(edited by bhagwad.4281)
Remove stealth on miss/evade/block
maybe we can discuss this further when stealth changes is in full application,
regardless, we cant apply stealth either when you dodge block and evade
maybe we can discuss this further when stealth changes is in full application,
regardless, we cant apply stealth either when you dodge block and evade
I’m talking about coming out of stealth not going into it…
maybe we can discuss this further when stealth changes is in full application,
regardless, we cant apply stealth either when you dodge block and evade
I’m talking about coming out of stealth not going into it…
with a 3 seconds stealth mechanic, it will be stupid to come out of stealth on a block/miss.
When you stealth, you have to hit quickly and a lot of times you don’t have the time to go in a proper melee range so you hit 1 a couple of time, running towards your opponent.
It will be too easy to counter stealth.
And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?
And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?
Why worst ability? Huge damage comes with the opportunity cost of getting unstealthed. Surely you’re not suggesting there should be no opportunity cost whatsoever?
This change will promote skilled play instead of button spamming don’t you think?
You could make a stronger case for block than for miss. Thieves are already quite vulnerable already to block responses so perhaps this is too is a non-issue.
i am ok with that, wtb more thief nerfs,
never, ever it will be enough nerfs, no matter what they do to our class, lol
And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?
Why worst ability? Huge damage comes with the opportunity cost of getting unstealthed. Surely you’re not suggesting there should be no opportunity cost whatsoever?
This change will promote skilled play instead of button spamming don’t you think?
BS already requires stealth and positionig to be effective, add the chance to be unstealthed on miss/block and it will become a stupid skill.
It will be ok if they double our auto attack dmg … so we won’t need BS anymore (as it will be useless)
And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?
Why worst ability? Huge damage comes with the opportunity cost of getting unstealthed. Surely you’re not suggesting there should be no opportunity cost whatsoever?
This change will promote skilled play instead of button spamming don’t you think?
I didn’t know 5-6k was “huge” damage… Which is about what I backstab on average for. Sometimes higher or sometimes less.
With the changes going into effect there is a cost…
If you block our backstabd or evade it, chances are we won’t hit you again before the 4s is up, if you are smart. Costing us to be revealed for 3s.
And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?
Why worst ability? Huge damage comes with the opportunity cost of getting unstealthed. Surely you’re not suggesting there should be no opportunity cost whatsoever?
This change will promote skilled play instead of button spamming don’t you think?
BS already requires stealth and positionig to be effective, add the chance to be unstealthed on miss/block and it will become a stupid skill.
It will be ok if they double our auto attack dmg … so we won’t need BS anymore (as it will be useless)
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
As a Thief myself, I completely support this.
A missed backstab means the Thief messed up.
A blocked/evaded backstab means the Thief was outplayed.
In either case there needs to be opportunity costs involved in miss/block/evade considering the burst potential that backstab offers and how soon you can set up another one.
Honestly, the skill floor for running a zerker backstab thief build is simply too low right now precisely because of the way the stealth attack mechanic behaves on miss/block/evade. After this change we’ll probably see a better distinction between the scrubs and the real pros, which I welcome with open arms.
Missing Backstab shouldn’t reveal you – the range is tiny and it’s easy to miss. Maybe a short (~.5 second) cooldown on the missed backstab will suffice.
Blocking is a different matter – if the enemy has blocked your backstab it’s obviously a form of counter-play. If I block a kill shot does the warrior get to use it again?
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.
Stealth is going to be removed if your unable to attack anymore, so if you miss your backstab, there is a good chance that your going to get reveal anyways now.
https://twitter.com/TalathionEQ2
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.
Abilities that put out even more damage than Backstab:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 Blades
Abilities that still go on cooldown if you miss/evade/block them:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 Blades
So your point is?
if the enemy has blocked your backstab it’s obviously a form of counter-play.
and where do you put Aegis ?
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.Abilities that put out even more damage than Backstab:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 BladesAbilities that still go on cooldown if you miss/evade/block them:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 BladesSo your point is?
Eviserate.
https://twitter.com/TalathionEQ2
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.
