Revealed: Player Specific

Revealed: Player Specific

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

Right now, when a Thief is Revealed, it is visible to EVERYONE.
However, I would suggest this change…

Stealth and Revealed can coexist.
A Thief may apply Stealth to itself.
When another player uses a skill to Reveal a Thief, the Thief becomes visible ONLY to that player.
The Thief, even though Revealed to that player, still remains invisible to everyone until the Stealth duration ends. If the Stealth duration lasts longer than the Revealed duration, the Thief will then become invisible again to the player who Revealed it.

Whether or not you want to apply this to self-Revealing from Thief attacks (only becoming visible to the struck target) is another discussion to be had.

Thoughts?

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)

Revealed: Player Specific

in Thief

Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

I think the greatest difficulty with this is getting it to work well with the game engine. The way I envision this working is by having the reveal work client-side…and I really don’t think that is a good idea as it opens the game up to hacking, etc.

Conceptually, it’s a pretty cool idea though.

Revealed: Player Specific

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

I confess I don’t know how the engine works. I do know that allies can see a “cloak/phantom” of a teammate. I guess it would just be one-step further than that.

I do find it interesting that boons/conditions/effects know who applied them to others, and use the giver’s stats for damage/buffs/etc. So I don’t think it would be too difficult for the system to keep track of who applied Reveal.

Maybe there could be two effects: Revealed and Revealing.
Revealed applies to the one being Revealed. (Receiver)
Revealing applies to the one who Revealed the other. (Giver)
That way, you could know you did Reveal someone. And for the game to make the stealthed player visible to you, the effects would have to match up.

Hmm, now, I’m getting complicated :-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *