Ok, so I have read a lot of terrible posts about thieves being weak in PvE, so I decided to shed some light on just one of the many powerful PvE builds. Enjoy!
0 / 30 / 20 / 20 / 0
Critical Strikes (30 points):
Side Strike (III) – Critical Haste (X) – Executioner (XI)
Shadow Arts (20 points):
Infusion of Shadow (V) – Cloaked in Shadow (VI)
Acrobatics (20 points):
Power of Inertia (II) – Assassin’s Reward (X) or Quick Recovery (IX)
No power? Why?
Well, the power tree only offers power mixed with condition duration. Condition damage is in a weak state right now and should be avoided. And of course, most of the gear you craft or buy will already have power. The critical strike tree will offer 2 great stats and traits that are downright powerful. The other two trees will offer tons of mobility and most importantly, the ability to survive.
Gearing:
I feel the stats are currently prioritized in this order:
Power > Precision > Crit Dmg % > Toughness >/= Vitality
Take note that condition damage is not listed and that is exactly how I feel about it.
Note: This does not mean you should only build items with the top 3 stats. You must mix in toughness and vitality if you plan to survive the tougher encounters. A lot of people are arguing about which of those stats is better. The answer is neither. YOU NEED BOTH.
Utility Skills: (My preference)
Signet of Malice – Life on hit owns. Thieves hit quite often. You can still use it as a heal.
Signet of Agility or Signet of Shadows – Depending on whether I want speed/mobility or more dmg/de-buff removal.
Shadow Refuge – This will mesh well with the traits chosen. It will provide a small heal. It creates a combo field for allies. It is great for hiding yourself while reviving you downed teammates (something all players should do).
Caltrops – AoE bleed application and a major crippling effect. Less Death Blossom needed – More back-stab etc.
Shadowstep: (Option 1) – To remove stuns and escape all sorts of fun things during boss fights.
Scorpion Wire: (Option 2) – Great at pulling and isolating specific targets.
Daggerstorm: I shouldn’t have to explain this one.
Edit: Thieves guild is amazing. I use it most of the time now. I still got love for Daggerstorm though and use it in spam chain encounters.
Weapons:
I use two weapon combinations – But use whatever works for you per usual.
D/D – I use this most of the time. When I play with my friends I can get away with doing max damage with D/D. Drop Caltops, fly around causing even more opening bleeds with DB. Use dancing dagger for AoE. Cloak and Dagger with back-stab spam works here. Under 50% Heartseeker will own with Executioner trait from the front side. If you run into trouble Cloak and Dagger or Shadow Refuge out (also causing a blind due to traits). Don’t forget to use Daggerstorm/Thieves guild!
D/P – I use this when things get rough and surviving is an issue. Drag yourself to targets and Blind with 3. Use 5 constantly to blind targets for your team thereafter. Sneak in HS whenever possible as the target drops below 50%. Stealth whenever you can to Blind and retreat.
SB – Oh kitten I can’t fight in melee range cause I am injured or scared. Please allow me to create a poison combo field for the team with 4 and Blast away with 2.
I hope this guide helps people find the success that I have found and feel they are contributing more to the group. Thanks for reading.
(edited by Quasi Mota.7390)
Note that you can get all those buffs by stealing even without an enemy around (which means ten seconds of Swiftness every thirty seconds or so outside of combat), except for the Vigor, which requires that you hit an enemy. Also keep in mind that the passive Swiftness buff from Acro stacks with this one for time, so if you Dodge continuously you can keep it up for about 20 seconds straight (10+2+2. . .2. . . . .2. . . . +2).
I do have a SB as well but don’t use it very often as i am not very good at kiting.