You can’t be serious right? I’ve seen a single BS in sPvP hit for 14k. If a backstab was evaded/blocked etc, it means the attack was countered. You shouldn’t get to do it again with no cost.
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.
When you also take into account the minimal interval you can have between successive backstabs, then some form of change is definitely justified.
I think a good compromise might be to only allow the very first auto-attack in stealth to activate the stealth attack. That way you have a single chance to land your backstab/daze and after that your 1 slot becomes your regular auto-attack, but you don’t get revealed until you actually do damage.
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.When you also take into account the minimal interval you can have between successive backstabs, then some form of change is definitely justified.
I think a good compromise might be to only allow the very first auto-attack in stealth to activate the stealth attack. That way you have a single chance to land your backstab/daze and after that your 1 slot becomes your regular auto-attack, but you don’t get revealed until you actually do damage.
This sounds like a good solution as well.
You can’t be serious right? I’ve seen a single BS in sPvP hit for 14k. If a backstab was evaded/blocked etc, it means the attack was countered. You shouldn’t get to do it again with no cost.
BS can hit even harder but it doesn’t. Are we considering real game or gimmicky builds created ad hoc ?
Nope. The window for stealth is too small. Backstab requires positioning and stealth to accomplish. Backstab is “spammable” for 3 (or 4, 15 SA traited) seconds, then requires initiative (6) for CnD or a utility skill to get back into stealth, then positioning again to land the backstab. I seriously doubt you’re showing us your backside and standing still so we can land the next backstab.
Plus ANet is already changing the Stealth/Revealed mechanic… in what appears to be a nerf.
So yeah, sit back and wait before asking for more thief nerfs please.
Nope. The window for stealth is too small. Backstab requires positioning and stealth to accomplish. Backstab is “spammable” for 3 (or 4, 15 SA traited) seconds, then requires initiative (6) for CnD or a utility skill to get back into stealth, then positioning again to land the backstab. I seriously doubt you’re showing us your backside and standing still so we can land the next backstab.
Plus ANet is already changing the Stealth/Revealed mechanic… in what appears to be a nerf.
So yeah, sit back and wait before asking for more thief nerfs please.
indeed, wait for the changes first before suggesting any nerfs, one more week to go, hold your horses…
*thread closure request please
if the enemy has blocked your backstab it’s obviously a form of counter-play.
and where do you put Aegis ?
What, you mean like the Guardian block from ‘Retreat’? It blocks everything. If a rifle warrior is stupid enough to open with kill shot on a Guardian with Aegis, it’s his problem. Do rifle warriors complain that Guardians have free Aegis at the start of a fight? It’s part of the class, just like how thieves have medium armor and mesmers have only light armor.
Do you see people complaining that ‘Wow that thief has medium armor while 3/8 classes have to wear light armor’ so obviously we should have all burst abilities ignore toughness?’
No? I thought not.
I’m ok with this as long as I can still use BS while revealed as if I am in stealth.
BS should not require stealth IMO — it should switch your skill 1 relative to your position to your locked target. If I’m at the back, stealth or not, BACKSTAB!
So, let’s do that.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Having a thief be revealed after he messed up is just a stupid ideea. Maybe you think this is more realistic, but tell me please, which other profession seems more realistic than the thief?
And in realistic terms it would be stupid that someone would “block” an attack coming from behind, a “miss”, in some cases, is an inappropriate term for actually being “too far away”. The only realistic way to evade a backstab is to actually luckily “evade” it, but the thief should be revealed.. just why? The gameplay is gimmicky enough.
Come to think of it.. backstab should get a buff.. not blockable. And people should hit that button that counters the burst, because everybody has one, rather than gambling with dodge rolls. But people actually think that would be a waste of one skill.. well.. die then..
I’m ok with this as long as I can still use BS while revealed as if I am in stealth.
BS should not require stealth IMO — it should switch your skill 1 relative to your position to your locked target. If I’m at the back, stealth or not, BACKSTAB!
So, let’s do that.
