[PVP] Thought on new sigils for thief ?

[PVP] Thought on new sigils for thief ?

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Posted by: Wargameur.6950

Wargameur.6950

Hey,

With the new sigils discussion and the future removal of air/fire I’m curious about your thoughts on them and how it will affect thief.

For those who didn’t see them yet : https://forum-en.gw2archive.eu/forum/game/pvp/Sigil-Proposals-v2

I like some of the new on swap utility sigils, it seems we could get something good on shortbow. The on hit changes seems quite heavy, I wonder if sigil of fragility coupled with CS would open up some heavy dps builds.

I don’t know why, but seeing the list I would try to mess with pistol ( condi & power )…

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

(edited by Wargameur.6950)

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Posted by: saerni.2584

saerni.2584

I like the second set of suggestions. The biggest change is removal of bloodlust type buffs which is fine because it reduces the inevitable snowball effect by a bit.

Removal of on crit is a bit of a nerf but I think a reduction in sustain that was promised will help balance it out. It may also be the cover for a larger sustain nerf generally.

They also cut the life stealing and healing sigils which will have a moderate negative effect on sustain as well. This isn’t terrible for us comparatively because as a lighter class we benefit least from regaining health compared to tankier targets (as far as sustain goes).

Mostly I was glad that condi duration remained in place because that has been my choices as far as sigils go.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: TwiceDead.1963

TwiceDead.1963

What will happen to the existing air/fire runes then?

[PVP] Thought on new sigils for thief ?

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Posted by: Wargameur.6950

Wargameur.6950

What will happen to the existing air/fire runes then?

They are allowed to go through the mist after being used for years of slavery.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: Urejt.5648

Urejt.5648

New sigils are interesting but they clearly nerf power classes, especially thief because of reaveal sigil.

What sigils do u think will b the best for dp/sb and pp/sb?

DP:
1) 100% Sigil of Exploitation- Deal 5% extra damage to targets below 50% health.
2) Sigil of Punishment- Deal 1% extra damage per boon on your foe.
(btw Sigil of Paralyzation+30% Stun duration ,Deal 3% more damage versus disabled foes LOOKS OP for war)

Vuln or might on hit sigils are not that interesting for dp, but they seem good for pp

SB: 3 interesting options
1) REVEAL
2) 5 vuln stacks for swap
3) 2 boon removal for swap
4 poison for swap- maybe for pp because pp lacks poison from autoatacks and u can spam 3 right away with 10% extra dps for having condi on target

PP:
1) Exploitation 5% dps below 50% hp (2.5 % effective dps increase)
2) Punishment (1% dps for a boon on target) looks very potent
3) vuln or might on hit maybe- there is a good reason for vuln. It triggers 10% dps trait for condition on target, which is not that easy to get if u spam pp3.

Yo Hooj Jest Pole

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Posted by: rennlc.7346

rennlc.7346

For staff and DP, I’d probably being using two of exploitation, punishment, and the vuln on hit sigil. To me, it seems the only reason to not take punishment is to take something better for thief vs thief. I’d only do that if I was concerned about being bullied by an opposing DP thief.

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Posted by: Azukas.1426

Azukas.1426

New sigils are interesting but they clearly nerf power classes, especially thief because of reaveal sigil.

What sigils do u think will b the best for dp/sb and pp/sb?

DP:
1) 100% Sigil of Exploitation- Deal 5% extra damage to targets below 50% health.
2) Sigil of Punishment- Deal 1% extra damage per boon on your foe.
(btw Sigil of Paralyzation+30% Stun duration ,Deal 3% more damage versus disabled foes LOOKS OP for war)

Vuln or might on hit sigils are not that interesting for dp, but they seem good for pp

SB: 3 interesting options
1) REVEAL
2) 5 vuln stacks for swap
3) 2 boon removal for swap
4 poison for swap- maybe for pp because pp lacks poison from autoatacks and u can spam 3 right away with 10% extra dps for having condi on target

PP:
1) Exploitation 5% dps below 50% hp (2.5 % effective dps increase)
2) Punishment (1% dps for a boon on target) looks very potent
3) vuln or might on hit maybe- there is a good reason for vuln. It triggers 10% dps trait for condition on target, which is not that easy to get if u spam pp3.

No one uses the sigil of force for a reason. The boon removal sigil will out perform 5% damage.

Do the maths for every 1k damage you are only gaining 50 extra damage. That means for every 10k of damage you will get a bonus of 500 damage. That’s less than a single flame blast proc.

It’s a huge nerf for all power builds especially thief. I know my favorite power shatter mesmer build I’m scrambling to figure out which new sigils I’ll swap too or if i’m just going to finally never play power shatter again.

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Posted by: Kawloon Fuathach.3807

Kawloon Fuathach.3807

If that’s what the Sigil list is going to look like from now on, I’m going to be greatly disappointed. If Force and Impact are being removed, that means my pure glass build is taking a fair damage hit. ):

Wilhelm The Pursuer