(edited by Arctarius.2649)
Please Change Thief Staff Run/Hold Animations
Totally agree.
Thiefs current Staff stance is with all due respect absolutely horrible, not fitting, and it has been haunting my very dreams since the HoT came out. Above mentioned are exactly what Daredevil needs and I would definitely be also up for some AA animations changes as well.
The actual stance is without any doubt kind of ruining the Daredevil “feel” and often prevented me from playing it although Staff Daredevil is my main.
Totally agree.
Thiefs current Staff stance is with all due respect absolutely horrible, not fitting, and it has been haunting my very dreams since the HoT came out. Above mentioned are exactly what Daredevil needs and I would definitely be also up for some AA animations changes as well.
The actual stance is without any doubt kind of ruining the Daredevil “feel” and often prevented me from playing it although Staff Daredevil is my main.
I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.
My problem is thatThey slapped the hammer hold/ run animation on to Dardevil staff to make it easy and faster to implement I assume.. though cost effective it feels cheap and looks terrible. Anet has stated quality is their objective and I hope that is true for this as well. I have always disliked how weakening charge looked as well but would far prefer they change the other two animations mentioned in my original post first.
(edited by Arctarius.2649)
I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.
I should have been more specific. I dislike only the first animation of AA, the second and third are pretty nice and I would not want them changed as well.
The original Punishing strikes were catastrophic I am glad they moved it to Revenant indeed.
The Weakening strike is a little bit out of place as well but I myself dont really have any idea what animation would fit better :/
Edit: I am speaking from Sylvari perspective, each races animations differ in one way or a other but I consider the Sylvari one to be the most beautiful one. Especially AAs 2 and 3 chain.
(edited by Alatar.7364)
I didn’t know that bothered me much but ya it kind of does. It makes staff feel heavy, I only use it really big Stonemist Castle fights or whatever because I like its skill animations in that case especially with some physical utility animations.
NSP
I am actually very much happy with the AA animations. Being a martial artist myself I really like the second auto and the one handed bo staff spin on the third attack allot and don’t want thisenchanged. In fact they changed them on HoTs launch and I very much appreciated that.
I should have been more specific. I dislike only the first animation of AA, the second and third are pretty nice and I would not want them changed as well.
The original Punishing strikes were catastrophic I am glad they moved it to Revenant indeed.
The Weakening strike is a little bit out of place as well but I myself dont really have any idea what animation would fit better :/Edit: I am speaking from Sylvari perspective, each races animations differ in one way or a other but I consider the Sylvari one to be the most beautiful one. Especially AAs 2 and 3 chain.
yeah I get that all races need their animations swapped too for this to happen but that’s a small price to pay for a community that spends tons of time and money in their game. As far as the animation for weakening charge, anything would be better than the weird ice skating thing they have on it now. I think the best fit for it would be a short dash while the hero sweeps the staff into an uppercut, holding it with both hands.
Please do me a favor and share this post with others, I really want this to become a well known issue as I know I am not the only one annoyed by this.
(edited by Arctarius.2649)
I didn’t know that bothered me much but ya it kind of does. It makes staff feel heavy, I only use it really big Stonemist Castle fights or whatever because I like its skill animations in that case especially with some physical utility animations.
Yeah it really hurts the feel of the spec. As I said earlier we play most of the game in one of these two stances, and whether I am looking at my character running or holding the staff like it is 350 lbs, it is seriously frustrating for how much time I put into the game and all the aesthetics.