Yeah, I’ve kinda wondered about that myself…
Something like:
frontal dagger attack, no stealth or stealthed – normal damage
backstab dagger attack, no stealth – 2x damage
backstab from stealth – 4x damage
Give us more options to land our single target DPS hit, and then let’s talk about nerfing stealth.
I don’t understand. You’re saying it’s ok for a thief to spam BS from stealth even when the opponent has taken the trouble/lucked out to avoid it once? Given that landing a single backstab for huge damage can easily determine the outcome of a fight, is it fair that a thief gets multiple chances to land it with no penalty?
Far from making it a “stupid skill”, it will promote skilled gameplay and weed out those thieves who don’t take the trouble to ensure that it lands by forcing the opponent to blow their CDs first. As it stands right now, spamming BS takes no skill and has no cost.
The damage is not so high to justify what you are asking.
A single backstab can’t determine the outcome of a fight, unless you are fighting upleveled undergeared characters.
Triple BS damage and your request will make sense.Abilities that put out even more damage than Backstab:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 BladesAbilities that still go on cooldown if you miss/evade/block them:
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 BladesSo your point is?
Abilities with a longer range than Backstab;
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 Blades
Abilities that damage multiple targets in an area;
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 Blades
Abilities that do not require specific orientation relative to the target;
Kill Shot
Churning Earth
Fire Grab
3 illusion Mind Wrack
100 Blades
etc.
I don’t understand what your point is either.
just comparing bananas with apples, nothing to see here…
Having a thief be revealed after he messed up is just a stupid ideea. Maybe you think this is more realistic, but tell me please, which other profession seems more realistic than the thief?
And in realistic terms it would be stupid that someone would “block” an attack coming from behind, a “miss”, in some cases, is an inappropriate term for actually being “too far away”. The only realistic way to evade a backstab is to actually luckily “evade” it, but the thief should be revealed.. just why? The gameplay is gimmicky enough.
Come to think of it.. backstab should get a buff.. not blockable. And people should hit that button that counters the burst, because everybody has one, rather than gambling with dodge rolls. But people actually think that would be a waste of one skill.. well.. die then..
It’s nothing to do with being “realistic”. It’s everything to do with being reasonable. If a BS is countered, it should not be repeatable.
so what the o kitten aying is aiegs is skilled play.
Stealth is going to be removed if your unable to attack anymore, so if you miss your backstab, there is a good chance that your going to get reveal anyways now.
Pretty much this if you block/evade a backstab the thief is going to be exposed for 3 secs anyway unless he pops blinding powder to stay stealth. Then you know something is up but he blew one of his get out of jail cards to stay stealthed a bit longer to land a bs. Then he is probably going to either have to disengage then or go all out praying he can drop you with his next few attacks.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
All the people claiming that they absolutely NEED more than 1 chance to land their ~5s cooldown 5k+ dmg backstab and that any blocks/evades from the opponent must be rendered effectively useless for them to play the class properly makes me ashamed to be playing the same class.
@OP: Thieves are already facing down 2 stealth changes in the very near future. Why not shelve this till we see how they play out?
Part-time Kittenposter
Having a thief be revealed after he messed up is just a stupid ideea. Maybe you think this is more realistic, but tell me please, which other profession seems more realistic than the thief?
And in realistic terms it would be stupid that someone would “block” an attack coming from behind, a “miss”, in some cases, is an inappropriate term for actually being “too far away”. The only realistic way to evade a backstab is to actually luckily “evade” it, but the thief should be revealed.. just why? The gameplay is gimmicky enough.
Come to think of it.. backstab should get a buff.. not blockable. And people should hit that button that counters the burst, because everybody has one, rather than gambling with dodge rolls. But people actually think that would be a waste of one skill.. well.. die then..It’s nothing to do with being “realistic”. It’s everything to do with being reasonable. If a BS is countered, it should not be repeatable.
ok… maybe it’s not for being realistic. But get you things straight. Backstab unrepeatable? or reavealing thief after bs miss/evade/block? Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
People who say “as X class” and then agree with a nerf don’t actually play that class.
People who say “as X class” and then agree with a nerf don’t actually play that class.
Believe what you want, but some people actually care about balance.
