You really think Thief’s need more condition removal? “Escapist’s Absolution” is already unbalanced! And now you give them more with a the “Signet of Agility” that most roaming Thief’s use so they can dodge ALL…..DAY……LONG……
Anet you seem to be balancing everything off of pvp. Where in doing so you are killing WVW roaming. And you wonder why most people just blob in WVW. You give us a excuse saying WVW is the smaller community there for you don’t focus in it. But I say to you its only getting smaller because of you’re actions. You’re producing a community of Thief’s. Because if you cant bet them join them. And in doing so. The feedback you guys tend to rely on are pro’thief. Even calling it a quality-of-life improvements is a JOKE!
A real quality-of-life improvements would be making all unblockable skills unevadable and when coming out of stealth in combat with out attacking will still give the 2 seconds of reveal. So there isn’t constant stealth. Do those two things and it will fix and allow changes that you do like giving more condition removal feel less of a problem/joke.
I’m going to explain more how this snow ball effect effects WVW. I would like to think I speak for the WVW community in saying that WE not only want to blob all day long.. It gets boring..Because its a numbers game. We would like the choose to play in small group vs group battles. There needs to be incentives for that game mode. For instance if there was a new trap like the supply traps. But instead of taking supply’s from the enemy it will trigger the mini map showing the enemy red dots where the enemy blob is. Giving small groups incentive to break away from a blob. Its a cool idea but doesn’t work! And this is where I explain the snow ball effect. The first problem is Anet allows muilty boxing. That means one person can have 2 or more accounts running at the same time. Why this is a problem is because about 95% of the time the 2nd account is being scripted to do some kinda action. And scripting isn’t allowed in this game. Take that problem and apply it to a person that uses his main account in WVW to have fun but his 2nd account is logged in to the enemy’s server so that he can spy on the enemy tag locations. Keep in mind if an account is not moving in WVW it will get kicked in about 2 minutes. There for the 2nd account needs to be scripted to move a little each time so it wont get kicked. So the hole trap idea I gave is irrelevant. This player abuse is rampĀ·ant in our WVW community and limits anything to get added to WVW because when Anet does give us something to WVW we cry and scream because there are issues that need to be fixed first. Give commanders the option to hide their tag from those who aren’t in the squad. Now if that problem is fixed then my idea can be added to the game but there in-lies ANOTHER PROBLEM! And this is what this main post was about. It was about the balance of thief’s effecting roaming/small group play. I think I’ve said enough, Just remember with every action there is a reaction and a consequence. Everything has to relate and connect to have a strong structure.