Request - Rename Pulmonary Impact
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
if you want a critical build. go for sharp weapons. aka theif
if you want evades, condition removal, and bad dmg. go for the new prof. thats the theme.
instead of high dmg like theif is known for
the new version is high evasion, but low dmg
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
But but the heart explode and does critical damage!!!
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
But but the heart explode and does critical damage!!!
does it?
how do you hit the heart?
you have a staff. (not a spear. )
at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.
thats heartseeker. which is a thief skill. not daredevil.
if you want high dmg crits. go for theif
if you want high evasion with condition removal. but low dmg. go daredevil.
hence the “new professon”
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
But but the heart explode and does critical damage!!!
does it?
how do you hit the heart?
you have a staff. (not a spear. )at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.
thats heartseeker. which is a thief skill. not daredevil.
if you want high dmg crits. go for theif
if you want high evasion with condition removal. but low dmg. go daredevil.
hence the “new professon”
Uh? So a thief isn’t a daredevil or a daredevil isn’t a thief.
Maybe I’m in roleplaying land. Get me out!
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
But but the heart explode and does critical damage!!!
does it?
how do you hit the heart?
you have a staff. (not a spear. )at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.
thats heartseeker. which is a thief skill. not daredevil.
if you want high dmg crits. go for theif
if you want high evasion with condition removal. but low dmg. go daredevil.
hence the “new professon”
Uh? So a thief isn’t a daredevil or a daredevil isn’t a thief.
Maybe I’m in roleplaying land. Get me out!
stuffs you down the rabbit hole
Please rename it to “Five Finger Heart Exploding Technique”.
You’re using a staff not your fingers.
Also, allow it to crit.
If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You’re using a staff not your fingers.
It’s a Physical skill, aka an utility, it’s not linked to any weapon and it’s likely done using your hands.
Please rename it to “Five Finger Heart Exploding Technique”.
You’re using a staff not your fingers.
Also, allow it to crit.
If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.
yep and heck….even if you do stab a necro in the heart…..well…..what is there to stab?
they a necromancer….they are pretty much undead themself xD
case in point the necromancer that stole the charr cubs.
You’re using a staff not your fingers.
It’s a Physical skill, aka an utility, it’s not linked to any weapon and it’s likely done using your hands.
even more reason to not crit.
wheres your poison tipped sharp weapons. designed to rip through that armor and skin. cause critical dmg as the poison on the blade destroys the body from within
and the jagged blade pulls stuff out as you pull the blade out of the body
last i checked, brute force causes more bruises than serious dmg.
(edited by arenta.2953)
You’re using a staff not your fingers.
It’s a Physical skill, aka an utility, it’s not linked to any weapon and it’s likely done using your hands.
Could also be with your head, shoulder, or foot (see Warrior/Berserker). Making it specific to fingers break immersion in so many levels.
“Pulmonay Impact” covers any physical attacks regardless of which physical skill you use. It still makes sense even if you use your “donkey”.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
pulmonary means lungs so I guess that’s a reason for them to not call it heart stopping whatever fingers
pulmonary means lungs so I guess that’s a reason for them to not call it heart stopping whatever fingers
ok that makes more sense
a staff hit knocks the breath out of you. that makes sense for a blunt weapon.
but its easier to do it with a warhammer or mace xD
You’re using a staff not your fingers.
Was it not a trait?
It is an effect on Interrupts.
It could combine with any number of weapons.
I, myself, look forward to using it with Headshot on the poor and unsuspecting.
I’d rather it be like fist of the north star and make their body swell up and explode in a gorey mess after a few moments.
Please rename it to “Five Finger Heart Exploding Technique”.
You’re using a staff not your fingers.
Also, allow it to crit.
If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.
Perhaps you are right.
Maces, Hammers, and the Revenent Staff should not be able to critically hit at all.
There is no way that is imbalancing or foolish.
Particularly since blunt weapons are significantly better against heavy armor than bladed weapons, not worse.
Please rename it to “Five Finger Heart Exploding Technique”.
You’re using a staff not your fingers.
Also, allow it to crit.
If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.
Perhaps you are right.
Maces, Hammers, and the Revenent Staff should not be able to critically hit at all.
There is no way that is imbalancing or foolish.
Particularly since blunt weapons are significantly better against heavy armor than bladed weapons, not worse.
keep in mind theif is already known for critical hits
adding a staff with endless evades and crits…would just overshadow the original thief
elite profession is supposed to play differently to, not overshadow, the original
for example, Necro’s shroud is a ranged ability.
