Please Change Thief Staff Run/Hold Animations

Please Change Thief Staff Run/Hold Animations

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Posted by: Arctarius.2649

Arctarius.2649

I would like to bring this topic back to the surface with a new expansion rolling in because, to me, this is a major matter of quality and aesthetic which I think is a top priority for a game like Guild Wars 2.

I have always been severely annoyed by both the idle combat stance and running animation on Daredevil looking like my nimble character is carrying a 30-ton hammer while wielding a bo staff…. Seeing as our characters are in one of these two stances about 80% of our time in game, can we please have this animation changed so that the character holds the staff out in front of him firmly while in idle battle stance? and while running can he hold it behind his back with one hand? I can assure you all battle staff Revenants and Daredevils would appreciate this beyond words and it would add a true sense of differentiation while specialization swapping within a class.

With the new addition of the next 9 specializations coming I think that this subtle yet defining change is extremely important and will really make or break the feeling that you are speccing into something unique within your class. I have seen the leaks and I am not interested in thief’s upcoming specialization in the slightest. That being said, Daredevil is my dream class and adding that bit of flavor would really draw me back into my character and fall in love with my daredevil all over again. so please anet…. From a player that has had faith in you and stuck with you since launch…please change these animations so that I can truly enjoy every aspect of my hero

First image: while running he holds it something like this.

Second image: while idle in combat he holds it something like this.

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(edited by Arctarius.2649)

Please Change Thief Staff Run/Hold Animations

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Posted by: Alatar.7364

Alatar.7364

Totally agree.
Thiefs current Staff stance is with all due respect absolutely horrible, not fitting, and it has been haunting my very dreams since the HoT came out. Above mentioned are exactly what Daredevil needs and I would definitely be also up for some AA animations changes as well.
The actual stance is without any doubt kind of ruining the Daredevil “feel” and often prevented me from playing it although Staff Daredevil is my main.

~I Aear cân ven na mar

Please Change Thief Staff Run/Hold Animations

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Posted by: Arctarius.2649

Arctarius.2649

Totally agree.
Thiefs current Staff stance is with all due respect absolutely horrible, not fitting, and it has been haunting my very dreams since the HoT came out. Above mentioned are exactly what Daredevil needs and I would definitely be also up for some AA animations changes as well.
The actual stance is without any doubt kind of ruining the Daredevil “feel” and often prevented me from playing it although Staff Daredevil is my main.

I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.

My problem is thatThey slapped the hammer hold/ run animation on to Dardevil staff to make it easy and faster to implement I assume.. though cost effective it feels cheap and looks terrible. Anet has stated quality is their objective and I hope that is true for this as well. I have always disliked how weakening charge looked as well but would far prefer they change the other two animations mentioned in my original post first.

(edited by Arctarius.2649)

Please Change Thief Staff Run/Hold Animations

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Posted by: Alatar.7364

Alatar.7364

I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.

I should have been more specific. I dislike only the first animation of AA, the second and third are pretty nice and I would not want them changed as well.
The original Punishing strikes were catastrophic I am glad they moved it to Revenant indeed.
The Weakening strike is a little bit out of place as well but I myself dont really have any idea what animation would fit better :/

Edit: I am speaking from Sylvari perspective, each races animations differ in one way or a other but I consider the Sylvari one to be the most beautiful one. Especially AAs 2 and 3 chain.

~I Aear cân ven na mar

(edited by Alatar.7364)

Please Change Thief Staff Run/Hold Animations

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Posted by: kash.9213

kash.9213

I didn’t know that bothered me much but ya it kind of does. It makes staff feel heavy, I only use it really big Stonemist Castle fights or whatever because I like its skill animations in that case especially with some physical utility animations.

Kash
NSP

Please Change Thief Staff Run/Hold Animations

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Posted by: Arctarius.2649

Arctarius.2649

I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.

I should have been more specific. I dislike only the first animation of AA, the second and third are pretty nice and I would not want them changed as well.
The original Punishing strikes were catastrophic I am glad they moved it to Revenant indeed.
The Weakening strike is a little bit out of place as well but I myself dont really have any idea what animation would fit better :/

Edit: I am speaking from Sylvari perspective, each races animations differ in one way or a other but I consider the Sylvari one to be the most beautiful one. Especially AAs 2 and 3 chain.

yeah I get that all races need their animations swapped too for this to happen but that’s a small price to pay for a community that spends tons of time and money in their game. As far as the animation for weakening charge, anything would be better than the weird ice skating thing they have on it now. I think the best fit for it would be a short dash while the hero sweeps the staff into an uppercut, holding it with both hands.

Please do me a favor and share this post with others, I really want this to become a well known issue as I know I am not the only one annoyed by this.

(edited by Arctarius.2649)

Please Change Thief Staff Run/Hold Animations

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Posted by: Arctarius.2649

Arctarius.2649

I didn’t know that bothered me much but ya it kind of does. It makes staff feel heavy, I only use it really big Stonemist Castle fights or whatever because I like its skill animations in that case especially with some physical utility animations.

Yeah it really hurts the feel of the spec. As I said earlier we play most of the game in one of these two stances, and whether I am looking at my character running or holding the staff like it is 350 lbs, it is seriously frustrating for how much time I put into the game and all the aesthetics.