Random ideas for some thief skills.

Random ideas for some thief skills.

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Posted by: BobbyT.7192

BobbyT.7192

I usually don’t do this sort of thing, but I’ve had these ideas to improve some unused skills for awhile now, just i’m just throwing them out to see what you all think.

Don’t expect to see numbers with these suggestion, this is just the general idea with them.

Pistol
The concept of p/p is very clunky, and i feel most skills need a change or added effect to improve the set. Needs to be more to it then sec then spam unload, Headshot at the odd time, and auto when you got 0 initiative.

  • Make Vital shot into a 3 chain combo, first 2 shots are bleeds, then the 3rd shot deals decent direct damage, and/or extra damage based on;
    a) if target has a condition (either flat rate or per condition), or
    b) based on target’s health.
  • Body shot is pretty much accepted as a horrible skill, opportunity cost just doesn’t work with that effect it gives by itself.

    a) Give Body shot second condition, like weakness, or torment would be nice, or

    b) Make it a fire aoe around you( gun powder explodes out of you gun like black powder, but then ignites falling to the ground), last for a few seconds and stacks vulnerability to those while in it (falling burning powder weakening the armour when it lands on it, sort of makes sense right :/ ?), in addition to the stacks of vulnerability that fires out.
    Can be used put burn on targets at range. and give pistol a unique niche with having 2 combo field and the projectile finishers. Cast time of this could have a bit lengthy as not to be too strong.
  • For Unload, some one on these forum once suggested being able to dodge while doing it, for the cost of extra endurance, be kinda op, but cool at the same time, and would help with the survivability of p/p a bit.

Scorpion Wire
Give it some added functionality, a single pull isn’t going to be worth a slot much out side of for specific situation.

  • pulled targets are immobilize when they reach you, or
  • pulled targets knockdown anyone in the path of the pull. or
  • Pull the target up like a fish out of water, and landing them at your feet either creating a blast finisher, and/or dazing nearby foes. would be useful for pulling people from towers, and would fun to see people face plant.

Venoms
Venom sharing i feel really limits how strong these skills can be, so why not just add functionality that can’t be shared;

  • Give them a passive signet like effect that goes away when you pop it, and triggers traits like venomous strength and leeching venom when you proc the passives effects, but passive procs can’t be shared.
    Example;
    Spider venom: passive deal poison for 2 sec on you next attack every 10-15 secs
    Basilisk venom, deal x% on you 5th attack,
  • Have it interact with the dual skills a bit, giving it added effect depend on the venom and skill it self, like death blossom and spider venom would increase the area in which this skill can hit, Scale Venom and Shadow shot could cause burning. Dual attack would use up a proc. and can not be share with other, not even other thieves, thought the normal function would stay for other attacks and to be shared.
  • Just make the venom sharing a base function for venoms with a slightly lowly aoe range and having venomous aura increase that range, making it bigger than what it is now. Making it an actually support mechanic for the thief.

Random ideas for some thief skills.

in Thief

Posted by: BobbyT.7192

BobbyT.7192

bump ftw >_>

Random ideas for some thief skills.

in Thief

Posted by: randomfightfan.4091

randomfightfan.4091

The venoms idea is actually not terrible. It’d make it very similar to guardian virtues but more offensive. The others just seem a tad ridiculous.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Random ideas for some thief skills.

in Thief

Posted by: Virgil.3869

Virgil.3869

IMO Scorpion Wire currently isn’t bad when it works. The main problem with it is getting it to work since it gets obstructed by everything including air. If they could fix that one issue, Scorpion Wire would be usable as a weak knockdown and interrupt.

Personally (assuming the pathing issue is fixed for SW), for me I wish Scorpion Wire would would pull more people at once (ala Kohler in AC) or increase the CD to say 60 seconds but allow you to use it 3 times (instant cast) before going on CD.

Random ideas for some thief skills.

in Thief

Posted by: Virgil.3869

Virgil.3869

Pistol
The concept of p/p is very clunky, and i feel most skills need a change or added effect to improve the set. Needs to be more to it then sec then spam unload, Headshot at the odd time, and auto when you got 0 initiative.

  • Make Vital shot into a 3 chain combo, first 2 shots are bleeds, then the 3rd shot deals decent direct damage, and/or extra damage based on;
    a) if target has a condition (either flat rate or per condition), or
    b) based on target’s health.
  • Body shot is pretty much accepted as a horrible skill, opportunity cost just doesn’t work with that effect it gives by itself.

    a) Give Body shot second condition, like weakness, or torment would be nice, or

    b) Make it a fire aoe around you( gun powder explodes out of you gun like black powder, but then ignites falling to the ground), last for a few seconds and stacks vulnerability to those while in it (falling burning powder weakening the armour when it lands on it, sort of makes sense right :/ ?), in addition to the stacks of vulnerability that fires out.
    Can be used put burn on targets at range. and give pistol a unique niche with having 2 combo field and the projectile finishers. Cast time of this could have a bit lengthy as not to be too strong.
  • For Unload, some one on these forum once suggested being able to dodge while doing it, for the cost of extra endurance, be kinda op, but cool at the same time, and would help with the survivability of p/p a bit.

Vital shot doesn’t really need a massive change, just a slight increase in its base damage and a reduction in its after cast would solve a lot of issues with it currently.

Body Shot i agree is a horrible skill but i don’t think AOE fire ring is a good change. It’s as if you’re trying to make the pistol more like the shortbow when the pistol should be more of a ranged single person option. I think simply adding torment and increasing the duration of the vulnerability stacks as well as making it a full physical projectile finisher is all it would need to be fixed.

Unload, though i would love for it to have a dodge like short bow’s evade shot attached to it or a condition, currently with the right traits to ini regen and ankle shots, this would make unload go out of control. If it did get an evade it would have to be a small evade that only lasted 1/4 second like DeathBlossom (which btw DeathBlossom should have 1/2 second evade since you are in melee and the skill lasts 1/2 second) .