(edited by morgul.9276)
Problems on Thief after expansion
tldr morgul misses steal
Yeah steal matters too much, u can’t win if you miss it.
Pulmonary impact + headshot spam is too RNG.
6k+ PvP games
tldr morgul misses steal
Show me thief who doesn’t miss steals…
If you still don’t get what I meant then… use brain and read my post once more.
Nerfs to Thief stealth and Steal has indicated that ANET wants thief to go in a new direction.
DD furthered this idea by not supporting either stealth or steal. But rather DD is moving Thief to an easier to balance combat style – Dodge.
Time to l2p.
Nerfs to Thief stealth and Steal has indicated that ANET wants thief to go in a new direction.
DD furthered this idea by not supporting either stealth or steal. But rather DD is moving Thief to an easier to balance combat style – Dodge.
Time to l2p.
Let’s clarify what you said.
Daredevil forces thieves to take more risk but also makes fights more rng.
1. Nerf steaL
There is delay on Steal now… but it has been changed while ago.
Steal is more important than ever before, because:
- Improvisation: recharge cooldowns, access to 2x stolen skill
- extra 1 dodge
- apply poison
- apply weakness
- Mug: heal+dmg
- rupt + pulmary impact (range 1200)
2. Nerf Stealth
Stealth is the same:
- meta has been changed so thieves no longer use “Shadow Arts”
- there is reveald
- cleave dmg is much stronger than before
3. “DD does not support Steal” seriously? – look point 1
- pulmary impact, extra dodge, access to higher burst
4. “easier to balance combat style – Dodge.” – facepalm
- more random dodges
- buff for outplay mechanics – makes fights more rng
Time to l2p.
No comment.
conclusion : nerf acro
We should have initiative as with trickery… so we don’t need to take this trait line tho.