Stealth is going to be removed if your unable to attack anymore, so if you miss your backstab, there is a good chance that your going to get reveal anyways now.
Pretty much this if you block/evade a backstab the thief is going to be exposed for 3 secs anyway unless he pops blinding powder to stay stealth. Then you know something is up but he blew one of his get out of jail cards to stay stealthed a bit longer to land a bs. Then he is probably going to either have to disengage then or go all out praying he can drop you with his next few attacks.
Sorry but I’m having trouble following your points.
The way the stealth attack mechanic works right now is, for as long as you remain in stealth, you can keep repeating the stealth attack indefinitely until you deal damage.
If your first stealth attack is blocked or evaded, a Thief can simply follow up with a second one in less than a quarter of a second, and a third one afterwards if the second one fails, rinse and repeat.
It’s completely delusional to consider this balanced, as it practically negates most forms of defensive action on the opponent’s side and allows for a practically unlimited amount of redo’s for the Thief if he misses his burst/control.
Being revealed might be a bit too heavy handed a way to handle this, but at the very least, stealth attacks should be limited to a single chance for each stealth duration.
(edited by Kaon.7192)
People who say “as X class” and then agree with a nerf don’t actually play that class.
Believe what you want, but some people actually care about balance.
Thank you for the follow up, gimmethegepgun. =)
For the record, I’m a Champion Shadow who plays sPvP pretty much exclusively as Thief.
People who say “as X class” and then agree with a nerf don’t actually play that class.
Believe what you want, but some people actually care about balance.
Problem is balance is subjective. It’s a matter of perception. To add to the ambiguity, it’s safe to assume players on this forum are a minority in comparison to the full population of GW2. So what seems like a big deal here has a good chance of being a minority opinion in the game as a whole.
Part-time Kittenposter
People who say “as X class” and then agree with a nerf don’t actually play that class.
Believe what you want, but some people actually care about balance.
Problem is balance is subjective. It’s a matter of perception. To add to the ambiguity, it’s safe to assume players on this forum are a minority in comparison to the full population of GW2. So what seems like a big deal here has a good chance of being a minority opinion in the game as a whole.
And how does that relate to being incapable of having the opinion that a class is overpowered, due to you playing it?
I could probably accept a blocked/evaded backstab taking you out of stealth. Though I do think it would be unnecessary and potentially harm an already precariously placed class due to incessant nerfing.
Early on I just assumed it worked like that anyway and was surprised when I found out otherwise. But no way in hell should a miss take you out as well.
The terrible range coupled with the directional requirement make it way too hard not to miss, and that’s why it would make the skill into complete garbage.
(edited by Grimwolf.7163)
Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
If by “rewarded” you mean being safe from that particular attack at least till the next time the thief stealths…then yes!
I’m concerned that you think being unable to spam BS “ruins” the build for a D/D thief. Don’t you want at least some skill to play?
Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
If by “rewarded” you mean being safe from that particular attack at least till the next time the thief stealths…then yes!
I’m concerned that you think being unable to spam BS “ruins” the build for a D/D thief. Don’t you want at least some skill to play?
i dont really know how many times can one spam backstab in 2-3 seconds (depending on how long it takes to get in position), and maybe you didnt know.. but once you land it, you get revealed, so, “spamming backstab” is not an option.
and yes, nerfing backstab that way will break the build because it will take a huge amount of luck to actually land it (maybe if the opponent was sleeping or something). The glass cannon build is ment to deal that huge damage (which anyway requires good positioning before you even use steal to actually have chance to get close to instagibb) – observe the emphasys on how backstab isnt that easy to play as you think it is -. If you blow your burst then you might as well disengage, and if not, most of the times die, considering the opponent is not a total noob.
So you see.. playing a dd bs build requires that you have some skills to set up the burst and the rest of them to escape/survive. How much viable will that build be when you get to mess it up more often than now. Because when you play on a higher level, people actually know how to counter. Which leads me to the same question.. why do you keep beating around the bush and refuse to say why you prefer not to press the counter button?
I could probably accept a blocked/evaded backstab taking you out of stealth. Though I do think it would be unnecessary and potentially harm an already precariously placed class due to incessant nerfing.