Reaper shroud trades that ranged for close range dmg.
theif is high dmg bursts
daredevil is evade. but low-medium dmg.
not sayign you can’t use a crit burst daredevil (use dagger like normal)
but daredevil is going to be focusing on evades, not more crits.
pulmonary means lungs so I guess that’s a reason for them to not call it heart stopping whatever fingers
Pulmonary is the blood flow to your lungs, not the lungs. If that is interrupted, you’ll have a hard time breathing. However that is just the effect, not the cause. To make your lungs fail, the target is the heart or the arteries around the lungs.
The only way you can really damage the lung is when you puncture it with a sharp object, other than that, it is too flexible to even get affected by any blunt weapons.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Please rename it to “Five Finger Heart Exploding Technique”.
You’re using a staff not your fingers.
Also, allow it to crit.
If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.
Perhaps you are right.
Maces, Hammers, and the Revenent Staff should not be able to critically hit at all.
There is no way that is imbalancing or foolish.
Particularly since blunt weapons are significantly better against heavy armor than bladed weapons, not worse.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.
until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.
Five Point Palm Exploding Heart Technique or bust.
(People in this thread are taking this far too seriously and should probably go watch Kill Bill.)
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.
sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.
Meh, did you even notice how many times he has to hit the helmet?
The helmets only bent because the dummy is rigid — that’s like someone is trying to headbutt an incoming hammer. lol.
If that helmet is on a person, the body will react to the impact and will naturally cushion it by moving the head away from the impact point. That’s how heavily armored knights survive back in those times.
The only real value of hammer or any blunt weapons is to topple or knock down a heavy armored knight where it would be impossible for the knight to get up. Staves are mainly used for tripping and disarming. Blunt weapons are used for their stopping power, not for dealing damage — critical or otherwise.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
What, pray tell, is the Five Point Palm Exploding Heart Technique?
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.Meh, did you even notice how many times he has to hit the helmet?
The helmets only bent because the dummy is rigid — that’s like someone is trying to headbutt an incoming hammer. lol.
If that helmet is on a person, the body will react to the impact and will naturally cushion it by moving the head away from the impact point. That’s how heavily armored knights survive back in those times.
The only real value of hammer or any blunt weapons is to topple or knock down a heavy armored knight where it would be impossible for the knight to get up. Staves are mainly used for tripping and disarming. Blunt weapons are used for their stopping power, not for dealing damage — critical or otherwise.
except for stuff like great axes or greatswords
which combine sharp weapons with weight of blunt weapons
so while it neither excels at cutting, or at blunt dmg.
it does a pretty good job of doing a mix of both.
What, pray tell, is the Five Point Palm Exploding Heart Technique?
plays a flute by a campfire
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)
Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.Meh, did you even notice how many times he has to hit the helmet?
The helmets only bent because the dummy is rigid — that’s like someone is trying to headbutt an incoming hammer. lol.
If that helmet is on a person, the body will react to the impact and will naturally cushion it by moving the head away from the impact point. That’s how heavily armored knights survive back in those times.
The only real value of hammer or any blunt weapons is to topple or knock down a heavy armored knight where it would be impossible for the knight to get up. Staves are mainly used for tripping and disarming. Blunt weapons are used for their stopping power, not for dealing damage — critical or otherwise.
except for stuff like great axes or greatswords
which combine sharp weapons with weight of blunt weapons
so while it neither excels at cutting, or at blunt dmg.
it does a pretty good job of doing a mix of both.
Yes, they are specially designed for crushing bones.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
What, pray tell, is the Five Point Palm Exploding Heart Technique?
plays a flute by a campfire
sneaks up from behind and puts headphones on Agent Noun
turns on beiber music
watches him rip out his own heart
that is what it is……oh w8..exploding…
wanders off to find TnT
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
nope. they lack the MAJOR important factors that make warhammer effective.
aka WEIGHT.
the staff is low weight. so when you swing, theres ALOT less force behind that.
when a warhammer swings, theres so much weight on that warhead, that even holding on to the weapon is hard. and when it hits. all that force is so great, and so focused on the warhead. that it HITS HARD
the metal on the staff only stops it from splintering
but it will still snap in half.
What, pray tell, is the Five Point Palm Exploding Heart Technique?
plays a flute by a campfire
sneaks up from behind and puts headphones on Agent Noun
turns on beiber music
watches him rip out his own heart
that is what it is……oh w8..exploding…
wanders off to find TnT
(edited by Agent Noun.7350)
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
They absolutely would.
A metal-shod staff is typical of a melee-type staff with a few exceptions.
