Purpose of LoS on Shadowstep?
I duno, the path findings are crap I once stole to a warrior on a hull in wvw, teleport ed to him but did not “steal” nor did mug trigger because he was “obstructed” … go figure lol
gw1 – healing signet/frenzy/charge
I duno, the path findings are crap I once stole to a warrior on a hull in wvw, teleport ed to him but did not “steal” nor did mug trigger because he was “obstructed” … go figure lol
I have been obstructed on a shadowstep by a silly dead yak.
Well back before hot you could tp to anywhere within range pretty much. This allowed thieves to do this glitch where they could teleport over the wall of sm. There were also other various glitches that allowed thief to get to places where it shouldn’t be. Ofc anet being anet they made these stupid obstruction errors so that you couldn’t do this anymore. So now we can’t tp across rivers or if there’s a blade of grass in the way it gives an obstructed error. Also it made projectile based tp’s not work the same as norm tps. Now ante ofc can’t FIX the issue. That’s unheard of. Anet ACTUALLY fixing something rather than taking a shortcut. So, this is what we get…
Aside from Shadowstep, it also messes up sword 2 and shortbow 5 on bridges, staircase and a fallen wall zone in wvw.
Needing LoS for shadowsteps is really silly. I mean, we’re already breaking physics here by making people teleport, why no allow them to teleport up on the wall. It could introduce a lot of interesting gameplay. Thieves can’t port whole armies into SM, but could live up to their name if they could infiltrate and do various shenanigans if nothing else. Few could possibly kill the Lord if other team isn’t careful.
everything used to work fine till they put in LOS for arrow cart after that nothing works right for shortbow and teleport skill.