Rune of Tormenting + Withdraw = Broken

Rune of Tormenting + Withdraw = Broken

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Posted by: Poliswag.8240

Poliswag.8240

I thought the 2 stacks of torment might go off at the beginning, the end, or perhaps even the midpoint of the roll.. but it doesn’t go off at all. Bringing this up for Anet’s attention – please fix. Thanks.

[IX][oPP] Poliswag – Engineer

Rune of Tormenting + Withdraw = Broken

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Posted by: Asudementio.8526

Asudementio.8526

I thought you were going to explain how it was an OP combo. I am disappointed that a new use for them has not been revealed to me. Regardless of that though here is a bit of a bump for your topic. As many bugs in the game need to be resolved as possible.

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Rune of Tormenting + Withdraw = Broken

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Posted by: roamzero.9486

roamzero.9486

If you could trigger an on-heal rune’s effect at the beginning of a heal then forget about tormenting runes, every carrion condition thief would run balthazar runes.

Rune of Tormenting + Withdraw = Broken

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Posted by: knyy.6427

knyy.6427

i think torment should be removed by “hide in shadows” because this healskill removes all dots. but it doesnt, i think they forgot it.

Rune of Tormenting + Withdraw = Broken

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Posted by: Olba.5376

Olba.5376

i think torment should be removed by “hide in shadows” because this healskill removes all dots. but it doesnt, i think they forgot it.

The effect of the skill never explicitly stated “removes all damage over time effects”.

Torment was added much, much later than Hide in Shadows.

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Posted by: stof.9341

stof.9341

i think torment should be removed by “hide in shadows” because this healskill removes all dots. but it doesnt, i think they forgot it.

They said it was working as intended unfortunately :/

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Posted by: RedSpectrum.1975

RedSpectrum.1975

i think torment should be removed by “hide in shadows” because this healskill removes all dots. but it doesnt, i think they forgot it.

It doesn’t remove all dots, it removes bleeding, poison, and burning. there is a difference here.

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