The issue is that people are thinking of Eastern-styled martial arts, and not how Staves were used in the West… which was a lot heavier and more damaging.
He wasn’t wrong about the tripping and such, however. They were also used for that.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
They absolutely would.
A metal-shod staff is typical of a melee-type staff with a few exceptions.
The issue is that people are thinking of Eastern-styled martial arts, and not how Staves were used in the West… which was a lot heavier and more damaging.He wasn’t wrong about the tripping and such, however. They were also used for that.
it would still snap in half long before a mace or warhammer while causing less dmg.
keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.
while staff has balanced weight throughout it. hence the impact being alot less effective (its easy to do multiple hits though. but each individual hit will be minor compared to a single hit from the warhammer)
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
nope. they lack the MAJOR important factors that make warhammer effective.
aka WEIGHT.
If I can knockback a huge Mordrem with a stick that I stole from them…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
They absolutely would.
A metal-shod staff is typical of a melee-type staff with a few exceptions.
The issue is that people are thinking of Eastern-styled martial arts, and not how Staves were used in the West… which was a lot heavier and more damaging.He wasn’t wrong about the tripping and such, however. They were also used for that.
it would still snap in half long before a mace or warhammer while causing less dmg.
keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.
while staff has balanced weight throughout it. hence the impact being alot less effective (its easy to do multiple hits though. but each individual hit will be minor compared to a single hit from the warhammer)
Technically yes, but the length provides a stronger swing and more leverage, leading it to balance out for the most part—provided you are not discussing a maul or lucerne hammer, which are other discussions entirely.
That said, it’s entirely non-relevant to the topic at hand.
The point is that attempting to claim that Thieves should not be allowed to critically hit with a weapon is patently absurd.
it would still snap in half long before a mace or warhammer while causing less dmg.
Let me assure you that my staff, made of spirit wood and deldrimor steel, won’t ever snap anyway.
Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.
Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.
Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:
https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161
Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.until the staff breaks in half cause its wood
and the hammer continues smashing cause its metal
You really ought not underestimate wood as a material.
It is very stern stuff.sure its sturdy…..but it doesnt last as long as metal.
and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?
nope. they lack the MAJOR important factors that make warhammer effective.
aka WEIGHT.
the staff is low weight. so when you swing, theres ALOT less force behind that.
when a warhammer swings, theres so much weight on that warhead, that even holding on to the weapon is hard. and when it hits. all that force is so great, and so focused on the warhead. that it HITS HARD
the metal on the staff only stops it from splintering
but it will still snap in half.
Um, I mean, kinetic energy sees squared increases with velocity and linear increases with mass, so a stick weighing 1 kg in the end with the end traveling at 2m/s would be the same as a mace with 4 kg in the head being swung at 1 m/s. There’s probably some ideal weight where you could optimize your velocity versus the weight of the staff to get the most impact out of it.
it would still snap in half long before a mace or warhammer while causing less dmg.
Let me assure you that my staff, made of spirit wood and deldrimor steel, won’t ever snap anyway.
go have a warhammer norn swing at the middle of the staff.
see if it survives xD
on one hand. you’ll have 2 mini staffs
on the other..you’ll have the perfect bent wood for a new long bow
worst case senario. it continues on through with little resistance. and whatever is behind the staff turns into….well….mush
I MEAN, if Glen Levy can do this thru a phonebook, imagine what a “Daredevil” can do with a stick thru armor.
no crit
crit is theif, with blades and sharp stuff
not a blunt staff wacking things in solid metal armor.
But but the heart explode and does critical damage!!!
does it?
how do you hit the heart?
you have a staff. (not a spear. )at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.
thats heartseeker. which is a thief skill. not daredevil.
if you want high dmg crits. go for theif
if you want high evasion with condition removal. but low dmg. go daredevil.
hence the “new professon”
we haven’t seen the damage on staff yet.. so this might be a bit premature.
go have a warhammer norn swing at the middle of the staff.
see if it survives xD
Wait, let me find a norn and enough spiritwood and deldrimor steel, not to mention a vision crystal and some ectoplasm to test that theory of yours.
Any weapon, metal or wood, are meant to break in combat, that’s why in any military campaign, the army will always have blacksmith around to forge the weapons — the in game repair anvil reflects this.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.
If we’re talking about real warhammers and not ingame abominations, they weren’t very heavy. Here’s a reproduction of Two handed hammer http://www.myarmoury.com/othr_aa_bec.html
verall length: 59"
Weight: 3.75 pounds
Width of head: 7.25"
Top spike: 7" long
Beak: 3.75" longOne handed maces could weight 1-1.5 kgs.
