably being using two of exploitation, punishment, and the vuln on hit sigil. To me, it seems the only reason to not take punishment is to take something better for thief vs thief. I’d only do that if I was concerned about being bullied by an opposing DP thief.
New sigils are interesting but they clearly nerf power classes, especially thief because of reaveal sigil.
What sigils do u think will b the best for dp/sb and pp/sb?
DP:
1) 100% Sigil of Exploitation- Deal 5% extra damage to targets below 50% health.
2) Sigil of Punishment- Deal 1% extra damage per boon on your foe.
(btw Sigil of Paralyzation+30% Stun duration ,Deal 3% more damage versus disabled foes LOOKS OP for war)Vuln or might on hit sigils are not that interesting for dp, but they seem good for pp
SB: 3 interesting options
1) REVEAL
2) 5 vuln stacks for swap
3) 2 boon removal for swap
4 poison for swap- maybe for pp because pp lacks poison from autoatacks and u can spam 3 right away with 10% extra dps for having condi on targetPP:
1) Exploitation 5% dps below 50% hp (2.5 % effective dps increase)
2) Punishment (1% dps for a boon on target) looks very potent
3) vuln or might on hit maybe- there is a good reason for vuln. It triggers 10% dps trait for condition on target, which is not that easy to get if u spam pp3.
No one uses the sigil of force for a reason. The boon removal sigil will out perform 5% damage.
Do the maths for every 1k damage you are only gaining 50 extra damage. That means for every 10k of damage you will get a bonus of 500 damage. That’s less than a single flame blast proc.
It’s a huge nerf for all power builds especially thief. I know my favorite power shatter mesmer build I’m scrambling to figure out which new sigils I’ll swap too or if i’m just going to finally never play power shatter again.
If that’s what the Sigil list is going to look like from now on, I’m going to be greatly disappointed. If Force and Impact are being removed, that means my pure glass build is taking a fair damage hit. ):