Early on I just assumed it worked like that anyway and was surprised when I found out otherwise. But no way in hell should a miss take you out as well.
The terrible range coupled with the directional requirement make it way too hard not to miss, and that’s why it would make the skill into complete garbage.
“it’s way too hard not to miss” is something that should be overcome with skill and practice, and not a mechanic that simply forgives failure. When juxtaposed with backstab’s damage potential and how often stealth can be reapplied, I feel this is absolutely a reasonable thing to ask of the player.
Also spamming backstab is silly, if the target turns around after blocking/evading the initial strike your going to hit their front and loose the major damage.
I would agree that on block something could happen but considering how short the window is to get into position for that strike and how much other people can do to prevent it on miss and such probably shouldn’t
by default guardians sit with aegis on. not only does it take 0 skill 0 spec and 0 button presses.when traited it heals and causes retaliation and burning when it is removed.(still 0 buttons pressed) people saying spammable backstab isnt skilled when they compare it to the skill it takes to block??
where is the logic in that.
I could probably accept a blocked/evaded backstab taking you out of stealth. Though I do think it would be unnecessary and potentially harm an already precariously placed class due to incessant nerfing.
Early on I just assumed it worked like that anyway and was surprised when I found out otherwise. But no way in hell should a miss take you out as well.
The terrible range coupled with the directional requirement make it way too hard not to miss, and that’s why it would make the skill into complete garbage.“it’s way too hard not to miss” is something that should be overcome with skill and practice, and not a mechanic that simply forgives failure. When juxtaposed with backstab’s damage potential and how often stealth can be reapplied, I feel this is absolutely a reasonable thing to ask of the player.
Damage potential? There are so many attacks in the game right now that do more damage far more easily, and you want to make it even harder.
There’s a certain concept of Cost vs. Reward. Most people already avoid Backstab builds in higher SPvP simply because it is so unreliable to land. And that’s WITH all this “cheap no-skill spammy spam” you’re complaining about.
If it were made even less reliable, people would just stop using it all-together. Because it would not be BALANCED, since there would be BETTER alternatives. As in anything else.
Even as-is, a single dodge roll is often enough to negate it simply because of the sheer time it takes to wait out the dodge, catch up to them, and reach the back of someone who’s constantly moving and turning before the stealth runs out.
(edited by Grimwolf.7163)
Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
If by “rewarded” you mean being safe from that particular attack at least till the next time the thief stealths…then yes!
I’m concerned that you think being unable to spam BS “ruins” the build for a D/D thief. Don’t you want at least some skill to play?
i dont really know how many times can one spam backstab in 2-3 seconds (depending on how long it takes to get in position), and maybe you didnt know.. but once you land it, you get revealed, so, “spamming backstab” is not an option.
and yes, nerfing backstab that way will break the build because it will take a huge amount of luck to actually land it (maybe if the opponent was sleeping or something). The glass cannon build is ment to deal that huge damage (which anyway requires good positioning before you even use steal to actually have chance to get close to instagibb) – observe the emphasys on how backstab isnt that easy to play as you think it is -. If you blow your burst then you might as well disengage, and if not, most of the times die, considering the opponent is not a total noob.
So you see.. playing a dd bs build requires that you have some skills to set up the burst and the rest of them to escape/survive. How much viable will that build be when you get to mess it up more often than now. Because when you play on a higher level, people actually know how to counter. Which leads me to the same question.. why do you keep beating around the bush and refuse to say why you prefer not to press the counter button?
Spamming BS in this context refers to repeatedly missing your BS until it hits.
I think you’re confusing luck with skill, patience, and practice. Instead of mindlessly spamming 1 until backstab hits, this change will force the Thief to observe his opponent more carefully, watching for dodges, aegis, stunbreak cooldowns, etc.
Right now, dodge, the counter button shared by all classes that SHOULD work on backstab, doesn’t work because backstab can simply be repeated until the evade is over. No other kind of burst has this fail-safe functionality, and backstab shouldn’t either, as it trivializes the consequences of bad play on the thief’s part as well as good play from the opponent.