SA + CS addition's/suggestion's
Do we really need more stealth?
Sorrows Furnace
Do we really need more stealth?
maybe, maybe not
But it’s one of our few defensive mechanics
we don’t have any real ways to acquire protection unless it’s stolen, very little stability – condi-clear is based around stealth; sided with some evasion too
At least for SA – we should have a guaranteed way of getting into stealth; hence the resistant shadow changes
This means that even if you’re blocked or evaded – you will still have minimum 4 seconds stealthed
all of the above changes will give thief at least a bit more survival – now to bring up the sneak attack burst damage of dagger and maybe sword a little more
No idea on how I would implement this trait in – here it is
Critical overflow
whilst above 100% crit chance – % above is split between crit damage and raw damage
This multiplier would give us our teeth back and synergized with hidden killer – though personally, i think hidden killer should move to SA due to some of the above changes; maybe nerf it to 50-75% in master
Just think of then salt and QQ! XD
My hopes at least for getting the teeth back for thief
these are powerful enough as they are thats why its meta….
6k+ PvP games
these are powerful enough as they are thats why its meta….
Yet we have far less stealth, burst and sustain compared to other classes
The above changes will at least make our meta a bit more forgiving
I’m going to be looking into DA and trickery next to see if I can do changes or buffs in se way or another