So staff with both metal ends is comparable in weight, but has a high momentum due to length. The only difference between staff and real warhammer is that staff is blunt, while warhammer – pointed.
try a 2 handed warhammer
not a 1 handed
also your first one is a pole axe
aka piercing. not blunt
2h warhammer is just that. a giant hammer ment for war.
http://zweilawyer.com/wp-content/uploads/2011/08/combact-becorbin.jpg
keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.
If we’re talking about real warhammers and not ingame abominations, they weren’t very heavy. Here’s a reproduction of Two handed hammer http://www.myarmoury.com/othr_aa_bec.html
verall length: 59"
Weight: 3.75 pounds
Width of head: 7.25"
Top spike: 7" long
Beak: 3.75" longOne handed maces could weight 1-1.5 kgs.
So staff with both metal ends is comparable in weight, but has a high momentum due to length. The only difference between staff and real warhammer is that staff is blunt, while warhammer – pointed.
try a 2 handed warhammer
not a 1 handed
also your first one is a pole axe
aka piercing. not blunt2h warhammer is just that. a giant hammer ment for war.
http://zweilawyer.com/wp-content/uploads/2011/08/combact-becorbin.jpg
I gotta say, that looks like a staff with a fancy metal cap on the end.
keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.
If we’re talking about real warhammers and not ingame abominations, they weren’t very heavy. Here’s a reproduction of Two handed hammer http://www.myarmoury.com/othr_aa_bec.html
verall length: 59"
Weight: 3.75 pounds
Width of head: 7.25"
Top spike: 7" long
Beak: 3.75" longOne handed maces could weight 1-1.5 kgs.
So staff with both metal ends is comparable in weight, but has a high momentum due to length. The only difference between staff and real warhammer is that staff is blunt, while warhammer – pointed.
try a 2 handed warhammer
not a 1 handed
also your first one is a pole axe
aka piercing. not blunt2h warhammer is just that. a giant hammer ment for war.
http://zweilawyer.com/wp-content/uploads/2011/08/combact-becorbin.jpg
I gotta say, that looks like a staff with a fancy metal cap on the end.
the difference being
it has most of its weight on 1 end.
like a scythe.
so that it maximizes the dmg a hit can do.
a staff balances the weight on both ends.
if you add a blade to it. its a spear, or glaive, or halberd, or pole axe, or so many others
all far superior to a staff
It’s a video game, it’s not real.
But it doesn’t need to crit and shouldn’t and here is why I think it shouldn’t. In addition to getting it from a Physical ability you also can trait it for whenever you interrupt. The staff has a fair amount of knockdowns. Those can interrupt and add that extra damage to the hit already.
Also consider if you take the new trait line and Trickery but instead of adding Acro to the mix you instead go with DA.
Now I know Acro synergizes with it well but Lotus Training in the new traits adds daggers that apply damaging conditions as well as being a whirl finisher (poison and burning bolts) when you dodge and Impairing Daggers does them as well making a possibility for a Cele or Carrion thief.
So keeping that in mind with Pressure Striking, Sleight of Hand and Mug you have a steal that can interrupt, apply poison, weakness, torment, do damage from the Mug, steal health and endurance and do Pulmonary Impact.
That plus any knockdowns that interrupt clearly shows why it being able to crit with damage that is comparable to Shadow Shot would make Pulmonary Strike too OP.
By the looks of it, Fist Flurry/Palm Strike sounds like Five Finger Lung Exploding Technique.
pulmonary means lungs so I guess that’s a reason for them to not call it heart stopping whatever fingers
Pulmonary is the blood flow to your lungs, not the lungs. If that is interrupted, you’ll have a hard time breathing. However that is just the effect, not the cause. To make your lungs fail, the target is the heart or the arteries around the lungs.
The only way you can really damage the lung is when you puncture it with a sharp object, other than that, it is too flexible to even get affected by any blunt weapons.
Pulmonary means relating to the lungs
Pulmonary arteries carry blood from the heart to the lungs, and pulmonary veins carry it from the lungs back to the heart. Pulmonary tissue is lung tissue. A pulmonary impact is literally an impact to the lungs. It doesn’t necessarily have anything to do with blood flow; if you insist on applying real-life lung resilience to in-game combat, you could be hitting with enough force to fracture a rib and puncture the lung with it.
Please rename it to “Five Finger Heart Exploding Technique”.
Also, allow it to crit.
That is all. Thanks.
+1.
Also, add the functionality that after being hit and walks more than five steps, the target instantly dies.