Ok, so I have read a lot of terrible posts about thieves being weak in PvE, so I decided to shed some light on just one of the many powerful PvE builds. Enjoy!
0 / 30 / 20 / 20 / 0
Critical Strikes (30 points):
Side Strike (III) – Critical Haste (X) – Executioner (XI)
Shadow Arts (20 points):
Infusion of Shadow (V) – Cloaked in Shadow (VI)
Acrobatics (20 points):
Power of Inertia (II) – Assassin’s Reward (X) or Quick Recovery (IX)
No power? Why?
Well, the power tree only offers power mixed with condition duration. Condition damage is in a weak state right now and should be avoided. And of course, most of the gear you craft or buy will already have power. The critical strike tree will offer 2 great stats and traits that are downright powerful. The other two trees will offer tons of mobility and most importantly, the ability to survive.
Gearing:
I feel the stats are currently prioritized in this order:
Power > Precision > Crit Dmg % > Toughness >/= Vitality
Take note that condition damage is not listed and that is exactly how I feel about it.
Note: This does not mean you should only build items with the top 3 stats. You must mix in toughness and vitality if you plan to survive the tougher encounters. A lot of people are arguing about which of those stats is better. The answer is neither. YOU NEED BOTH.
Utility Skills: (My preference)
Signet of Malice – Life on hit owns. Thieves hit quite often. You can still use it as a heal.
Signet of Agility or Signet of Shadows – Depending on whether I want speed/mobility or more dmg/de-buff removal.
Shadow Refuge – This will mesh well with the traits chosen. It will provide a small heal. It creates a combo field for allies. It is great for hiding yourself while reviving you downed teammates (something all players should do).
Caltrops – AoE bleed application and a major crippling effect. Less Death Blossom needed – More back-stab etc.
Shadowstep: (Option 1) – To remove stuns and escape all sorts of fun things during boss fights.
Scorpion Wire: (Option 2) – Great at pulling and isolating specific targets.
Daggerstorm: I shouldn’t have to explain this one.
Edit: Thieves guild is amazing. I use it most of the time now. I still got love for Daggerstorm though and use it in spam chain encounters.
Weapons:
I use two weapon combinations – But use whatever works for you per usual.
D/D – I use this most of the time. When I play with my friends I can get away with doing max damage with D/D. Drop Caltops, fly around causing even more opening bleeds with DB. Use dancing dagger for AoE. Cloak and Dagger with back-stab spam works here. Under 50% Heartseeker will own with Executioner trait from the front side. If you run into trouble Cloak and Dagger or Shadow Refuge out (also causing a blind due to traits). Don’t forget to use Daggerstorm/Thieves guild!
D/P – I use this when things get rough and surviving is an issue. Drag yourself to targets and Blind with 3. Use 5 constantly to blind targets for your team thereafter. Sneak in HS whenever possible as the target drops below 50%. Stealth whenever you can to Blind and retreat.
SB – Oh kitten I can’t fight in melee range cause I am injured or scared. Please allow me to create a poison combo field for the team with 4 and Blast away with 2.
I hope this guide helps people find the success that I have found and feel they are contributing more to the group. Thanks for reading.
(edited by Quasi Mota.7390)